Thanks, I do keep versatile performance. I had planned to take it in dance for fly and acrobatics but at second level perform: comedy for buff and intimidate is likely going to serve me better.
Will swap around power attack and enforcer too (especially as I don't actually qualify for PA yet...).
6(Fighter, Unarm) Imp. Unarmed Strike, Crane Style
Versatile Performances: 2: Comedy (Bluff, Intimidate), 6: Dance (Fly, Acrobatics)
We have Celestial available as a flat armour enhancement that costs 20,000gp granting +6max dex, -2ACP, -15%ASF, Counts as one armour class lighter. So as soon as possible I'll be getting Mithral, Celestial Kikko Armour.
Betzalel
Azata-Blooded Aasimar (Musetouched) Bard (Dawnflower Dervish, Sound Striker) 11 Fighter (Unarmed Fighter) 2
NG Medium Outsider (native)
Init +10; Senses Darkvision; Perception +20
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Defense
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AC 33, touch 24, flat-footed 22 (+9 armor, +10 Dex, +3 deflection, +1 dodge)
hp 110 (2d10+11d8+39)
Fort +12, Ref +20, Will +10; +4 vs. bardic performance, sonic, and language-dependant effects, +2 vs. death, energy drain, negative energy, or necromancy spells, +1 vs. exhausted, fatigued, staggered, or temporary penalties to ability scores
Defensive Abilities Harsh Training +1; Resist negative energy 5
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Offense
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Speed 30 ft.
Melee +3 Keen Scimitar +26/+21 (1d6+25/15-20/x2) and
. . Unarmed strike +14/+9 (1d3+13/x2)
Special Attacks Bardic Performance (move action) (31 rounds/day), Bardic Performance: Countersong, Bardic Performance: Distraction, Bardic Performance: Fascinate (4 targets) (DC 22), Bardic Performance: Inspire Courage +3, Bardic Performance: Inspire Greatness (1 allies), Bardic Performance: Weird Words (10 attacks @ 1d8+, Bardic Performance: Wordstrike (1d4+11), Battle Dance: Inspire Courage +6, Battle Dance: Inspire Greatness
Bard (Dawnflower Dervish, Sound Striker) Spells Known (CL 11, +14 melee touch, +26 ranged touch):
4 (3/day) Shadow Conjuration (DC 21), Freedom of Movement (DC 21), Dominate Person (DC 21)
3 (6/day) Good Hope, Haste (DC 20), Charm Monster (DC 20), Confusion (DC 20)
2 (6/day) Mirror Image, Silence (DC 19), Shatter (DC 19), Glitterdust, Blistering Invective
1 (7/day) Silent Image (DC 18), Cause Fear (DC 18), Grease (DC 18), Charm Person (DC 18), Cure Light Wounds (DC 18), Feather Step (DC 18)
0 (at will) Read Magic, Ghost Sound (DC 17), Detect Magic, Mending, Dancing Lights, Prestidigitation (DC 17)
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Statistics
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Str 13, Dex 25/31, Con 14/16, Int 14, Wis 10, Cha 20/24
Base Atk +10; CMB +11; CMD 35
Feats Arcane Strike, Bard Weapon Proficiencies, Crane Style, Crane Wing, Dervish Dance, Discordant Voice, Dodge, Eldritch Heritage, Enforcer, Improved Familiar, Improved Unarmed Strike, Power Attack -3/+6
Traits Blade of Mercy, Savant (Perform [comedy])
Skills Acrobatics +23, Bluff +27, Diplomacy +25, Disguise +11, Fly +23, Intimidate +27, Knowledge (arcana) +10, Knowledge (history) +6, Knowledge (local) +7, Knowledge (planes) +6, Knowledge (religion) +15, Perception +20, Perform (comedy) +27, Perform (dance) +23, Perform (sing) +22, Sense Motive +22, Spellcraft +6, Stealth +14, Use Magic Device +23
Languages Celestial, Common, Infernal, Kelish
SQ Arcane, Arcane Familiar Nearby, Battle Dance (swift action), Deathless Spirit, Deliver Touch Spells Through Familiar, Empathic Link with Familiar, Jack of All Trades: Trained skills, Mediative Whirl (2/day), Share Spells with Familiar, Speak With Familiar, Spinning Spellcaster, Versatile Comedy +27, Versatile Dance +23, Versatile Singing +22, Well Versed
Combat Gear +3 Keen Scimitar, Kikko Armor, Celestial, Mithral, +4; Other Gear Belt of mighty constitution +2, Gloves of Incredible Dexterity, +6, Headband of alluring charisma +4, Ring of protection +3, Vest of resistance +3
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Special Abilities
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Arcane When a spell level is increased by a metamagic feat, it gains +1 DC.
