Author Topic: Pounce-emental!  (Read 1753 times)

Offline Arturick

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Pounce-emental!
« on: March 18, 2012, 03:07:39 PM »
Suppose I am playing a fighter-type, and have some way to control (by myself or through a friend) an Earth Elemental.

If I delayed my action to the initiative count immediately after the elemental, and enemies were 20' away from  me, could I have the elemental spend it's turn picking me up and putting me down next to an enemy so I could make a full attack?

If the elemental had reach, could it put me down inside the reach of an enemy with reach without provoking an Attack of Opportunity for myself or the elemental?

Offline weenog

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Re: Pounce-emental!
« Reply #1 on: March 18, 2012, 03:21:20 PM »
No, but it's an earth elemental, and therefore has Push.  Just have it get on the other side of the opponent and bull rush it toward you.  As long as it gets within five feet of the full extent of your reach, you can free action step to it and full attack on your turn.
"Whoops, forgot to roll my fire and holy damage."
"I doubt she's going to make a DC 111 Fort save, anyway."

Offline Arturick

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Re: Pounce-emental!
« Reply #2 on: March 18, 2012, 06:31:55 PM »
No

And the rule I'm breaking would be...

Offline weenog

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Re: Pounce-emental!
« Reply #3 on: March 18, 2012, 06:50:35 PM »
No

And the rule I'm breaking would be...

You aren't an item, you're a creature.  You provoke attacks of opportunity for exiting threatened spaces in combat.  To pick you up and move you on its action, the elemental would need to grab you, pin you, and then move the grapple... which doesn't change the rules on creatures in combat provoking attacks of opportunity for exiting threatened spaces.

If you climbed aboard on your own action (assuming the DM even allowed you to do so), you'd be engaging in mounted combat... which doesn't change the rules on creatures in combat provoking attacks of opportunity for exiting threatened spaces.

If the elemental had the Fling Ally feat, he could launch you to where you want to go much more quickly than by winning a grapple with you and moving the grapple.  Of course, if you read the feat, you'll notice that it doesn't change the rules on creatures in combat provoking attacks of opportunity for exiting threatened spaces.

You're trying to save actions by making someone else move you, fair enough.  Trouble is, that tends to be pretty inefficient to accomplish.  Even if you do manage it, unless your mode of move explicitly allows you to break them, you follow the usual movement rules.  None of these options explicitly enables you to avoid AoOs, so you're going to be provoking them.
"Whoops, forgot to roll my fire and holy damage."
"I doubt she's going to make a DC 111 Fort save, anyway."