Fistbeard BeardfistRanger 2 / Monk 2 / Ranger 1 / Deepwarden 2 / Fist of the Forest 3 / Kensai 10
ACFs:
Passive Way Monk: Combat Expertise and Improved Trip as bonus feats
Strongarm Ranger: Power Attack as Combat Style bonus feat
Trap Expert: Trade Track for Trapfinding and Disable Device as a class skill.
Feats:
Great Fortitude
Combat Expertise (B)
Poison HealerImproved Trip (B)
Power Attack (B)
Steadfast DeterminationTrack (B)
Weapon Focus: Unarmed Strike
Quick RecoverySnap KickHammer FistNotable Abilities:
Stonewarden: A Deepwarden may use his Constitution modifier in place of his Dexterity if his Constitution is higher. This bonus is lost in all situations that a Dexterity bonus would be lost under.
Fist of the Forest AC bonus: While unarmored, you gain a bonus to your Armor Class equal to your Constitution bonus (if any). See the monk class feature (PH 40).
Feral Trance: For the duration of the trance, you gain a +4 bonus to Dexterity and a +2 bonus on damage rolls with your unarmed strikes. You can also make one bite attack per round at your highest attack bonus whenever you attack as a full-round action.
The damage for this attack is 1d6 + your Str modifier, regardless of your size. A feral trance lasts for a number of rounds equal to 3 + your Con modifier. While in a trance, you cannot perform certain actions, and afterward you are fatigued. These restrictions are the same as those for the barbarian's rage class feature (PH 25-26).