You must be of the type Outsider before you can use these forms. See section Miscellaneous to learn how to be an outsider.
Abilities granted by polymorphing into outsider type and various subtypes (based on
this).
- Angel Subtype
-- Immunity to acid, cold, and petrification.
-- +4 racial bonus on saves against poison. - Archon Subtype
-- Immunity to electricity and petrification.
-- +4 racial bonus on saves against poison. - Baatezu Subtype (FCII)
-- Immunity to fire and poison.
- Deva Subtype (Fiend Folio)
-- Immunity to electricity and petrification.
-- +4 racial bonus on saves against poison. - Eladrin Subtype (BoED p.168)
-- Immunity to electricity and petrification. - Guardinal Subtype (BoED p.173)
-- Immunity to electricity and petrification.
-- +4 racial bonus on saves against poison. - Outsider Type
-- Proficient with all simple and martial weapons - Tanar’ri subtype (MM1)
-- Immunity to electricity and poison.
Level 7 *
Avoral; Outsider (Good), medium, NA +8, Fly 90ft, Str 15, Dex 23, Con 20; MM/SRD
*
Babau: Outsider (evil), medium, NA +9, Str 20, Dex 12, Con 20; MM/SRD
Benefits: +2d6 sneak attack, +8 racial bonus on Hide, Listen, Move Silently, and Search checks.
*
Bralani: Outsider (good), Medium, Fly 100, NA +6, Str 18, Dex 18, Con 17; MM/SRD
*
Dune Stalker, Outsider(evil), medium, NA +7, Str 16, Dex 10, Con 14; MM2 p.88
*
Red Slaad, Outsider, Large, NA +8, Str 21, Dex 15, Con 17, MM
Benefits: Pounce(Ex): make a full attack on a charge
*
Xill; Outsider (Extraplanar); Medium; NA +7; Str 15, Dex 16, Con 15; MM/SRD
Benefits: Implant, Improved Grab
Level 8 *
Blue Slaad: Outsider, Large, NA +9, Str 23, Dex 15, Con 19; MM/SRD
* Firre: Outsider (Eladrin), Medium, Fly 90, NA +12, Str 20, Dex 14, Con 12, Int 17; BoED
Eladrin Subtype -- Immunity to electricity and petrification.
*
Palrethee, Outsider (evil), Medium, NA +10, Str 19, Dex 16, Con 16, Int 13; MM2 p.58
Benefits: Demonic Burn(Ex) melee attack, save DC 17 reflex or catch fire for 1d4 rounds
*
Lupinal, Outsider (guardinal), Medium, NA +3, Str 23, Dex 20, Con 13, Int 16, MM2 p.43
Guardinel Subtype -- Immunity to electricity and petrification.
*
Night Hag, Outsider(evil), Medium, NA +11, Str 19, Dex 12, Con 18; MM/SRD
* Warden Archon, Outsider (archon), Large, NA +12, Str 27, Dex 11, Con 17, Int 16; BoED
Archon Subtype -- Immunity to electricity and petrification.
Level 9 *
Amnizu, Outsider(evil), Medium, Fly 60, NA +11, Str 12, Dex 11, Con 13, Int 16; MM2 p.67
*
Green Slaad: Outsider, Large, NA +13, Str 23, Dex 13, Con 19; MM
*
Erinyes, Outsider(evil), Medium, Fly 50, NA +8, Str 21, Dex 21, Con 21, Int 14; MM/SRD
Feats: Dodge, Mobility
Level 10 *
Bone Devil, Outsider(evil), large, NA +11, Str 21, Dex 21, Con 21, Int 14; MM/SRD
Benefits: Poison(Ex) Injury, Fort DC 20, 1d6 STR / 2d6 str
*
Ghaele, Outsider(good), medium, 50ft, NA +14, Str 25, Dex 12, Con 15, Int 16; MM/SRD
Benefits: Light Ray(Ex) Ranged touch, 2d12 damage, overcomes all types of DR
*
Hezrou, Outsider(evil), large, NA +14, Str 21, Dex 10, Con 29, Int 14; MM/SRD
Benefits: +8 listen, spot, Improved Grab, Stench(Ex) DC24 Fort save or be nauseated,
*
Jarilith, Outsider(chaotic,evil), large, NA +14, Str 35, Dex 29, Con 27, Int 8; MM2
Benefits: Frightful presence, improved grab, pounce, rake
*
Monadic Deva, Outsider (Deva, Good), Medium, fly 90, NA +12, Str 20, Dex 16, Con 20, Int 17; Fiend Folio p. 56
Deva Subtype -- Immunity to electricity and petrification.
*
Yagnoloth; Outsider; Large; NA +10; Str 30; Dex 14; Con 19, Int 15; MM2 p.203
Benefits: Stunning Blow(Ex): Fortitude save DC25 or be stunned
Level 11 *
Rakshasa, Naztharune, Outsider, Medium, NA +5, Str 14, Dex 20, Con 18, Int 15; MM3 p.136
Benefits: Sneak Attack (ex) +6d6
* Sword Archon, Outsider (Archon,Good), Large, 10/10, Fly 90, NA +14, Str 25, Dex 17, Con 14, Int 12; BoED
Archon Subtype -- Immunity to electricity and petrification.
Level 12 *
Arcanaloth, Outsider (evil), medium, Fly 50, NA +15, Str 11, Dex 16, Con 11, Int 20; MM2 p.203
Benefits: Poison(Ex): Injury Fort DC 16, 1 Str damage with each claw attack
*
Astral Deva: Outsider (Angel, Good), medium, Fly 100, NA +15, Str 22, Dex 18, Con 18, Int 18; MM/SRD
Angel Subtype -- Immunity to acid, cold, and petrification.
*
Barbed Devil, Outsider (evil), large, NA +13, Str 23, Dex 23, Con 23, Int 12; MM/SRD
Benefits: Impale(Ex) Deals 3d8+9 damage with grapple, Improved Grab,
*
Glabrezu, Outsider (tanar'ri, evil), huge, NA +19, Str 31, Dex 10, Con 31, Int 16;
Benefits: +8 listen, spot, Improved Grab, 5 natural attacks (2 pincer, 2 claw, 1 bite), ability to wield weapons and cast spells
*
Kelvezu (Demon); Outsider(evil); medium; Fly 60; NA +15; Str 21, Dex 31, Con 16, Int 17; MM2 p.60
Benefits: Poison(Ex): Injury Fort DC 19, 1d6 CON / 1d6 Con, Sneak Attack +8d6;
*
Leonal, Outsider(good), medium, NA +14, Str 27, Dex 17, Con 20, Int 14; MM/SRD
Benefits: +4 balance, hide, move silently, Pounce (Full attack on charge), Improved Grab, Rake
Level 14 *
Ice Devil (Gelugon): Outsider (Evil), Large, NA +18, Str 23, Dex 21, Con 23, Int 22; MM/SRD
Benefits: Int of 22 makes this a good target for Polymorph Any Object
*
Planetar, Outsider (Angel, Good), Large, Fly 90, NA +20, Str 25, Dex 19, Con 20, Int 22; MM/SRD
Benefits: Int of 22 makes this a good target for Polymorph Any Object
Angel Subtype -- Immunity to acid, cold, and petrification.
Level 15 *
Horned Devil, Outsider(evil), Large, Fly 50, NA +19, Str 31, Dex 25, Con 25, Int 14; MM/SRD