Author Topic: Leaving the Abyss quickly.  (Read 5315 times)

Offline Braininthejar

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Leaving the Abyss quickly.
« on: March 09, 2012, 09:16:18 PM »
In short - my next adventure might include the party accidently wishing itself into the Abyss. If it happens, I want to scare them but I also want them to get out before they run into something level-inapproporiate.

How does one learn of a portal/key out without the power to bully someone for answers? Does anyone have any interesting ideas?

Offline JohnnyMayHymn

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Re: Leaving the Abyss quickly.
« Reply #1 on: March 09, 2012, 10:35:09 PM »
Infinite layers right?  Have portals everywhere, now they just have to RUN from powerful stuff going through tons of one-way portals.  When you're ready, the next portal goes to a nicer place where they can re-group and find a way home
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Offline veekie

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Re: Leaving the Abyss quickly.
« Reply #2 on: March 09, 2012, 11:10:50 PM »
Easy way, have some demons bully THEM into either doing something for them or making a deal they can't afford.
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.

Offline Rejakor

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Re: Leaving the Abyss quickly.
« Reply #3 on: March 10, 2012, 07:09:36 AM »
Imprisoned outsider.  Good or better yet neutral.  They break the paralysis chamber crystal or whatever, it gives them a lift the hell out of here.

Offline Braininthejar

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Re: Leaving the Abyss quickly.
« Reply #4 on: March 10, 2012, 11:32:45 AM »
Hmm... the first thing I taught them about the Abyss is that jumping random portals is a typical way for noobs to get themselves killed.

That leaves solutions two and three.

Thank you.

Offline Braininthejar

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Re: Leaving the Abyss quickly.
« Reply #5 on: March 10, 2012, 09:00:22 PM »
ok, one more quick question - I need a low level Tanari that could act as a torturer (something that won't wipe an unprepared L7 party) - I figured it would be the best to drop them into a torture room as 1 nobody will pay attention to the noise and 2 they will be able to get armed there ( a Tanari torture room will by its nature contain tools for hurting all kinds of creatures)

Offline veekie

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Re: Leaving the Abyss quickly.
« Reply #6 on: March 10, 2012, 11:44:28 PM »
S&M Succubus set to torture them, but who's not allowed to charm them all(because its more fun to just charm one guy and have his allies watch as she torments him). Have her start energy draining one PC at a time(stopping before they die), over the course of an extended torture. Just remember to have a restoration potion lying around somewhere when they escape, the demons do need to remove the negative levels if they want to use the PCs, but negative levels make them easier to manipulate.

Presuming the scenario starts with all the PCs in close proximity and restrained, have her charm one caster, then start grappling the unresisting victim and alternately cutting and kissing them. The crux of the escape scenario is then, when the other PCs get free, she is suddenly in melee range of a whole bunch of PCs, grappling one, while being physically vulnerable(well ok, she has DR 10/good or cold iron, but that should only be a speedbump to level 7s), and all her abilities are SLAs.
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.

Offline Mooncrow

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Re: Leaving the Abyss quickly.
« Reply #7 on: March 11, 2012, 12:16:44 AM »
S&M Succubus set to torture them, but who's not allowed to charm them all(because its more fun to just charm one guy and have his allies watch as she torments him). Have her start energy draining one PC at a time(stopping before they die), over the course of an extended torture. Just remember to have a restoration potion lying around somewhere when they escape, the demons do need to remove the negative levels if they want to use the PCs, but negative levels make them easier to manipulate.

Presuming the scenario starts with all the PCs in close proximity and restrained, have her charm one caster, then start grappling the unresisting victim and alternately cutting and kissing them. The crux of the escape scenario is then, when the other PCs get free, she is suddenly in melee range of a whole bunch of PCs, grappling one, while being physically vulnerable(well ok, she has DR 10/good or cold iron, but that should only be a speedbump to level 7s), and all her abilities are SLAs.

Have the restoration potion be part of the torture routine - "Just agree to what we want and this potion will restore him back to health, otherwise..."

