Hellfire WyrmHD:d12Level | BAB | Fort | Ref | Will | Feature |
1 | +1 | +2 | +0 | +2 | Hellfire Wyrm body, Lesser Fiendish Form, Faint Fiendish Magic, +1 Cha |
2 | +2 | +3 | +0 | +3 | Keen senses, Hellfire Breath |
3 | +3 | +3 | +1 | +3 | Blindsense 60 feets, Lesser Fiendish Magic |
4 | +4 | +4 | +1 | +4 | Wings, +1 Str |
5 | +5 | +4 | +1 | +4 | Developed Fiendish Magic, +1 Con |
6 | +6 | +5 | +2 | +5 | Growth, Tail Slap, +1 Cha |
7 | +7 | +5 | +2 | +5 | Intriguist Fiendish Magic, +1 Str |
8 | +8 | +6 | +2 | +5 | Fiendish Form, Summon Baatezu |
9 | +9 | +6 | +3 | +6 | Corrupt Fiendish Magic, +1 Con, +1 Cha |
10 | +10 | +7 | +3 | +7 | Hellfire Scales, Infernal Aura |
11 | +11 | +7 | +3 | +7 | Greater Fiendish Magic, +1 Str |
12 | +12 | +8 | +4 | +8 | Growth, Frightfull Presence, Crush, +1 Con |
13 | +13 | +8 | +4 | +8 | Master Fiendish Magic, +1 Cha |
14 | +14 | +9 | +4 | +9 | Power broker, +1 Str, +1 Con |
15 | +15 | +9 | +5 | +9 | Overwhelming Fiendish Magic, +1 Cha |
16 | +16 | +10 | +5 | +10 | Unholy Alliance, +1 Str, +1 Con |
17 | +17 | +10 | +5 | +10 | Greater Infernal Power, +1 Cha, +1 Str |
18 | +18 | +11 | +6 | +11 | Justice is Just a Word, +1 Con, +1 Cha |
19 | +19 | +11 | +6 | +11 | Foul Agenda,+1 Str +1 Con, +1 Cha |
20 | +20 | +12 | +6 | +12 | Baator Agent, +1 Str, +1 Con, +1 Cha |
21 | +20 | +12 | +6 | +12 | Hellfire Power, +1 Str, +1 Con, +1 Cha |
22 | +21 | +13 | +7 | +13 | Hellfire Diplomacy, +1 Str, +1 Con, +1 Cha |
23 | +21 | +13 | +7 | +13 | Breed Despotism, +1 Str, +1 Con, +1 Cha |
24 | +22 | +14 | +8 | +14 | Baator Ambassador, +1 Str, +1 Con, +1 Cha |
25 | +22 | +14 | +8 | +14 | Let no Good Deed go Unpunished, +1 Str, +1 Con, +1 Cha |
26 | +23 | +15 | +9 | +15 | Let no Evil Deed go Unrewarded, +1 Str, +1 Con, +1 Cha |
6 Skill points+int per level, quadruple at 1st level. Class skills: Apraise, Bluff, Concentration, Climb, Disguise, Diplomacy, Intimidate, Gather Information, Jump, Listen, Knowledge(any), Profession(any), Search, Sense Motive, Spot, Spellcraft.
Proficiencies: a Hellfire Wyrm isn't proficient with any armor or weapons, besides his own natural weapons.
Features:Hellfire Wyrm Body: The Hellfire Wyrm loses all other racial bonuses, and gains Dragon traits(60ft Darkvision, low light vision, and immunity to sleep and paralysis), Fire Subtype (immunity to fire, +50% damage from cold) , bite 1d8 damage, 2 claws attack for 1d6 damage each and 40 base speed, medium size. The Hellfire Wyrm has wings, but they're too weak to do anything for now. His claws are capable of fine manipulation and can be used for somatic components of spellcasting or anything else a human hand could do.
The Hellfire Wyrm gains a bonus to its natural armor equal to 1+Con modifier. Whenever the Hellfire Wyrm grows one size category, his natural armor increases by a further 1.
