Author Topic: Helping NPCs not to die  (Read 2452 times)

Offline Tr011

  • DnD Handbook Writer
  • ***
  • Posts: 312
  • Wizard.
    • View Profile
Helping NPCs not to die
« on: June 22, 2012, 11:26:04 AM »
Ok, I want to play a secretly good guy in an evil party. My goal is to help NPCs not to die to my mates without them noticing. So, resurrecting, reviving, revivify, healing (that part is easy as long as the NPC is just left "dying") would all be options.
But cleric 13 casting resurrections would not be an option, because it costs 10k gp, a high level spell and needs much too many levels in a class I don't want to take.
What ideas do you have? Any solution that does not involve spending tons of levels in a full caster class or tons of gold in every NPC I save?

Offline ksbsnowowl

  • DnD Handbook Writer
  • ****
  • Posts: 4776
  • Warrior Skald, teller of tales.
    • View Profile
Re: Helping NPCs not to die
« Reply #1 on: June 22, 2012, 11:30:28 AM »
It doesn't meet your goals of "not a full caster," but spirit shaman can raise dead once per week without any material costs.  Must be done within one round of death, though.

Offline Rebel7284

  • Hero Member
  • ***
  • Posts: 706
    • View Profile
Re: Helping NPCs not to die
« Reply #2 on: June 22, 2012, 11:30:53 AM »
Dweomerkeeper has supernatural spell saving you the 10K gold.
Mindbender + mindsight allows you to communicate telepathically
Illusions.

Offline linklord231

  • Epic Member
  • ****
  • Posts: 3352
  • The dice are trying to kill me
    • View Profile
Re: Helping NPCs not to die
« Reply #3 on: June 22, 2012, 12:09:51 PM »
Psionic Revivify brings them back to -1 and stable, so they'd still be unconscious.  You can suppress the displays with a DC 15 concentration check, so your party mates wouldn't even know you did anything. 

Unfortunately, it's a 5th level Egoist power, so it does require a bit of an investment of levels.  You could buy power stones of it and put ranks in UPD, but then it involves a gold cost.

Crap I forgot it has an XP cost because every DM I play with has alternate systems for that.  That also means power stones are going to be rather expensive...
Could you make an appeal to the DM?  Promise you won't use it to heal the party, and see if you can work something out.
I'm not arguing, I'm explaining why I'm right.

Offline Tr011

  • DnD Handbook Writer
  • ***
  • Posts: 312
  • Wizard.
    • View Profile
Re: Helping NPCs not to die
« Reply #4 on: June 22, 2012, 01:59:13 PM »
Mindbender + mindsight allows you to communicate telepathically
Illusions.
Those two things allow several useful ways to save NPCs. I'll think a bit about them. But they have one major disadvantage: most NPCs suck in bluffing compared to high level PC's sense motives/listen rolls. So most ways via illusion + concealing the person or letting him bluff his death may end in rolls that the NPCs will fail. But illusion + teleportation would work.

Psionic Revivify brings them back to -1 and stable, so they'd still be unconscious.  You can suppress the displays with a DC 15 concentration check, so your party mates wouldn't even know you did anything. 

Unfortunately, it's a 5th level Egoist power, so it does require a bit of an investment of levels.  You could buy power stones of it and put ranks in UPD, but then it involves a gold cost.

Crap I forgot it has an XP cost because every DM I play with has alternate systems for that.  That also means power stones are going to be rather expensive...
Could you make an appeal to the DM?  Promise you won't use it to heal the party, and see if you can work something out.

This sounds like a very cool way. If the NPCs are not conscience they can't do anything wrong and if they don't know who saved them, my secret good identity in the party is not at danger. We get "roleplaying bonus XP" that may be spend, but don't in an advantage in leveling, so several hundreds for every NPC can be OK.
The only problem is the Touch range, any ways to improve this?
Btw I am thinking of going Ardent in here, because I like them and didn't play one, and they do greatly with multiclassing.

Offline Jackinthegreen

  • DnD Handbook Writer
  • ****
  • Posts: 6176
  • I like green.
    • View Profile
Re: Helping NPCs not to die
« Reply #5 on: June 22, 2012, 03:45:50 PM »
Can you house rule a psionic version of Reach Spell?  Or perhaps a psionic heirophant that grants free reach?

http://www.minmaxboards.com/index.php?topic=1319.0 if you haven't already looked at it.  http://www.wizards.com/default.asp?x=dnd/psm/20070629a is the Mind's Eye update of course.

You'll eventually want something to mask your alignment.  One of the better bluffs here is your evil companions will want the same thing but for different reasons, so it'll be expected that you'll have something like that.

If you go the caster route, revenance+revivify might be an option.  No XP use, just 1000g of diamonds (which are a great trade commodity and you should have at all times really).  The rules don't say you need the material in hand after all, so getting it off should be doable.

Offline linklord231

  • Epic Member
  • ****
  • Posts: 3352
  • The dice are trying to kill me
    • View Profile
Re: Helping NPCs not to die
« Reply #6 on: June 23, 2012, 01:12:52 AM »
Just say you're running over and checking to make sure they're actually dead and not pretending.  Besides, the party will thank you for it the first time you run in to something with Regeneration  ;)
I'm not arguing, I'm explaining why I'm right.