I'd like some help optimizing a character around use of the summon monster spells, but still have a character capable of dishing it out in melee and, more importantly, being able to take all kinds of a beating. The campaign is Gestalt, the sources are Pathfinder only. Nothing 3rd party allowed, and if it's not in the PFSRD, please tell me the source.
The houserules:
1. I cannot gain spellcasting in more than 1 full spellcasting class at a given level.
2. All spells and sp abilities suffer a 5% failure chance. Su abilities function fine.
3. Magic item creation is not allowed. If an item creation feat is a prereq for something, I can negotiate with the dm to change it to something else.
4. Magic items cost 1.5x as much. Expect no loot.
5. And lastly, don't forget, only one PrC can be progressed per level.
The build constraints:
1. We're lvl 9, and expect to hit somewhere around 15.
2. I was aiming to build around summoning and buffs while still being capable in combat.
3. I'd like to be tough enough that my party isn't going to get me killed (see below).
4. I'd also like to be able to avoid overshadowing the party most encounters, but still pull out serious firepower when we need it. Our dm doesn't pull punches. Being able to pull the party out of fights that are way over our heads IS going to be needed occasionally.
5. I'd prefer to be a full caster on one side.
The party:
2 relative noobs, a tank and a sneak. They add low to moderate damage to combat.
A decent gunslinger who has moderately good damage, but may be rerolling into a tin can based around max ac.
The last man is currently dead, and I don't know what he's rolling next, but I expect something fairly helpful.
So, without further ado, here is what I have so far:
Race: Demon-Spawn Tiefling
Base Stats with applicable mods in parenthesis (and not yet added):
Str 18(+2 race, +2 lvl), Dex 14, Con 14, Int 13(-2 race), Wis 12, Cha 16(+2 race,+2 for sorc)
Traits: Diabolical Dabbler, Reactionary
Class1//Class2 (feat):
1 fighter1//sorcerer1 (Spell Focus: Conjuration),(Weapon Focus)
2 fighter2//sorcerer2 (Combat Feat?)
3 fighter3//sorcerer3 (Augment Summoning)
4 fighter4//sorcerer4 (Weapon Specialization)
5 Antipaly1//sorcerer5 (Superior Summons)
6 Dragon Disciple1//sorcerer6
7 DD2//sorcerer 7 (Sacred Summons),(bloodline: Improved Initiative)
8 DD3//sorcerer 8
9 DD4//sorcerer 9 (eldritch heritage:Infernal(Pit-Touched))
10 ??//??
11 ??//?? (improved eldritch heritage:Infernal(Pit-Touched))
sorcerer is crossblooded Draconic(Linnorm)/Abyssal
My bloodline abilities will be from the draconic side at 1,3,20 and the abyssal side at 9 and 15.
Note that by lvling DD at the same time as sorc my effective lvl for bloodlines is higher than it should be. At lvl 9, it's 13, so with a cloak of arcane heritage, I have +6 str and added summons already. When I hit lvl 11, I'll get +6 con from the pit-touched bloodline. We aren't using fractional bab, so I have a full progression.
All of my summons get +4 str/con, I summon demons as a standard action, if I summon anything evil, I get 2 extras of it, and if I summon anything fiendish, it gets +1hp/lvl.
So, here are my questions.
Is there anything I can do to make my summons better?
Even with all my summons optimization, will they be able to be competitive against encounters a minimum of cr+3?
Thoughts, questions, comments on the build? Suggestions to make it stronger? Where should it go next?
What about feats/traits/other items? Are the ones I have good, or are there any others that could do better?
How can I make myself more effective at combat?
Thanks in advance for your help