Several classes have ways of adding an additional stat to one of your saves. Best know is probably the Paladin's Divine Grace but other versions do appear here and there, see
X stat to Y bonus for more on that.
Other than that, every class has base saves. Certain classes like monk even have perfect saves which certainly help your survival, a good way to make use of this is by multiclassing.
Multiclassed characters saves include the additional 2 points at level 1. Theoretically you could take the first level in 20 different classes and end up with a high set of base saves but this is rather unlikley, still it is an incentive to prestige class and multi class whenever you can.
Next there are items that boost saves, these are generally a good idea to buy no matter what character you have. So far I have only gone through Core so this is nothing like an exaustive list:
Cloaks of Resistance offer a +1 to +5 bonus to your saves and I would recommend this as one of the first items on any characters shopping list. Cost: 1k-25k
Luckstones give you a nice +1 luck bonus to a lot of things including saves for 20k
The Green Ioun stone gives you a +1 competence bonus on several things for 30k
After that are Feats, Iron Will for +2 to Will, Lightning Reflexes for +2 to Ref and Great fortitude for +2 Fort are well known Core options. I would not recommend any of these as anything other than prerequisite feats for prestige classes but if you really need to boost a low save they are there as an option.
There are also Manuvers in the Tome of Battle that allow you to replace your save with a Concentration check which is significantly easier to boost in nearly all cases.
Finally there are a lot of spells, generally on the Cleric list that boost saves. I will compile a list later but for now remember the rules on how bonuses of the same type interact (No Cloak of Resistance with a Resistance spell for example)