Hey there CO,
So, I'm looking at building a 10th level hero using the Psychic Warrior as a chassis. The biggest problem is that I have no real experience with Psionics at all, but I'd also like to have some good alternate combat techniques. Specifically, I'm liking the idea of Expansion -> Grappling. Any book is available, but I'd prefer to keep it simple.
So, with that in mind, my current questions:
Monk 2? Worthwhile dip for this kind of character? Monk as a class is pretty heavily houseruled, with things like full BAB.
Swordsage worth a dip? It loses me some BAB, but gives me Setting Sun. Throws are awesome. Stuff like Child of Shadows for some extra defense can't hurt either. I just need to have Adaptive Style.
Similarly, getting out of Psychic Warrior and into Slayer as quickly as possible? Good idea?
Good power choices?
For those of you who are curious, my current build is:
Monk 2/Psychic Warrior 2/Slayer 6 (Yeah, thats pretty much it)
I've got a homebrew race that can become an animal a couple times a day, becoming large size, gaining 3 natural attacks and getting a few other bonuses, which is why I like the idea of grappling. I've also got Powerful Build when I'm not in beast mode.
Until I figure out what direction is actually good for this kind of hero, I'm not assigning feats yet. I have a couple fighter feats and basically every other feat barring 1 (for entrance into Slayer) is open. So... min/max!
If you need any additional info, feel free to ask.