Lesser Fiendish Form : A Hellfire Wyrm can assume the form of a Tiefling as a standard action at will. The dragon can remain in its Tiefling form until it chooses to assume a new one or return to its natural form.
Fiendish Magic: Starting at first level, and every other level, the Hellfire Wyrm becomes able to use certain SLAs a certain number of times per day. Any save DCs are 10+1/2 HD+Cha mod. Some of those SLAs may have improved effects in comparison to the original spells, in which case that's indicated on the entry.
Faint- At 1st level Charm Person and Misdirection each 2/day per HD.
Lesser-At 3rd level Hold Person, Invisibility, and Pyrotecnhnics 1/day per 2 HD.
Developed-At 5th level Dispel Magic, Desecrate and Suggestion 1/day per 2 HD. At 11 HD the Dispel Magic upgrades to greater Dispel Magic. The Desecrate benefits devils (plus the Hellfire Wyrm itself) as if they were undead.
Intriguist-At 7th level Improved Invisibility, Charm Monster, and Wall of Fire 1/day per 3 HD, and half the damage it deals is infernal power that ignores resistances and immunities.
Corrupt-At 9th level Teleport, Sending, and Unhallow each 1/day per 4 HD. At 13 HD the teleport upgrades to greater teleport. The Unhallow benefits devils (plus the Hellfire Wyrm itself) as if they were undead.
Greater-At 11th level Plane Shift and Hold Monster each 1/day per 5 HD and True Seeing as permanent effect on the Hellfire Wyrm. In addition now the Hellfire's wyrm true shape is never revealed by True Seeing while he remains in Fiendish Form of any kind.
Master-At 13th level Blasphemy, Dictum, Power Word (Blind) each 1/day per 5 HD.
Overwhelming-At 15th level Unholy Aura, Demand, and Fire Storm 1/day per 5 HD. Half the damage dealt is infernal power and ignores resistances and immunities (both the Fire Storm and the Unholy Aura's Str damage).
Hellfire Breath:At 2nd level the Hellfire Wyrm gains a breath weapon consiting of a Cone 30 feet dealing 1d6 damage/HD with DC ref of 10+1/2 HD+Con modifier for half every 1d4 turns. Cone increases by 5 feet with each extra HD the player takes from here. Half the damage is fire, and the other half is infernal power that can't be reduced by any amount of resistance and bypasses all immunities.
Keen senses:The Hellfire Wyrm sees four times as well as a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.
Blindsense:As the normal ability, range 60 feets.
Ability score increase: The Hellfire Wyrm ability scores increase by the shown amount.
Level | Bonus gained |
1 | +1 Cha |
4 | +1 Str |
5 | +1 Con |
6 | +1 Cha |
7 | +1 Str |
9 | +1 Con, +1 Cha |
11 | +1 Str |
12 | +1 Con |
13 | +1 Cha |
14 | +1 Str, +1 Con |
15 | +1 Cha |
16 | +1 Str, +1 Con |
17 | +1 Cha, +1 Str |
18 | +1 Con, +1 Cha |
19 | +1 Str, +1 Con, +1 Cha |
20 | +1 Str, +1 Con, +1 Cha |
21 | +1 Str, +1 Con, +1 Cha |
22 | +1 Str, +1 Con, +1 Cha |
23 | +1 Str, +1 Con, +1 Cha |
24 | +1 Str, +1 Con, +1 Cha |
25 | +1 Str, +1 Con, +1 Cha |
26 | +1 Str, +1 Con, +1 Cha |
For a total of +8 Str, +8 Con, +9 Cha at 20th level and +14 Str, +14 Con and +15 Cha at 26th level.
Wings:The Hellfire Wyrm becomes able to fly at the speed of 10 feets per HD, with poor maneuverability. The maneuverability doesn't increase naturaly, but players can take the Improved Flight feat, found in Complete Adventurer and Races of the Wild, which increases maneuverability by one step. Each wing can also be now used to deliver a natural atack dealing 1d4 damage.
