Empyreal Ecstasy (6th): Prevents
new Mind-Affecting effects from affecting allies (and yes you), which means you can Inspire and cast and they still benefit from all the great power of Mind Blank but get to keep your uber Inspire. Also
halves melee damage dealt to allies and provides a +4 moral bonus to attack rolls as well as granting a limited immunity effect that ignores pain type stuff. Just make sure you have a +14 bonus to Concentration before using.
Nixie's Grace (6th): Gives a
+8 Enhancement Bonus to Charisma, a normally epic-only bonus. Oh, and +6 Enhance to dex, +2 enhance to Wis, a Swim Speed (30ft.), underwater breathing, Low-Light Vision, and DR 5/Cold Iron because hell yeah, awesome comes bundled with more awesome for free.
Snowsong (6th, all the epicly-powered at 6th): All allies (yes you are included yet again) gain a +4 Moral bonus to Charisma, +4 Insight to AC, Fast Healing 1, Resistance to Cold 15, and all melee attacks deal an additional +1d6 Cold damage. Oh, and unless enemies make a Will Save they have a 20% fail chance with Verbal Spells.
Also, take the downtime or find an NPC to do it, use Arcane Disciple for the Diabolic, Mysticism, and Fey domains and craft a Runestaff.
Diabolic (FCII, 3rd): +4 Profane to Charisma.
Unearthly Beauty (BoED, 8th): free action, anyone looking at you must save or die.
Greater Visage of the Deity (SpC, 9th, UMD Good aligned): gives a bunch of effects including Fly Speed equal to double your land and SR 25. Best part is untyped ability bonuses; Str +4, Dex +2, Con +4, Int +2, Wis +4, Cha +4.Then just retrain out and UMD having access to them.
Feat wise, I'd pick up Metamagic Song to pay for Persisting Spells, and you can use Metamagic Storm to pick up Persist Spell it's self so if Spellguard can give you Extend Spell you're set.
And if you really want to get into Charisma.
A Eternal Wand of Righteous Aura for it's +4 Sacred bonus to Charisma.
Major Creation to produce an unlimited supply of Luhix & a Ring of Mind over Body (Bo9S&maneuver) for a +2 Alchemical bonus to all.
Horseshoes of Flame take up your Arms & Boot slot but give a nice +6 untyped bonus to Charisma.
All together, that's a +32 bonus to Charisma which is a +16 to save DCs.
If you need more info I actually have a thread asking for Spell help for a Sorcerer with Bard Spell access
here. Go snag some spells.