Author Topic: SRD PsyWar Grappler  (Read 3133 times)

Offline Hans-E

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SRD PsyWar Grappler
« on: August 27, 2012, 01:51:48 PM »
Hi all,

I'm working on a character for a campaign that is currently at 3rd level, and progressing slowly, so not looking beyond levels 7 or 8.  My character concept is something like a samurai who no longer uses his sword: maybe he took an oath not to, or maybe he has sold it out of poverty and is carrying around a bamboo fake (a common trope in samurai films).  In other words, an unarmed, preferably unarmored, melee character of some variety. The stats I'll be using are pretty strong: 16, 14, 14, 13, 12, 9.

What I'm curious about is the effectiveness of grappling, and the best way to build it.  I've looked at the handbooks, which are very helpful, but here are my specific questions:

How does one best do damage as a grappler?  I was thinking of using a level of Monk, which would allow me to use the Damage Your Opponent grapple action to do real damage: is this the best way to do it?  Am I right to think that I could not use Claws of the Beast with the Damage Your Opponent action? Is using the Monk unarmed strike for damage viable through level 7 or 8 without having Tashalatora, in a relatively low-op game?

Does flurry of blows combine with grappling?

What is the best back up plan for a grappler, for situations where grappling just doesn't make sense?  Is there any reason to attempt to include improved trip, or is that redundant?

A lot of the builds I've seen are Monk 2 / PsyWar X.  What is the advantage of taking a second level of Monk?

Thanks for any input you have.  Remember, I don't need to make a godlike character or anything, just something that can keep up with some pretty basic compatriots and do some fun grappling.

Offline Pencil

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Re: SRD PsyWar Grappler
« Reply #1 on: August 27, 2012, 02:01:09 PM »
Normally grappling is a pretty big trap.The monsters will have better grapple checks than you have.

By the title I assume only srd is allowed?
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Offline Hans-E

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Re: SRD PsyWar Grappler
« Reply #2 on: August 27, 2012, 02:16:14 PM »
SRD is preferred, mostly because the rest of the party is pretty basic.  Can go beyond it to most of the Complete books, but would like to keep it mostly srd.

So far we are fighting mostly humanoids, but yes, I know I'll have trouble against big things, which is why I'd like a back-up plan.  It does seem I can get my grapple check pretty high in 4th level...

Offline sirpercival

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Re: SRD PsyWar Grappler
« Reply #3 on: August 27, 2012, 02:46:19 PM »
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Offline Pencil

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Re: SRD PsyWar Grappler
« Reply #4 on: August 27, 2012, 02:52:58 PM »
If you want to go into grappling go for full wizard  :tongue

Jokes aside.

For "mundane" grappling I always liked the Totemist from MoI but since thats kinda not standard it seems like it is not allowed.

Other than that there is a nifty feat for Monk+Psywar but I am afb.It allows you to stack levels for psywar and monk for the purpose of unarmed dmg and something else.
It was name tashaderpherp or something.Sorry  :p
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Offline Hans-E

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Re: SRD PsyWar Grappler
« Reply #5 on: August 27, 2012, 03:17:24 PM »
Thanks for the tips.

Yes, I've looked at the PsyWar and HulkaMania handbooks.  Both are very helpful, though saying "use summons" kind of misses the point entirely.

I'm still not clear about natural weapons and grappling, though.  If I used claws of the beast, wouldn't I have to make regular attacks from within the grapple, at a -4 penalty, instead of doing damage with a grapple check? It seems like doing the damage with a grapple check would generally be more likely to hit: my grapple bonus at 3rd level will be either + 9 or +13, depending on whether I use Iron Grip or not, at at 4th level when I start using expansion it should be even better...

Offline Jackinthegreen

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Re: SRD PsyWar Grappler
« Reply #6 on: August 27, 2012, 04:21:29 PM »
Is Dragon Magazine allowed at all?

The second level in monk gets you an extra feat mostly.  http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#monkVariantFightingStyles has various styles to choose from.  Of those I think you'll want Denying Stance.

Based on the wording of grappling you can make a grapple check like a melee attack roll and thus you can use Flurry on it.

Improved Trip going into Knock-Down is a decent fallback for grappling and can even help you set up for it.  Keep in mind trips normally only work against things one size larger than you or smaller, so you might have problems with that until you can regularly Expand a couple sizes.

Offline Dusk Eclipse

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Re: SRD PsyWar Grappler
« Reply #7 on: August 27, 2012, 05:20:35 PM »
Getting constrict should be a good idea,  with the listed sources I think Metamorphosis is the best option, (the best way AFAIK is through the Stone Dragon Stance Crushing Weight of the mountain though. )

Offline awaken_D_M_golem

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Re: SRD PsyWar Grappler
« Reply #8 on: August 27, 2012, 07:45:23 PM »
Monk + PsyWar is a lot of work.
Tashalatora feat got a good hash out,
and Psion was the best answer.
And it isn't SRD only (if that's what you want).

There was a PsyWar Lockdown build back
(quite) a while ago.
Maat_Mons has a mostly PsyWar grappler
that uses the Illtihid feats in CPsi.  It's in the
early builds handbook.
« Last Edit: August 27, 2012, 07:48:16 PM by awaken_D_M_golem »
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