Author Topic: Figuring out feat chains  (Read 3698 times)

Online SolEiji

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Figuring out feat chains
« on: November 08, 2011, 09:38:49 PM »
So I had a thought for a bit of homebrew, but I find to make my homebrew I first need to identify the feat chains needed for various fighter archetypes.  I mean things like "ubercharging" or "sword & boarding" and other styles, and what are the typical classic feats suggested for someone going for that archetype.  I've identified the following...

Ubercharger
2-Handed Power Attacker
Combat Maneuverist (trips, disarms, etc)
TWFer
Bow Combat
Crossbow Combat
Sword & Boarder
1-Handed Duelist
 
Placed roughly in strongest to weakest.
 
Can you identify the needed classic feats for each of these optimized builds?  Like TWFing obviously includes the TWF feat chain, but what else?  Which feats are needed in an optimized build for each of these styles?
Mudada.

Offline Maat Mons

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Re: Figuring out feat chains
« Reply #1 on: November 08, 2011, 10:13:53 PM »
This might be a good place to start. 

Offline nijineko

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Re: Figuring out feat chains
« Reply #2 on: November 08, 2011, 10:16:48 PM »
there are a number of polearm related feats, iirc... one is short haft that lets you sacrifice reach for attacking adjacent, and another feat lets you lunge for extra reach. there are others....

tactical feats come to mind. the wayback machine has the crystalkeep pdf master lists, which include feats. i've noticed they are organized by class and other groupings.

here is the latest prior to shutdown...

http://web.archive.org/web/20100208152036/http://www.crystalkeep.com/d20/index.php
« Last Edit: November 08, 2011, 10:19:17 PM by nijineko »

Offline Endarire

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Re: Figuring out feat chains
« Reply #3 on: November 09, 2011, 05:25:35 AM »
Player's Handbook II has the Short Haft feat, allowing you to, as a swift action, switch your grip and attack adjacent targets.  (Doesn't seem worth it at all.)

Online SolEiji

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Re: Figuring out feat chains
« Reply #4 on: November 09, 2011, 05:54:43 AM »
Player's Handbook II has the Short Haft feat, allowing you to, as a swift action, switch your grip and attack adjacent targets.  (Doesn't seem worth it at all.)

Actually this is part of my problem.  I don't know which feats are nessicary.  The link to the handbook does help, but I'd like to narrow it down to which feels are must-haves just to manifest the style in question.  I have a feeling the 2-handed one is going to be short (probably power attack) and I know the TWF chain is needed for, well, two weapon fighting. 

Lockdown stuff probably falls under combat maneuverist.  Perhaps I should break that one up into the tripper, disarmer, sunderer, etc.
Mudada.

Offline Endarire

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Re: Figuring out feat chains
« Reply #5 on: November 09, 2011, 05:57:39 AM »
Hood made me realize that some of the best feats aren't in chains.  See Battle Jump, Power Attack, and Travel Devotion.

Online SolEiji

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Re: Figuring out feat chains
« Reply #6 on: November 09, 2011, 07:49:27 AM »
Correction, feat combinations.  I forgot feat chains specifically refers to feats which pre-reqs of other feats.
Mudada.

Offline Endarire

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Re: Figuring out feat chains
« Reply #7 on: November 09, 2011, 07:31:03 PM »
Battle Jump + Leap Attack + Travel Devotion = Pop goes the baddie!  (Up the Walls is also handy.)