Author Topic: Werelizard  (Read 8158 times)

Offline oslecamo

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Werelizard
« on: February 13, 2012, 10:04:51 AM »
Werelizard



Prerequisites
To become a Werelizard, the character must meet the following requirements

Race: Any medium or large humanoid or giant
Special:Must have been injured by the natural attack of another Werelizard and contracted lycanthropy.
HD:d8
LevelBABFortRefWillSpecial
1st
+1
+2
+2
+0
Were Form(lizard), Lizard empathy, Lunar body, Reptilian Senses
2nd
+2
+3
+3
+0
Were Form(hybrid), Lunar Hide
3rd
+3
+3
+3
+1
Growth, Sharpened Bite
4th
+4
+4
+4
+1
Curse of lycanthropy, Devour
Skills: 2+int mod. Class skills are handle animal, hide, listen, move silently, spot, survival

Proficiencies: A Werelizard gains proficiency with their own natural weapons

Features:

Lunar body(ex): Werelizards retain old racial modifiers and gain the Shapechanger subtype. They gain low-light vision if they did not already possess it.

A Werelizard gains natural armor equal to its con bonus while in lizard or hybrid form. While in humanoid form their natural armor is equal to half their con bonus.

Lizard empathy: a werelizard can communicate with lizards regardless of form and gains a +4 bonus on charisma based checks to influence them.

Were Form (Su): At first level, a Werelizard can take lizard form. The Werelizard must choose to either become Crocodile, Monitor or Horned Lizard at 1st level. This choice cannot be changed hereafter. While in lizard form, a Werelizard cannot use weapons but gains a bite attack dealing 1d6 damage; dependant on type chosen there are different modes of movement are allowed. They're all medium sized regardless of previous size. A Werelizard can transform 1/day/HD, and can remain transformed indefinitely.

A Crocodile in Lizard form has a set speed of 20 ft. land & 30 ft. swim. While in lizard form it gains Improved Grab as a special ability, and may drag the opponent down with its jaws dealing 1d6+Str Mod Damage. It can hold its breath ten times longer than normal.

A Monitor in Lizard form has a set speed of 20 ft. land & 30 ft. swim. While in lizard form it gains Great Fortitude as a special ability and while in forests its natural bonus to Hide & Move Silently increases to HD.

A Horned Lizard in Lizard form has a set speed of 20 ft. land & 20 ft. climb. While in lizard form it gains Spines as a special ability. An opponent that hits it with a melee attack automatically takes 1d4 points of piercing damage. This damage increases with each size category the creature grows.


For every level in Werelizard, or for every two in another class, the Werelizard's Were Form improves as shown below
Werelizard level+1/2 other levels Ability improvements
1+1dex
2+1dex, +1con
3+1str, +1dex, +1con
4+1str, +2dex, +1con
5+1str, +2dex, +2con
6+2str, +2dex, +2con
7+2str, +3dex, +2con
8+2str, +3dex, +3con
9+3str, +3dex, +3con
10+3str, +4dex, +3con
11+3str, +4dex, +4con
12+4str, +4dex, +4con
At second level, a Werelizard can assume hybrid form. While in hybrid form, a Werelizard gains two claw attacks for 1d4 damage each and a bite attack dealing 1d6 damage, and can wield any weapons they could use in humanoid form. Both Were Forms are medium sized, regardless of the creature's humanoid size.

Reptile Senses: a Werelizard gains the Alertness feat and gains a bonus on Hide and Move Silently equal to its 1/2 its HD.

Lunar Hide:
At 2nd level a Werelizard gains DR/silver equal to half it's HD.

Growth: At 3rd level, a Werelizard's Were Forms become large.

A Werelizard of 12 HD or more may choose to become huge by expending two normal transformations.

A Werelizard of 16 HD or more may choose to become gargantuan by expending three normal transformations.

A Werelizard of 20 HD or more may choose to become colossal by expending four normal transformations.

 
Sharpened Bite: At 3rd level a Werelizard’s bite becomes even more deadly. Their bite improves to 1d8 + Str Modifier Damage. As well at this point the Werelizard has become so use to biting that it gains Improved Natural Attack (Bite).

