Author Topic: Ettercap  (Read 8293 times)

Offline Rakoa

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Ettercap
« on: May 20, 2012, 04:37:58 PM »
Ettercap

The Wild Ettercap; ugly for the sake of being ugly. Yes, I was also surprised they could speak.
HD:d8
Level BAB Fort Ref Will Feature
       1     +1  +2  +0   +2    Man-Spider Body, Web, +1 Dex
       2     +2  +3  +0   +3    Poison, Skill Bonuses, +1 Dex
       3     +3  +3  +1   +3    Spider Companion, +1 Dex

Skills:4+int modifier, quadruple at first level. Class skills are Climb, Craft, Hide, Listen, Move Silently, Spot, and Survival.

Proficiencies: Ettercaps are only proficient with their own natural weapons.

Features:

Man-Spider Body:An ettercap loses all other racial bonuses, and gain lowlight vision. It is a medium sized humanoid with base speed 30 foot, climb speed 30 feet (thus gaining a racial bonus of +8 racial bonus on Climb checks. It can always choose to take 10 on a Climb check, even if rushed or threatened.) As well, he gains a natural weapon bite attack dealing 1d8+Str modifier damage, and two secondary claw attacks dealing 1d4+1/2str modifier. Ettercaps possess fine manipulation. Ettercaps speak common, plus any additional languages based on his intelligence modifier.

An ettercap also gains a natural armor bonus to AC equal to his Con modifier.

Web: At first level, the ettercap can throw a number of times per day equal to (HD times Con modifier) +HD. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets of up to Medium size. The web anchors the target in place, allowing no movement.

An entangled creature can escape with a DC (10+1/2HD+Con modifier) Escape Artist check or burst the web with a DC (15+1/2HD+Con modifier) Strength check. The web has 2*HD hit points, hardness 0, and takes double damage from fire.

Ettercaps can also create sheets of sticky webbing from 5 to 60 feet square. They usually position these to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC (18+1/2HD) Spot check to notice a web, or they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing receive a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot-square section has 2*HD hit points, hardness 0, and takes double damage from fire.

A parachute can be fashioned out of web as a move action, using any number of web uses. Fall damage is reduced by 10 feet per use expelled to form the parachute.

By expending a use of web, the Ettercap can lower himself silently on a strand from a tree branch, ceiling, or other location that a strand can be attached to. Doing so allows him to move downwards with a +10 circumstance bonus to Move Silently.

An ettercap can expend a use of web to create a 10 foot length of rope. This is a fullround action that provokes an attack of opportunity. This rope is treated as silk rope for mechanical purposes; however, it has no commercial value. Also, it weighs only 1 lb.

An ettercap can expend a use of web and harden it to create a pole. This is a fullround action that provokes an attack of opportunity. This pole is treated as a 10 foot pole for mechanical purposes; however, like the rope, it has no commercial value. Also, it weighs only 1lb.

The above rope and pole creation abilities become standard actions at 3HD, swift actions at 5HD, and free actions at 7HD.

An ettercap can move across its own sheet web at its climb speed and can determine the exact location of any creature touching the web.

Poison: At second level, ettercaps gain the ability to produce poison and spread it through their bite attacks. The poison has an initial damage of 1d6 Dex and a secondary damage of 2d6 Dex. The save DC is (10+1/2HD + con modifier). The poison damage increases to 2d6/2d6 at 5HD, and an additional die size for every 6 HD after that. At 10 HD, this poison bypasses immunity, but the creature receives a +5 on it's saving throw.

Skill Bonuses:The ettercap gains a racial bonus to Spot, Craft(trapmaking), Move Silently and Hide equal to it's HD/2.

Spider Companion:The Ettercap gains a kinship with spiders, being able to tame spider-like creatures of friendly disposition by chittering at them for an hour, without interruption. At 3HD, this can be a monstrous spider of Medium size or lower. At 4HD, this can be a Large Monstrous Spider. At 7HD, this can be a Phase Spider or a Huge Monstrous Spider. At 10HD, this can be a Gargantuan Monstrous Spider. At 13HD, this can be a Colossal Monstrous Spider. When the Ettercap reaches any of the HD indicated on this list, if his companion at the time is a monstrous spider, will increase one size category, essentially "becoming" the next form of Monstrous Spider (HP, AC, Poison, etc all changing accordingly). At the DMs discretion, the Ettercap may have other spider-like monsters as a Spider Companion, assuming their CR isn't higher than the Ettercap's HD-2. An Ettercap can only have one Spider Companion at a time.

