Author Topic: An oft-overlooked flaw of Sculpt Spell  (Read 2359 times)

Offline Kethrian

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An oft-overlooked flaw of Sculpt Spell
« on: June 06, 2012, 02:33:01 PM »
First off, I'm not saying that the feat isn't useful; it is, the flaw is not that limiting.  But most people who talk about it on these boards seem to forget one thing:

Sculpt Spell only alters the area of a spell.  It does not modify range, and any part of a spell's area which exceeds the range is wasted.  So a spell which has a puny range, such as Burning Hands' 15 ft, could be sculpted into a 40' cone, but everything beyond its range of 15' is wasted, ie. does not hit anything because the spell is forced to end at the 15' mark.
What do I win?
An awesome-five for mentioning Penny Arcade's On the Rain-Slick Precipice of Darkness.

Offline dipolartech

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Re: An oft-overlooked flaw of Sculpt Spell
« Reply #1 on: June 06, 2012, 02:49:48 PM »
Probably better off making cubes or cylinders and fill up more of the volume of the sphere.

Offline StreamOfTheSky

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Re: An oft-overlooked flaw of Sculpt Spell
« Reply #2 on: June 09, 2012, 01:13:13 AM »
Oh, I've always been aware of this limitation.  It's still pretty awesome to have 4 10' cubes of color spray surround me to hit enemies that swarmed up on me, or to turn AMF into a 10' long cone, though.