Arcane Familiar Nearby You gain the Alertness feat while your familiar is within arm's reach.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Performance (move action) (31 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (4 targets) (DC 22) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Greatness (1 allies) (Su) Grants allies 2 bonus hit dice, +2 to attacks and +1 to fort saves.
Bardic Performance: Weird Words (10 attacks @ 1d8+7 each) (DC 22) (Su) Standard (can't reduce), ranged touch for sonic dam to targets in 30 ft (Fort ½).
Bardic Performance: Wordstrike (1d4+11) (Su) Standard (can't reduce), sonic dam to object, living creature takes half.
Battle Dance (swift action) A Dawnflower dervish is trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except that the Dawnflower dervish’s performances grant double their normal bonuses...
Battle Dance: Inspire Courage +8 (Su) Morale bonus on some saving throws, attack and damage rolls.
Battle Dance: Inspire Greatness (Su) Grants self 4 bonus hit dice, +4 to attacks and +2 to Fort saves.
Blade of Mercy No penalty when inflicting nonlethal damage with a slashing weapon, +1 to nonlethal damage inflicted with a slashing weapon.
Crane Style Take -2 penalty when fighting defensively
Crane Wing May deflect one attack per round while fighting defensively or using total defense
Damage Resistance, Negative Energy (5) You have the specified Damage Resistance against Negative Energy attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deathless Spirit +2 saves vs death, necromancy, and negative energy effects, and don't lose hp from negative levels.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Discordant Voice When using bardic performance, allies deal 1d6 extra sonic damage
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enforcer If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize.
Harsh Training +1 (Ex) +1 Will save vs. effects that cause exhausted, fatigued, or staggered conditions or temporary penalties to ability scores
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Jack of All Trades: Trained skills (Ex) You may use all skills untrained.
Mediative Whirl (2/day) (Ex) Quicken a cure spell as a move action.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Savant (Perform [comedy]) You gain a +2 trait bonus on all Perform checks made using that performance type. Perform is always a class skill for you.
Share Spells with Familiar The wizard may cast a spell with a target of "You" on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Speak With Familiar (Ex) You can communicate verbally with your familiar.
Spinning Spellcaster (Ex) +4 bonus on concentration checks to cast spells defensively.
Versatile Comedy +27 (Ex) You may substitute the final value of your Perform: Comedy skill for Bluff or Intimidate checks
Versatile Dance +23 (Ex) You may substitute the final value of your Perform: Dance skill for Acrobatics or Fly checks
Versatile Singing +22 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks
Well Versed (Ex) +4 save vs. bardic performance, sonic, and language-dependent effects
Improved Familiar: Arbiter because they're sturdier than most familiars, have hands for wand use and have true speech. Will have it using wands to cast buffs on me saving me actions and then wanding allies or enemies as necessary.
Thanks for the heads up on Discordant Voice, had never seen that before. Pretty sure my GM will allow it to work with Comedy rather than Sing/Oratory if I flavour it as really caustic, acerbic, biting humour which goes well with the versatile performance offering a bonus to intimidate and Blistering Invective.
I don't feel like I'm missing out on that much with the two level fighter dip. An extra spell known of 4th/5th/6th but I honestly struggle to find more than 4 amazing spells at those levels for the bard anyway. My saves are better, better BAB and two feats vs 2 lost caster levels when I'll mostly be self buffing? Not too shook up about the dip!