Curse of lycanthropy:
At 4th level a Werelizard can transmit lycanthropy to other creatures. If a medium or large humanoid or giant is hit by their natural attacks while they are in Were Form, the creature must make a fortitude save(DC10+1/2HD+Con modifier) or contract lycanthropy. For more information on lycanthropy, check the lycanthrope entry in the monster manual.

Devour (Ex):
Whenever a Werelizard deals damage with its bite attack, it regains a number of hit points equal to  half the base damage inflicted (bite damage+Str mod). Any excess gained becomes temporary hit points which last for a maximum of one hour.

Done by un_known from GITP, some tweaks by me.

« Last Edit: September 20, 2015, 04:32:27 AM by oslecamo »

Offline Hushblade

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Re: Werelizard
« Reply #1 on: April 05, 2012, 12:58:18 PM »
Quote
Lizard empathy: a werelizard can communicate with wolves and dire wolves regardless of form and gains a +4 bonus on charisma based checks to influence them.
Little copy/paste error there.

Offline Retrokinesis

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Re: Werelizard
« Reply #2 on: April 05, 2012, 03:06:57 PM »
Just curious, but why does monitor lizard start large while the others start medium? The base monitor lizard in the book is medium.

Offline oslecamo

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Re: Werelizard
« Reply #3 on: April 05, 2012, 08:56:43 PM »
Yeah, monitor lizards are actually medium. Corrected both typos, thanks!

Offline Hushblade

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Re: Werelizard
« Reply #4 on: April 05, 2012, 11:06:26 PM »
Quote
A Monitor Werelizard while transformed, hybrid or lizard, is medium and may not choose to be smaller.
Does this imply a croc or a horned lizard may choose to be small since they don't have this little clause? it made sense to me when it said large instead, but now I don't quite get it.
EDIT:
Actually, all of monitor lizard's growth stuff still seems to assume starting at large. I'd take a peak at all of it.
« Last Edit: April 05, 2012, 11:09:12 PM by Hushblade »

Offline phaedrusxy

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Re: Werelizard
« Reply #5 on: April 05, 2012, 11:43:20 PM »
Woah, Devour seems pretty potent... I'd suggest making it heal half the base damage of the bite (like the Claws of the Vampire power), not half the damage period. Otherwise a build that focuses on increasing their bite damage and number of attacks made with a bite could be healing themselves for crazy amounts of hit point damage and/or getting a ton of bonus hit points every round. For example, look at what happens if you make this guy an Uber-charger with Shock Trooper, Leap Attack, and all that jazz. This ability also seems better than what most of the other lycanthrope classes get. I guess it depends on how it is used, of course. You can break just about anything if you try hard enough...
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Offline oslecamo

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Re: Werelizard
« Reply #6 on: April 06, 2012, 06:44:23 AM »
I really can't remember what the whole monitor-size thingy was doing there, so just removed it and it now works as the other werelizards.

Changed Devour so that it heals half your full base bite damage (bite damage+Str mod). This stops power attack shenigans, but still stays relevant, because what's the worst that can happen? 2d6+5 healed by round? A glorified cure moderate wounds that demands you to hit the target?

Offline Yogibear41

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Re: Werelizard
« Reply #7 on: September 19, 2015, 09:46:12 PM »
Should maybe the Were-Crocodile gain an increased ability to hold its breath, like the original were-croc does?   Not necessarily super powerful, but it fits thematically.

Offline oslecamo

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Re: Werelizard
« Reply #8 on: September 20, 2015, 05:33:30 AM »
Added that the were-croc can hold its breath for ten times as long.

Offline Rakoa

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Re: Werelizard
« Reply #9 on: September 20, 2015, 10:39:45 AM »
DAMN IT! I saw the topic and thought it said "Werewizard" and I got SUPER PUMPED! Ah well...  :tongue
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Offline GuesssWho

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Re: Werelizard
« Reply #10 on: October 16, 2015, 08:43:59 PM »
Technically, crocodiles aren't lizards . . .  :P

Offline ketaro

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Re: Werelizard
« Reply #11 on: October 16, 2015, 09:11:58 PM »
DAMN IT! I saw the topic and thought it said "Werewizard" and I got SUPER PUMPED! Ah well...  :tongue

Whoa, could Werewizards be a thing though?  :plotting