Author Topic: Help with some char concepts/builds  (Read 3071 times)

Offline darknighthg

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Help with some char concepts/builds
« on: February 11, 2012, 01:04:58 AM »

I'm trying to build some chars and see which one I prefer to use (the others will be used in a future campaign).
Level 13 to 20. The ability scores are random (7x4d6), no dragon magazines, no unfinished savage progressions, no leadership, no flaws, no "custom" magic items, no web enhacement, limited to the books listed below, no "by RAW, I destroy the world"/punpun/infinite wishes/gate abuse/etc. If I play wizard it must be speciallized. I'm trying to do the character playable, enjoyable and as less debatable as possible.

-Books allowed
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By now, I have 4 ideas:

-The Vampire:
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-The incantatrix:
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-The sneaky:
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The last one... well... I really don't remember now : P ... but I'm sure there was another idea.
Any suggestions about items, build changes, spells, powers, aptitudes, feats, PrC's, etc. will be useful (all among the books allowed).
Well... this is all for now. I know there are some mistakes or things to change in the things I wrote, I'll be changing them during the week. Also I'll try to order it better for it to be easier to read.

BTW... I'm planning to write the Vampire, Incantatrix and Shapechange Handbooks. Also Assassin's and Sublime Chord's if they are not written yet. I need the permission of an admin/mod to add them to the list? Any tips for writting them will be heard.

Offline SleepyShadow

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Re: Help with some char concepts/builds
« Reply #1 on: February 11, 2012, 01:38:49 AM »
A few things that come to mind:


- Vampires have a hefty LA. I'm not sure it would be wise to play one. You could easily play a Necropolitan Enchanter or Conjurer if having large amounts of disposable minions is what you're after while still maintaining the undead flavor.

- What about Wizard 5/Incantrix 10/Archmage 5?

- I love stealthy characters, personally. I saw that you are allowed Tome of Battle, so I would ask your DM if you could use the Shadow Jaunt maneuver to qualify for Telflammar Shadowlord. If so, you could do Fighter 2/Swordsage 5/Telflammar Shadowlord 6/Shadow Sun Ninja 7.

Offline darknighthg

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Re: Help with some char concepts/builds
« Reply #2 on: February 11, 2012, 12:16:53 PM »
1) I prefer vampires over that option because: a) They can control "immune to mind-affecting" creatures, which include spellcasters with Mind-blank (that has 24 hs duration) and characters with Third eye Conceal. And b) There minions are vampires too. I know it's hard to play a +8 LA PC, but when you are level 16+ (or even less; actually 2 less levels for each point of Cha modifier if you're going Master Vampire) you can control a PC/NPC of your ECL level. And when you take control of him, you are actually getting control over a creature with your ECL+8 :p . Also, each guy you control (or for each guy you guy control) you get one dominate or slam with 2 negative levels (-2 to saves ftw) making it easier to get more slaves into your team. It has it's odds too, I know. You have to make sure not to kill guys with your slam, you have to make sure your later slave is the one making slaves so you don't loose control over a group of vampires, and probably no sane DM will allow you to conquer the world this way xD. But always liked the idea of playing it, but I couldn't because of the ECL 13+.

2) It's kinda the basic idea, I'll add it later. The odds of it would be the regular CL and the lack of ways to improve Spellcraft really high and take 10 on it. Still, it's a good idea.

3) I'm not sure if he's going to allow it. I'll have to ask. Also I played SSN and didn't like it so much. I didn't see it doing something really useful till level 10... and that was giving a hell of negative levels to turn into a sunny vampire, becoming a NPC (quiet nice ending for a campaign, and a better start for another :p)

Offline SleepyShadow

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Re: Help with some char concepts/builds
« Reply #3 on: February 11, 2012, 01:18:06 PM »
- Well, since you are set on a vampire, I'd suggest looking into the Lifedrinker PrC from BoVD. A combination of that and Master Vampire would be quite terrifying.

- Another thought is to go Sorcerer 6/Prestige Bard 1/Sand Shaper 1/Incantrix 10/Arcane Devotee 2. Quite a lot of spells known that way  :D

- Personally I thoroughly enjoyed all of the SSN abilities except the 10th level one when I played it, but ah well. Something else you could do is either Rogue 1/Cleric 4/Shadowbane Stalker 10/Sacred Exorcist 4 or Rogue 2/Swashbuckler 3/Invisible Blade 5/Nightsong Enforcer 10.

Offline darknighthg

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Re: Help with some char concepts/builds
« Reply #4 on: February 11, 2012, 02:37:29 PM »
1) Interesting PrC. Unfortunatly is more for a NPC than a PC. You are level 13 when you start beeing a vampire. Suppose you only take 1 level in Master vampire just to get the "more minions" ability. You have 6 levels left to hit 20 (when the non-epic campaigns are usually capped). Since it doesn't advance spellcasting, you'll get spells up to 3rd level, that can't explod the potential of the lifedrinker abilities. It's more likely to be a gestalt or NPC. Being gestalt you get 12 levels of a casting class, so a maximized Desintegrate or a heighten Bestow curse are something to be afraid of. On the other hand an NPC vampire only gets +2 CR for beeing vampire. If you count each class level as +1 CR you have 18 class HD, 10 from the lifedrinker, 1 from the Master vampire, and 7 from the spellcasting class. 4th level spell aren't all that good to match the previous examples, but with 18d12, you're still hard enought.

2) Unfortunately Sand shaper is outside of the books allowed. And i'm not getting the idea of prestige bard and arcane devotee  :psyduck

3) Maybe you know a way to use them that I don't :p
The shadowbane stalker could be a good idea. Probably I'll add it when I have time. The odd of would be to be good xD (no poisons, death attack, etc.)

Offline SleepyShadow

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Re: Help with some char concepts/builds
« Reply #5 on: February 11, 2012, 03:41:39 PM »
The Prestige Bard adds the bard spell list to your spells known, and Arcane Devotee adds the spell list of your chosen domain to your spells known. Since the build's chasis is a sorcerer, having such a large list of spells known to cast spontaneously can be quite effective.

Offline darknighthg

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Re: Help with some char concepts/builds
« Reply #6 on: February 12, 2012, 10:30:39 AM »
I didn't see that at the Arcane Devotee description. Are you sure you are not talking about the Arcane Disciple feat?
The prestige bard was a good idea but due to the fact that it changes the regular bard, it probably won't be allowed. It's like playing gestalt in a non gestalt campaign :p

Offline SleepyShadow

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Re: Help with some char concepts/builds
« Reply #7 on: February 12, 2012, 02:30:00 PM »
Ah well, that's what I get for rambling on about something without having looked it up in a year. You are indeed correct, the Devotee does not give a domain.

Oh well. When in doubt, play an artificer  :lmao