Yeah, agreed on the shrine to mainboard and more Spellskites for Game 1, at least if I keep running this deck. The one drop slot seemed pretty good to me, though if I swap out the lawkeepers I suppose that might change. But I think there was only one game tonight where I didn't have a Champion or Traveler to drop on T1. Thankfully, at a friend's suggestion, I ran Stony Silence x2 in my sideboard, and swapped them in every Game 2 & 3 - which not only stopped Ratchet Bomb cold, but killed the equipment-based decks as well. Sun Titan and Snapcaster are both great cards, and I run them in other decks, but they don't work very well with this one - I'm looking to empty my graveyard of creatures with Moorland Haunt, and there just aren't enough spells that the Snapcaster can use. (Though, Sun Titan -> O-ring is one of my favorite plays, I admit^^) Agree 100% on Timely Reinforcements though - there were a couple games against other aggro decks that it would have turned the game around.
But, after tonight's FNM, I'm pretty tempted to shift over to B/W tokens. I ended up pulling the win out, but the token deck gave me fits in the last match. The only reason I won Game 3 is that he dropped a turn 4 Sorin instead of an actual threat, and my turn 4 Hero managed to squeak the win out. But I think overall, the token deck is stronger than the human deck - it basically does what the human deck does, but better. (Plus, I only need to buy one more card to build it
)
Re: Cavern of Souls - My reaction when I read it this morning: "oh, that's kind of neat, mana fixing for tribal decks; I can see how that could be - HOLY FUCK, 'can't be countered'?!??!!?!?!". So yes, I'll be picking up a set^^ (on one hand, I feel a little bad for players that like control decks; on the other hand, I hate playing against them, so...)
Anyway, thanks for the feedback, it's greatly appreciated =) I'll be keeping it in mind when I'm doing my building for next week.