Growth:At 6th level the Hellfire wyrm grows to large size.
At 12th level the Hellfire wyrm grows to huge size.
His AC, bonus to hit, base damage, grapple and skills change acordingly, but he doesn't get any ability score bonus or penalties.
Tail slap:The Hellfire Wyrm can now make a tail slap attack dealing 1d8 damage(already taking in acount large size).
Fiendish Form:At 8th level the Hellfire Wyrm can use Polymorph on itself 1/day per HD with CL=HD, but the duration is permanent (can still be dismissed) and the Hellfire Wyrm can only assume Devil forms.
Summon Baatezu:At 8th level the Hellfire Wyrms have rose enough in the Nine Hells ranks to summon lesser devils. As a standard action 1/day the Hellfire Wyrm may summon a Bearded Devils that serve for 1 minute/HD. Devils summoned this way can't use their own summons.
At 10 HD he can summon two Bearded Devils instead
At 12 HD he can summon four Bearded Devils instead.
At 14 HD he can summon one Barbed Devil or eight bearded devils instead.
At 16 HD he can summon an Ice Devil or two barbed devils or sixteen bearded devils instead.
At 18 HD he can summon an Horned Devil or two Ice Devils or four barbed devils or thirty-two bearded devils instead.
At 20 HD two Horned devils, or four Ice Devils, or eight Barbed Devils, or sixty-four Bearded Devils.
Hellfire Scales: At 10th level the Hellfire Wyrm gains DR/magic and good equal to half his HD and SR equal to 11+HD, which he can drop or raise at any time as a free action even if it isn't his turn.
Infernal Aura: At 10th level any creature whitin 5 feet of a Hellfire Wyrm automatically takes 1d4 points of damage per round per each 5 HD. Half this damage is fire and the other half is infernal power that ignores resistances and immunities. The Hellfire Wyrm may supress or resume this aura as a free action.
Crush: At 12th level the dragon can make a crush attack dealing 2d8 damage base, already taking in acount huge size
This special attack allows a flying or jumping dragon of at least Huge size to land on opponents as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon (though it can attempt normal overrun or grapple attacks against larger opponents).
A crush attack affects as many creatures as can fit under the dragon’s body. Creatures in the affected area must succeed on a Reflex save (DC equal to that of the dragon’s breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don’t escape.
A crush attack deals the indicated damage plus 1½ times the dragon’s Strength bonus (round down).
Frightfull presence:At 12th level this ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Enemies within a radius of 30 feet × half the dragon's level are subject to the effect if they have fewer HD than the dragon. A potentially affected enemy that succeeds on a Will save (DC 10 + ½ dragon’s HD + dragon’s Cha modifier) remains immune to that dragon’s frightful presence for 24 hours. On a failure, enemies with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons
Power Broker:At 14th level the Hellfire Wyrm is a true master of subtle manipulation. As a swift action he may make a Bluff or Intimidate check against two creatures that can hear him (can't pick himself or anybody that's clearly the hellfire wyrm's ally). If he suceeds against either, the relation between those two creatures drops or rises by one step (Hellfire Wyrm's choice). The effect lasts 48 hours, and no creature can be affected more than 1/day by the Hellfire wyrm. However multiple uses along several days stack, so for example an hellfire wyrm can make two best friends bitter enemies over several days of poisoning their minds, altough they'll eventually come to their senses unless the Hellfire Wyrm continues his scheming. The Hellfire Wyrm can use this on an undercover ally/minion, but if the relationship is discovered, all creatures affected by this go back to normal.
Unholy Alliance: An Hellfire Wyrm is a master at playing for all sides of a conflict. At 16th level he may count himself as any alignment for the purpose of magic and effects that care about alignment, and he also can always count himself as an ally when under area effects.
In addition 1/day he may make a sucessful Power Broker check change a relationship two steps instead of just one, but the effect then only lasts 1d4 rounds.
