Persistent Spell is back, by name, but completely different function. Both are very good.
Far Shot was nerfed badly. Cause it was overpowered.
Manyshot is now just another attack on your rapid shot.
All the Improved maneuver feats now have a "greater" version you need for the full benefits.
Reckless Abandon rage power is similar to the Heedless Rush of Stormtrooper tactical feat.
Greater Beast Totem rage power is basically Lion Spirit Totem 9 levels late, with effectively 2 feat pre-reqs, and only while raging.
Pin Down is used more like 3E Stand Still was, but is 11th+ level fighter only.
Synthesist Summoner is reminiscent of the 3E druid, where you could sack your physical stats and just be in a different form all day.
Zen Archer Monk basically gets the 3E Zen Archery feat. Clerics can take
Guided Hand feat to simulate Zen Archery feat, Intuitive Attack feat, etc...
Rhino Charge is a mix of Cometary Collision and Boots of the Battle Charger.
Enforcer and
Cornugon Smash are similar to Intimidating Strike.
Lingering Performance is like Lingering Song, but only 2 rounds instead of 5, and if you start a new song the effects immediately end from the lingering performance.
Dimensional Dervish and its related feats are basically shadow pouncing, albeit not nearly as powerful.