In addition, the ettercap can use diplomacy to alter the attitude of vermin with a bonus to the roll equal to his HD. However, vermin to not respond to charisma; Constitution is used in place of charisma for diplomacy checks of this purpose.

Strong Web:The ettercap's webs gain a hardness equal to HD/2, and this hardness is added to the DC of break attempts (but not Escape Artistry). As well, the amount of web used in a ranged attack can be doubled to effect an enemy one size category higher (2 uses for large, 4 for huge, 8 for gargantuan, 16 for colossal).

Comments
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« Last Edit: May 22, 2012, 05:56:25 PM by Rakoa »
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Offline oslecamo

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Re: Ettercap
« Reply #1 on: May 20, 2012, 05:59:01 PM »
Now your class isn't lacking options, but it still needs polishing:
-Why are its claws and bite so powerful? The original monster only adds normal Str bonus to the bite and half that to the claws.
-Why limit the web to just medium targets? It should allow you to entangle bigger targets as you grow.
-If you're going to sugest "any kind of spider goes", then don't be lazy and either make a table or state out a formula which decides "at level X, you may have a spider monster of CR Y".
-The usual thing I do with poison is making the damage die increase one size every 6 HD or so. Also get immunity piercing later on, because eventually everything is immune to poison and/or ability damage.
-I don't see a problem with web hardness, and your web formula looks pretty good.
-No Move Silently as a class skill?

Offline Rakoa

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Re: Ettercap
« Reply #2 on: May 20, 2012, 06:12:29 PM »
-Why are its claws and bite so powerful? The original monster only adds normal Str bonus to the bite and half that to the claws.
Why the answer to that is simple, my good man: bad math on my part  :p fixed
-Why limit the web to just medium targets? It should allow you to entangle bigger targets as you grow.
That is included in Strong Webs.
-If you're going to sugest "any kind of spider goes", then don't be lazy and either make a table or state out a formula which decides "at level X, you may have a spider monster of CR Y".
Added.
-The usual thing I do with poison is making the damage die increase one size every 6 HD or so. Also get immunity piercing later on, because eventually everything is immune to poison and/or ability damage.
Also added.
-No Move Silently as a class skill?
The original monster didn't have it, but it fits with the concept and helps with the Rogue synergy later on. Added.
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Offline Rakoa

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Re: Ettercap
« Reply #3 on: May 20, 2012, 08:47:18 PM »
Also added another piece of fluff that lets him spin his web into ropes and poles, and the ability to descend on a strand spy-style (because why not?)  :P

Also, do you think the skill bonuses are too high? Should they be scaled back to HD/2? I was just thinking with rogue synergy, adding HD to hide and move silently may be a tad insane. It worked with the original monster, but that synergy...my oh my.
« Last Edit: May 20, 2012, 09:10:49 PM by Rakoa »
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Offline Prime32

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Re: Ettercap
« Reply #4 on: May 21, 2012, 09:34:01 AM »
Hm, I'd say expand the spider companions into a proper list like the feat. And maybe use the ranger progression.

Offline Rakoa

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Re: Ettercap
« Reply #5 on: May 21, 2012, 09:55:05 AM »
Well, from what I can see, the feat only gives access to monstrous spiders. I want the Ettercap to have more freedom over the spiders it can choose, like swarms and phase spiders, and whatever spidery creatures are not on d20srd.org.
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Offline oslecamo

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Re: Ettercap
« Reply #6 on: May 21, 2012, 05:52:24 PM »
Also added another piece of fluff that lets him spin his web into ropes and poles, and the ability to descend on a strand spy-style (because why not?)  :P
Great, that's precisely the kind of creative thinking I want to see around here!

Also, do you think the skill bonuses are too high? Should they be scaled back to HD/2? I was just thinking with rogue synergy, adding HD to hide and move silently may be a tad insane. It worked with the original monster, but that synergy...my oh my.
Now that you mention it, yes, maybe it's best to scale back those bonus, in particular because it's 3 skills at once.