Greater Infernal Form: At 17th level the Hellfire Wyrm may use Shapechange at will on himself as the spell with CL equal to HD, except it may only take Devil forms.
Justice is Just a Word:Why should the strong help the weak? Why should those with power share it with those who don't have it? At 18th level 1/day per 3 HD, as an immediate action the Hellfire Wyrm may make a Bluff or Intimidate check against someone targeting an attack against him whitin 20 feet per HD. If he suceeds, that attack is re-directed against another creature the Hellfire Wyrm has suceeded in damaging on the past (the new target must be in range of the re-directed attack).
Instead of attacks, the Hellfire Wyrm may also use this ability if an oponent whitin 20 feet per HD would use a benefical effect on itself or an ally (or group of allies). In this case if he suceeds, the Hellfire Wyrm is the only one gaining the benefical effect instead.
Foul Agenda:At 19th level the Hellfire Wyrm can use Dominate Monster, Mass Charm Monster and Mass Hold Monster as SLAs each 1/day per 6 HD. Save DCs are 10+1/2 HD+Cha mod. All of those can affect even creatures normally immune to them, but they gain a +5 bonus on their saves.
Baator Agent:At 20th level, few can rival an Hellfire Wyrm on the department of manipulation. He may now use any of his SLAs as a swift or move action 1/round. Once per day, he may cast any 3 SLAs as a fullround action.
Hellfire Power: At 21st level the Hellfire Wyrm can use all of his SLAs at will, and his DR improves to DR/Epic and Good. An limits on CL are removed.
Hellfire Diplomacy: At 22nd level whenever the Hellfire Wyrm uses his breath weapon, he may submit the targets affected by it to any one of his mind-affecting SLAs. He can now also use his Summon Baatezu ability to summon a Pit Fiend instead of the other options.
Breed Despotism: At 23rd level the effects of Power Broker last 1 year, and the Hellfire Wyrm can affect any number of targets whitin hearing range as a simple swift action. Remaining limits still apply.
Baator Ambassador: At 24th level the hellfire Wyrm can bring forth two Pit Fiends with is Summon Baatezu ability. At 26 HD and every two HD thereafter, he can double the number of Pit Fiends summoned (or double the number of fiends from another option).
Let no Good Deed go Unpunished: At 25th level whenever an oponent whitin sight casts a benefical spell on himself or an ally, the Hellfire Wyrm may attack them with a SLA, breath weapon or natural weapon as a free action even if it isn't his turn, but no more than 1/round.
Let no Evil Deed go Unrewarded: At 26th level the Hellfire Wyrm may use Wish as a SLA 1/day per 7 HD. He must pay the exp price as normal. If the Wish is used to perform (or helps perform) one of the following
Using an evil spell
Humiliating an underling
Engaging in intimidating torture
Stealing from the needy
Desecrating a good church or temple
Betraying a friend or ally for personal gain
Causing gratuitous injury to a creature
Perverting justice for personal gain
Inflicting cruel or painful torture (or worst)
Cold-blooded murder
Murder for pleasure
Then the Hellfire Dragon gains 200 exp per HD back, up to the Exp he spent on the Wish once the above deed is done. So for example a Hellfire Wyrm could create stashes of treasure to briber someone into commit horrible acts, and then the Hellfire Wyrm would get his exp back when said deeds were performed by the receiver
Comments:
And here's my first epic dragon! (really gotta do the true dragons epic progressions one of these days)
The Hellfire Wyrm is literally a dragon from hell, specialized in manipulation of others. Doesn't have spellcasting, but has strong skill points and a wide arsenal of SLAs (to which I added some extras since the original's list is kinda too much focused on low level spells). Only goes to huge size in 26 levels but provides excellent stat bonus. All fire abilities deal half infernal damage.
It can also turn into devils and summon devils and manipulate others like a devil. And now I need some good sleep.
So if you want to play a giant LE lizard, the hellfire dragon's for you!