Well, I've been thinking about how to finish a build. For reference, we have a couple of quick houserules: CMD = 15 plus regular bonuses, 1 feat every level, for HP roll twice, take better. My character is also a Goliath, with modified stats to make it identical to PF Half-Giant except other racial traits (Monstrous Humanoid, PB, altitude acclimation, etc.).
Goliath Barbarian 10 (Lion Totem + Invulnerable Rager archetypes, Goliath 1 racial substitution level)
CG Large Monstrous Humanoid
Init +1, Senses darkvision 60ft, Perception +0
AC 10, touch 5, flat-footed 9 (+1 Dex, +4 armor, –1 size, -4 rage)
hp 207 (10d12+50 plus 10)
Fort +19, Ref +4, Will +16
DR 7/ Resist cold 3
Speed 30ft.
Melee +1 furious sizing adamantine goliath greathammer +21/+16 (3d6+30 x4), masterwork cold iron greatsword +18/+13 (3d6+27 19-20 x2)
Space 10 ft.; Reach 10 ft.
STATISTICS
Str 34, Dex 13, Con 28, Int 9, Wis 10, Cha 8
Base Atk +10; CMB +23 (27 grapple, add 8 while using Gloves of Titan's Grip); CMD 39 (43 grapple, add 8 while using Gloves of Titan's Grip vs grapple)
Feats: Exotic Weapon Proficiency (Goliath Greathammer), Improved Unarmed Strike, Improved Grapple, Greater Grapple, Power Attack, Leap Attack, Reckless Rage, Endurance, Steadfast Determination, Raging Vitality
Skills: Acrobatics +14, Climb +25, Swim +25
Languages: Common, Gol-Kaa
SQ: Mountain Rage (+8 STR, +8 CON, Large, -4 AC, +2 Will), Pounce, Rage powers (Increased DR x2, Reckless Abandon, Quick Reflexes, Body Bludgeon), Endure Elements (cold), Cold resistance 3, goliath traits
Gear list: +1 furious sizing adamantine goliath greathammer , Belt of giant strength +4, Amulet of health +4 , Cloak of resistance 2
Gloves of Titan's Grip (3/day, 10 rounds per use, +8 to grapple checks), Winged boots, Chain shirt, Large mwk cold iron greatsword
With that massive stat block out of the way, what I usually do in combat is squish any nearby monsters. Anything that I can't directly kill (things with Regeneration, DR that I can't pierce, etc.), I grapple-pin them in 1 round (Greater grapple lets you maintain a grapple check with a move action, by RAW if you start adjacent next to an enemy, you can grapple with a standard action and use your move action to pin them). If it's a viable option (vs spellcasters), Body Bludgeon at other mooks. If grappling is impossible, throw as much damage as possible at it until it dies.
I've been thinking about PRCing into Warhulk by taking Cleave at level 11 for level 12 qualification for 4 levels for the Massive Swing ability. On the other hand, our blaster tends to use ice spells, and if my character loses his weapon, he can't do jack squat. For that, I've been thinking of taking Superior Unarmed Strike and dipping into Frostrager for 3 levels. One last thing I was thinking about was taking a level of Bear Warrior to qualify for Warshaper, but my current Rage has better ability modifiers...
Thoughts?