I have a 12 round lvl 20 limited sources Pathfinder tournament coming up next month.
So far this is my build.
arena style, 29 square cube, 1 standard action buff round, roll init, 11 full rounds.
Race: Human Class: Sorcerer 20 Arcane bloodline
Ability Scores
Str 20
Dex 20
con 22
int 20
Wis 20
cha 34
Stats
BAB +10/+5
Fort Save 12
Ref Save 11
Will Save 10
HP 211* (projected)
AC Base 10 Init 11
Dex 6 dex 5
ring 5 imp init 4
mage armor (spell) 4 trait 2
sheild (spell) 4
CMB 15 CMD 45
Skills
Class Skills Untrained
Appraise (Int) 15 Acrobatics 5
Bluff (cha) 16 Climb 5
Craft (int) 9 Diplomacy 12
Fly (dex) 28 Disguise 12
Intim (cha) 35 Escape Artist 5
Know (arcana) (int) 17 Heal 5
Profession (wis) 9 Perception 5
Spellcraft (int) 28 Perform 12
UMD (cha) 35 Ride 5
Know (religion) (int) 9 Sense Motive 5
Know * (Dungeonering) 12 Stealth 5
Know * (Geography) 12 Survival 5
Know * (Local) 11 Swim 5
Equipment
belt pyhs perfection
headband mental sueriority
ring protection
ring regeneration (Bonded Item)
Feats and Features
Level Gained Name
Arcane Bloodline
1 cantrips
Eschew Materials class
Arcan Bone :Ring bloodline
Bloodline Arcana bloodline
Reactionary Trait
Magical Lineage Trait
Spell Penetration Feat
Piercing Spell Meta human bonus feat
2
3 Metamagic Adept bloodline
Greater Spell Penetration feat
4
5 Heighten Spell Meta feat
6
7 spell focus conj bloodline
Spell Focus Trans feat
8
9 New Arcana bloodline
Reach Spell Meta feat
10
11 maximize Meta feat
12
13 augment summoning bloodline
Superior summoning feat
14
15 School Power :Transmutation bloodline
Spell Perfetion : Disintegrate feat
16
17 Spell Perfection: Enervation feat
18
19 imp init bloodline
Spell Perfection: SM9 feat
20 Arcane Apotheosis bloodline
Spells Known
Base DC 22 23 24 25 26 27 28 29 30 31
Transmutation DC 25 26 27 28 29 30 31 32 33 34
Conjuration DC 23 24 25 26 27 28 29 30 31 32
SR Check d20 +24
Spells Know sources : Class (43) Favoured Class Bonus (20) New Arcana (3) Bloodline Bonus (9)
Orisons
read magic
detect magic
light
mending
dancing lights
ghost sound
spark
prestidigitation
message
flare
ray of frost
mage hand
Lvl 1
sm1
mage armor
sleep
burning hands
Anticipate Peril
sheild
stonefist
identify
Level 2
sm2
protection from evil, communal
scare
warding weapon
protection from good, communal
mirror image
hideous laughter
invis
Level 3
sm3
deep slumber
mad monkeys
Resinous Skin
haste
force punch
Dispel Magic
Level 4
sm4
black tentacles
infernal healing
acid pit
terrible remorse
bestow curse
enervation
Dim Door
Level 5
sm4
black tentacles
infernal healing
acid pit
terrible remorse
bestow curse
enervation
Dim Door
Level 6
SM 6
mislead
Enemy Hammer
disintegrate
limited wish
Hellfire Ray
True Seeing
Level 7
reverse gravity
waves of exhaustion
Walk through space
force cage
SM 7
G Teleport
Level 8
Prediction of failure
clenched fist
Trap the soul
horrid wilting
polar ray
pao
SM 8
PW Stun
Level 9
Tactics:
Time Stop (if Extend works w/ timestop then Magical Lineage switches to Timestop)
shape change (high dex shape (Huge Air Elemental? +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus. fly 120 feet (perfect).)
move, Buff, summon and buff. depending on my opponent...
i can maximize / heighten to 9th / piercing spell
Enervation (4 lvls, effective SR bonus 18 (+8/-10), save +4)
Disintegrate Maximize / piercing (240dmg, ......) (only maxed, i can do this 31 times/day if i dont use any other spells over 6th level)
Summon Monster 9 : no real meta magic gains
but all my summoned monsters are double augmented (+8s) and i get 2 extra creatures on lvl 7/8
Summon monster (damage sponges) 1d4+1 + 2 Trex (double augmented) (animal growth on 1 (or more) = colossal (add 108hp, 16 str (+8 hit / 16 dmg bite))
Things im not sure off :
Extend + Time Stop = useless or 2d4+2 rounds to play with. (-1 meta level cost from Magical Lineage)
Shapechange and Mage Armor / Shield : order of operation important?
Shapechange: need some shape suggestions (hyrda just isnt as cool as it used to be)
some d20pfsrd inconsistencies.