Offline veekie

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Re: Leaving the Abyss quickly.
« Reply #8 on: March 11, 2012, 12:55:38 AM »
Best part of succubus is if they have her in melee, shes not going to have a good time.

Even if the torture session is conducted suspended in mid-air on chains and cages. Main thing is to keep her from getting clear of the group and teleporting away to raise the alarm.
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.

Offline Braininthejar

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Re: Leaving the Abyss quickly.
« Reply #9 on: March 11, 2012, 09:08:01 AM »
As usual, I wasn't clear enough. I needed a combat encounter for a torture room, that's all.  :P

The current draft of the scenario looks as follows:

The last adventure ended with the party entering a portal that turned out to be one-way and landed them in Carceri. They are in a vast swamp full of deadly wildlife and wondering where they landed. During the exploration they come upon a local glabrezu - he doesn't randomly kill people, because he runs a business there (all illegal stuff can be obtained in Carceri if you know the right people) . He is to deliver an info-dump on the plane to the players all the while using his pincers to turn a local who tried to steal from him into a living warning sign.

However once he realises the players aren't customers... he doesn't randomly kill people but he can't resist being a tanaari. He will say something to the effect of "oh, so you guys are lost and just want to get out of here?" and if anyone says "yes", he will use his monthly power allowance to "grant a wish", sending the party somewhere much, much worse.

The party lands in an abyssal torture room and gets attacked by a surprised torturer. After the fight they can check their surroundings (arming themselves with good aligned weapons that the demons had looted from previous adventurers and kept here as torture tools against their own kind) - a place made entirely of rusty iron with pieces of living/dead/undead creatures fleshcrafted into the walls doesn't look like a place they'd want to stay in.

The room contains one man - a paladin from a unit that tried to assault the fortress and kill its master. He is beyond rescue (horribly mutilated with magic and about one step from joining the wall decor) and barely sane but still capable of asking the players' help. He wants them to finish him off and to carry the news of his fate to his boss. In return he tells them of a way out of the fortress (The main gate is out of the question) and of a one-way portal to the Outlands that his group was supposed to use on the way out.

The party must get down the main staircase while avoiding trouble - either through stealth or audacity, pretending that they are supposed to be there. They encounter a succubus that seems to recognise them as intruders but just gives them an amused look and doesn't rise an alarm unless they attack her. If they do everything ok, there should be no alarm until they are almost out. If not, they are in for some running. Fortunately, good organisation is utterly alien to the taanari.

Once out through the fortress one-way "back door" (a half-biological structure gives such wonderful opportunities to make an elf miserable  :D) they need to do some hiking in the monuntains. The succubus catches up with them after a couple of minutes but just hangs in the air looking down on them and commenting on their progress - she hasn't got any direct orders to catch them, so instead she made a bet with her companions on how far the party can get. Just as the way out is in sight, the succubus mentions that the tanaari know of the portal. It is too valuable to destroy but they did feel it prudent to leave something there to guard it...


« Last Edit: March 11, 2012, 09:17:12 AM by Braininthejar »

Offline veekie

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Re: Leaving the Abyss quickly.
« Reply #10 on: March 11, 2012, 09:33:19 AM »
Ah, in that case you could still use the succubus, only, with the PCs being unprepared, she takes the lead and starts with charming the tank and asking him to protect her, then summoning a vrock for backup. In this scenario, the PCs would be some distance from the succubus, and she'd be in mid air, torturing said paladin, which gives her plenty of room to pelt them with nasty SLAs.
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.

Offline Halinn

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Re: Leaving the Abyss quickly.
« Reply #11 on: March 11, 2012, 10:05:14 AM »
Remember to have a backup plan if they refuse the glabrezu. Also remember that using wish for transport allows a will save if they are unwilling.

Offline Braininthejar

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Re: Leaving the Abyss quickly.
« Reply #12 on: March 11, 2012, 10:21:17 AM »
The problem with succubus here is that she has greater teleport - she could just snap her fingers and be back with a "level inapproporiate encounter" three rounds later.

