Author Topic: Make the Spellfire Channeler not suck.  (Read 8412 times)

Offline Nytemare3701

  • DnD Handbook Writer
  • ****
  • Posts: 1657
  • 50% Cripple, 50% Awesome. Flip a coin.
    • View Profile
Make the Spellfire Channeler not suck.
« on: November 07, 2011, 10:09:27 AM »
DO IT!  :shakefist

In all seriousness, I really want to use the class, but it's obviously not a caster, and it's obviously not a frontline fighter. I considered using it for a gish, but that didn't work either. I realized that the class is probably a bust when I started seriously considering capping a truenamer build with it.

Using the most favorable interpretation of spellfire (you can absorb as a free action), what can you make out of the spellfire channeler?

My attempt: Mineral Warrior PsyWar/SpellfireChanneler (mageslayer theme)

Offline archangel.arcanis

  • Sr. Member
  • ***
  • Posts: 316
    • View Profile
Re: Make the Spellfire Channeler not suck.
« Reply #1 on: November 07, 2011, 10:13:00 AM »
The best I've seen was dipping Warlock and using its SpL to charge up your stored levels and then unleashing them.

Offline Nytemare3701

  • DnD Handbook Writer
  • ****
  • Posts: 1657
  • 50% Cripple, 50% Awesome. Flip a coin.
    • View Profile
Re: Make the Spellfire Channeler not suck.
« Reply #2 on: November 07, 2011, 10:16:21 AM »
The main problem with the SFC is that it doesn't progress any other class features and has terrible BaB. This makes it unsuited for almost anything.

That said, WarlockX/SFC would be quite amusing to play. Just refluff the Spellfire to a charged shot from Eldritch Blast.

Offline Flay Crimsonwind

  • Legendary Member
  • ****
  • Posts: 1607
  • The devil so nice, they damned him thrice.
    • View Profile
Re: Make the Spellfire Channeler not suck.
« Reply #3 on: November 07, 2011, 01:07:15 PM »
As a champion for Spellfire on this and other boards, we've come to the reality that until you know what your DMs stance is, spellfire in general is kinda broken in the sense that it doesn't work. Do you absorb spells automatically, as a 3.5 Rod of Absorption does, or do you have to ready an action every turn like in 3.0? There were a few poor attempts on my part to make alternative classes, and one awesome attempt from someone else (can't for the life of me remember who just yet) to make a spellfire gish class. I'll see if I can't find it...
I'm here and ready to keep confusing the hell out of everyone I meet.

Offline Fadier

  • DnD Handbook Writer
  • **
  • Posts: 155
  • Speak softly and carry a big stick
    • View Profile
Re: Make the Spellfire Channeler not suck.
« Reply #4 on: November 07, 2011, 02:29:07 PM »
The best thing for it is to change it to be honest.

I had an NPC for a game that was a Spellfire Channeler but I altered it to have d8 HD 3/4 BAB and advance binding. Also made a new vestiege that was associated with Spellfire.
My gift back to the CO community, The Chameleon Handbook. Humans only.

Offline Flay Crimsonwind

  • Legendary Member
  • ****
  • Posts: 1607
  • The devil so nice, they damned him thrice.
    • View Profile
Re: Make the Spellfire Channeler not suck.
« Reply #5 on: November 07, 2011, 03:11:58 PM »
Hey Fadier, wouldn't mind posting that vestige, wouldja? I'd be quite interested in that vestige and it's granted abilities....
I'm here and ready to keep confusing the hell out of everyone I meet.

Offline X-Codes

  • DnD Handbook Writer
  • ****
  • Posts: 2001
  • White, Fuzzy, Sniper Rifle.
    • View Profile
Re: Make the Spellfire Channeler not suck.
« Reply #6 on: November 07, 2011, 06:08:38 PM »
Can't you wield spellfire without actually taking levels in the class?  I seem to remember that being a pretty cool supplement to another character...