Well, from what I can see, the feat only gives access to monstrous spiders. I want the Ettercap to have more freedom over the spiders it can choose, like swarms and phase spiders, and whatever spidery creatures are not on d20srd.org.
In that case, make a list of the srd spiders, then put a note like "At the DMs discretion, the Ettercap may have other spider-like monster as a Spider Companion, assuming their CR isn't higher than the Ettercap's HD-2."

Offline Rakoa

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Re: Ettercap
« Reply #7 on: May 21, 2012, 06:17:05 PM »
Great, that's precisely the kind of creative thinking I want to see around here!
Thanks!  :D
Now that you mention it, yes, maybe it's best to scale back those bonus, in particular because it's 3 skills at once.
Done.
In that case, make a list of the srd spiders, then put a note like "At the DMs discretion, the Ettercap may have other spider-like monster as a Spider Companion, assuming their CR isn't higher than the Ettercap's HD-2."
Also done.
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Offline oslecamo

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Re: Ettercap
« Reply #8 on: May 22, 2012, 04:08:28 PM »
Hmm, one last detail is that a companion that fully scales with your HD may already be pretty damn good by itself, let alone with the crap druid animal companions get. I think it would be better if it only fully counts its own levels and levels of other classes that grant a companion of sorts (druid, ranger, paladin). And you must give up the companion normally given by the other race. Levels from other classes grant half progression to your companion.

Offline Prime32

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Re: Ettercap
« Reply #9 on: May 22, 2012, 04:59:12 PM »
You don't include a level reduction for the stronger animal companions... And the current version of the ability doesn't even say what level you count as.

Offline Rakoa

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Re: Ettercap
« Reply #10 on: May 22, 2012, 05:00:43 PM »
I didn't actually think of the other crap druid companions get. Would it be all the same to you if it was more like a cohort of HD-2? None of dat magic druid stuff? This wouldn't be quite as good as a cohort, because the companion itself would not level with the Ettercap and would need to be replaced as levels are gained so it keeps up, which is not always possible, with it being a spider and whatnot.
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Offline oslecamo

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Re: Ettercap
« Reply #11 on: May 22, 2012, 05:15:06 PM »
You could state that the spider grows/evolves into stronger versions as the Ettercap levels up, like the xixecal's winter companion.

Offline Rakoa

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Re: Ettercap
« Reply #12 on: May 22, 2012, 05:29:10 PM »
Yeah, I think I will rip off the Xixecal. I'll go edit that in now, and probably take out the swarm, since swarms with scaling levels could be overpowered based on their combat mechanics.

EDIT: There we go, I changed it up. I don't much like the wording, but tell me what you think.
« Last Edit: May 22, 2012, 05:38:00 PM by Rakoa »
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Offline Rakoa

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Re: Ettercap
« Reply #13 on: May 22, 2012, 05:42:07 PM »
Wait, nope nope. The wording is definitely off because of the differences between CR and HD. I don't think it will work as well as the Xixecal, since there is no Monstrous Spider "class" which levels can be taken in. But, I have a solution. To work...!

EDIT: Alright, the fixes are in, if you can call it a fix. If the monstrous spider is the companion, then when the Ettercap reaches certain HD, the spider will increase a size category, essentially becoming the next form of monstrous spider. The wording is terrible, but I think the general idea is there.
« Last Edit: May 22, 2012, 05:58:47 PM by Rakoa »
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Offline oslecamo

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Re: Ettercap
« Reply #14 on: May 22, 2012, 06:13:19 PM »
A problem now is that it doesn't look like there's any kind of cap on the number of companions you can have.

Note to self:make monstruous spider monster class. :P

Offline Rakoa

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Re: Ettercap
« Reply #15 on: May 22, 2012, 06:51:38 PM »
The last line in the ability says he can only have one companion. And a monstrous spider class would make things easier  :P
The things that could be done...the fluff is unending.
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Offline oslecamo

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Re: Ettercap
« Reply #16 on: May 23, 2012, 02:59:44 PM »
Well that'll have to wait as whatever time I have for this site is suddenly being drained reviewing other people's monster classes and running my campaign. :p

 Meanwhile, added to the list!