And what would you suggest for the portal guardian? I was thinking bebilith but the party swordsman isn't much of a tank ( an ex-gangster turned adventurer, fighter with rogue dip. Good to have around in the city, nasty for humanoid opponents but he was tested to suck at tanking large monsters - a bebilith will cut him to ribbons )

If I wanted something less deadly but with similar vibe... a large fiendish spider perhaps?

If they refuse the glabrezu, they will go the route I planned in the beginning - trying to get some useful information in a plane populated mostly by compulsive liars. They will probably end spending last adventure's loot to hire a ferryman.
« Last Edit: March 11, 2012, 10:23:24 AM by Braininthejar »

Offline littha

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Re: Leaving the Abyss quickly.
« Reply #13 on: March 11, 2012, 10:26:47 AM »
If I was designing a torture chamber in the abyss it would probably have some sort of method to stop people from teleporting out anyway. If it backfires on the succubus I doubt that the rest of demonkind would care anyway...

Offline Braininthejar

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Re: Leaving the Abyss quickly.
« Reply #14 on: March 11, 2012, 10:31:00 AM »
good point.

Offline veekie

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Re: Leaving the Abyss quickly.
« Reply #15 on: March 11, 2012, 10:34:12 AM »
Pretty much any demon would have that, BUT, in particular, the Succubus has very low health for her level(40 damage would oneshot her through the DR), so once they close to engage at all, shes a piece of cake.
Also demons aren't all that unified, so if she escapes with the stuffing beaten out of her she'd want to heal up before reporting it in. They have a little time, and if they keep moving they'd be fine. And of course, teleport interdiction is fairly standard, but wishes break such limits.

As for the portal itself, why not a small horde of dretches? Say 15 of them stinking the air up in the area of the portal. It gives the group a little leeway since they are likely to be pretty battered by the previous fight depending on how the charm went, and if they are in good condition why...all 15 dretches activate their summoning ability and call in another 5 smelly creatures.
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.

Offline Halinn

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Re: Leaving the Abyss quickly.
« Reply #16 on: March 11, 2012, 10:58:54 AM »
A babau could also work for a guardian. Hiding on some rock formation to jump on people passing by. Two-three of them if you think your party can take it (which it ought to be able to)

Offline Rejakor

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Re: Leaving the Abyss quickly.
« Reply #17 on: March 12, 2012, 12:45:35 PM »
An armoured sentinel of some kind.  Tiefling with class levels or some humanoid demon that doesn't look like a monster.  Have him challenge the party fighter/paladin to 1 on 1 combat and if the party paladin/fighter refuses, he presses some kind of alarm.  If the party fighter/paladin agrees, the sentinel either is defeated and opens the portal when he's on low hp, or he is killed and they find the portal key on his body. For bonus points, he can be riding a monstrous spider as a mount, and it stands aside while he fights (Although it runs in if he is killed).  It could even be the 'backup' instead of an alarm system, or the alarm system could be a 'time delay' thing which puts a time pressure on the PCs to get out before the reinforcements show up.

EDIT:  The sentinel should have some kind of area denial that helps him actually hold the portal against the PCs if they decide to gang-rush him.  Some kind of defense against spells would also help to avoid the whole 'Hi, I challenge you *disintegrate*' situation.

EDIT EDIT:  A limited use Rod of Absorption built into an Evil Demonic sword works, as does having a couple of conc-skill save-replacers from tome of battle, or a Spell Parrying blade with the Witch Slayer prestige class.
« Last Edit: March 12, 2012, 12:48:18 PM by Rejakor »

Offline Braininthejar

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Re: Leaving the Abyss quickly.
« Reply #18 on: March 13, 2012, 06:35:38 AM »
A tiefling? Why would you leave a tiefling as a guard in a remote location when your army includes creatures that don't need food or sleep?
« Last Edit: March 13, 2012, 06:38:19 AM by Braininthejar »

Offline Rejakor

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Re: Leaving the Abyss quickly.
« Reply #19 on: March 13, 2012, 07:15:40 PM »
Because it's punishment duty?

Because it's trivially easy to bypass the foodsleep requirement?  Because I was searching for a demonic creature that could look like a knight and all I could think of was tiefling?