Offline Fadier

  • DnD Handbook Writer
  • **
  • Posts: 155
  • Speak softly and carry a big stick
    • View Profile
Re: Make the Spellfire Channeler not suck.
« Reply #7 on: November 07, 2011, 06:32:10 PM »
Can't you wield spellfire without actually taking levels in the class?  I seem to remember that being a pretty cool supplement to another character...

Spellfire Channeler is a prestiege class that improves the Spellfire Weilder feat. On its own the feat is probably stronger than the class investment but the class lets you use the Spellfire more effectively. It increases your Maximum limit on stored Spellfire, allows you to use something akin to dispel magic on items and lets you use your Spellfire blast more than once as a standard action. Sadly the PrC does not advance any casting and has d4 HD and a bad BAB.

Hey Fadier, wouldn't mind posting that vestige, wouldja? I'd be quite interested in that vestige and it's granted abilities....

Sure, I had not named him/her/it as I am terrible with names, so I will refer to him as Vestiege. A bit of an explanation of the abilities is probably in order. One of the things I was looking for was the abliitiy to re-direct targeted spells to you, but I could not find any (melee/ranged attacks you can but not spells). So I decided to make one up for my NPC and it sounded like a very Binder-esque ability.
Since it was a Pathfinder game I figered being undead would give some nice benefits with removing your Con score (in pathfinder Con defaults to Cha for everything for undead) so I based this Vestiege on Haures mainly due to the immunity to mind-effecting abilities power. That gave 3 abllities but for the last one I decided to add Spellfire Infusion as the NPC had an Anti-Sell/Spell-like mindset and was probably not going to wear magic armor/weapons. If you are going to use this vestiege you might want to change Spellfire Infusion.
I am not too sure how balanced it is, but for an NPC its not overpowered.

Quote
6th level Vestiege, Binding DC 25

Legend:
Vestiege was the first Spellfire Channeler and was obssessed with making his Spellfire stronger and stronger. He sought undeath as a means of proloning his life and increasing his Spellfire power. His home was found burned to the ground one day and he was never seen again.

Special Requirement:
You must have the Spellfire Weilder feat to call Vestiege. The feat Ignore Special Requirements does not ignore this special restriction.

Manifestation:
Vestiege manifests by emerging from your own body as if you had used your Spellfire. His body is wreathed in Spellfire and has a distinct undead pale. He does not speak but writes in an unknown language using his Spellfire. While making your pact you understand this writing.

Sign:
Your body flares with unreal Spellfire causing your body to glow one step more than it should. (See the Increased Storage class feature from the Spellfire Channeler).

Influence:
Vestiege requires you to use your Spellfire abilities as a first resort. If you intend to deal damage to an opponent you must use your Spellfire.

Granted Abilities:

Undead Mind: You have immunity to any mind-affecting spells and abilities like the undead.
Undead Fortitude: Your Con changes to "-" as an Undead. Calculate your hit points, maximum Spellfire levels and anything else based off Con using your Cha instead. This ability stays for 30 minutes after Vestiege leaves you after being bound for 24 hours (note expel vestiege and similar effects will end this ability instantly)
Spellfire Infusion: You can enchant a non-magical weapon, armor or shield using your Spellfire. You must make a binding check (DC 10 + Caster Level required to create the magic item) to succeed. This effect lasts a number of rounds equal to how much you beat the check by. You can use Spellfire Infusion a number of times per day equal to your effective binder level. Once you have used this ability, you cannot do so again for 5 rounds after the effect has ended.
Take Spell: If a Spell or a Spell-like ability with a target is used withing 50 feet of you you may redirect it to you. It is affected by your Spellfire Weilder feat as normal. If the spell has multiple targets you may only redirect one of them.  Once you have used this ability, you cannot do so again for 5 rounds.
« Last Edit: November 07, 2011, 06:39:13 PM by Fadier »
My gift back to the CO community, The Chameleon Handbook. Humans only.

Offline Nytemare3701

  • DnD Handbook Writer
  • ****
  • Posts: 1657
  • 50% Cripple, 50% Awesome. Flip a coin.
    • View Profile
Re: Make the Spellfire Channeler not suck.
« Reply #8 on: November 07, 2011, 11:29:26 PM »
Shandril is now "part of the weave", Meaning she would make a good candidate for a Vestige (Neither dead nor alive, with unknown power and influence, and unfinished business in the world).

@Xcodes: I might just make a CON tank that eats spells through the feat and ignore the class entirely :-(
« Last Edit: November 07, 2011, 11:31:05 PM by Nytemare3701 »

Offline Dreamweaver

  • Lurker
  • *
  • Posts: 25
  • I'm new!
    • View Profile
Re: Make the Spellfire Channeler not suck.
« Reply #9 on: November 08, 2011, 03:25:32 PM »
So, I came up with a Con build a while back for a beat stick in one of the games I play.

Figured I could probably mod it to include at least 7 levels of Spellfire Channeler (thus reaching the 5x storage capacity).

It happens to reach +14 BAB at 20th level, obviously severely hampered due to the Spellfire Channeler levels, but it makes up for it with some brute Strength.

Eh, I'll see if I can include it in my spoiler add on.

Note: it uses LA buyoff (of which it has +3) and uses 2 flaws for feat acquisition.

Note 2: it is not complete in the spoiler, but basically you just finish out the levels not explicitly detailed with Spellfire Channeler levels until 20.

(click to show/hide)

Final build looks like: Lvl 20: Barbarian 1 (Lion Totem)/Fighter 2/Stoneblessed 3/Monk 1/Fist of the Forest 2/Frenzied Beserker 2/Deepwarden 2/Spellfire Channeler 7

(the original build didn't have Spellfire Channeler, and had another 7 levels of Frenzied Beserker, was truly a non-dying beat-stick that could shrug off and power through just about anything, especially on a charge with his Shock Trooper-ness)

The +3 LA is from: Lolth-touched (in my game it was Kord-touched, but otherwise identical), Blooded One, and Mineral Warrior

It used Mongrel Folk as the basis for the nice Con boost.

Note 3: obviously with this build, you never fail the Constitution check for holding more than your Con in spellfire levels (but then your Con at level 20 is 52 so...whatever), you typically will never fail a Will save after level 12 due to Steadfast Determination (except on a 1, of course), your Concentration skill is through the roof with 22 ranks at level 20 (just kept adding towards the end) plus your crazy Con mod of +21, despite d4 HD from Spellfire Channeler, you have stupid amounts of hps, thanks again to your Con mod, and with Fist of the Forest and Deepwarden, you have a very nice HIGH AC due to get your Con mod twice to your AC (+42 from just your Con, and yes, you get the full amount from Deepwarden because you wear Bracers of Armor, so no Dex/Con limiter).

Note 4: this build is obviously NOT a spellcaster, so the question is whether, at the end of every day, you can get your spell casters to stock you up with all of their left over spells.  Shouldn't be a problem since at level 20 you can hold 260 spellfire levels, glow like a freaking torch that gives off palpable heat, and look like an insane asylum should you go nuts with Frenzy/Rage.  Of course, one can't really make Concentration checks while in a Frenzy/Rage, but you only get 1 of each of those a day anyway.  I might suggest going with the Unearthed Arcana variant of Whirling Frenzy instead of normal rage because really...who needs more Con pump?   ;)
« Last Edit: November 08, 2011, 04:09:34 PM by Dreamweaver »

Offline Amechra

  • Epic Member
  • ****
  • Posts: 4560
  • Thread Necromancy a specialty
    • View Profile
Re: Make the Spellfire Channeler not suck.
« Reply #10 on: February 04, 2012, 04:03:45 PM »
You know, if you go with Whirling Frenzy, you can always find a way to grab Ettercap Tribe Berserker; it makes it so that the W.F. gives you a +6 to Constitution.
"There is happiness for those who accept their fate, there is glory for those that defy it."

"Now that everyone's so happy, this is probably a good time to tell you I ate your parents."