Author Topic: Traps handbook  (Read 1814 times)

Offline sirpercival

  • Epic Member
  • ****
  • Posts: 10855
  • you can't escape the miles
    • View Profile
Traps handbook
« on: October 25, 2012, 10:05:50 AM »
Is there a Traps handbook anywhere?  I don't know much about them...

I'm working on a base class; one of its abilities can create traps.  What sort of guidelines and scaling can I include to stop this from being abused?
I am the assassin of productivity

(member in good standing of the troll-feeders guild)

It's begun — my things have overgrown the previous sig.

Offline Unbeliever

  • Legendary Member
  • ****
  • Posts: 2288
  • gentleman gamer
    • View Profile
Re: Traps handbook
« Reply #1 on: October 25, 2012, 11:10:00 AM »
I've actually always been tempted to do something with traps, maybe inspired by some video game stuff like the Witcher or D3's Demon Hunter.  But, I can never find a way to really make them work.  The problem I have is that it ends up being very swingy.  It's kind of like buffs in D&D that way:  if you have time to prepare the battlefield (i.e., seed it with a ton of traps) then you roll most encounters, if you don't, then the abilities just sit idle on your sheet. 

That's been my challenge with them anyway.  For balance, I'd kind of like to compare them to less flexible summoned creatures.

Offline sirpercival

  • Epic Member
  • ****
  • Posts: 10855
  • you can't escape the miles
    • View Profile
Re: Traps handbook
« Reply #2 on: October 25, 2012, 11:13:35 AM »
Here's the class, if you'd like to see.  It's still a WIP.
I am the assassin of productivity

(member in good standing of the troll-feeders guild)

It's begun — my things have overgrown the previous sig.

Offline nijineko

  • DnD Handbook Writer
  • ****
  • Posts: 2413
  • two strange quarks short of a graviton....
    • View Profile
    • TwinSeraphim
Re: Traps handbook
« Reply #3 on: October 25, 2012, 12:04:37 PM »
the book of challenges has a fair amount about it, the dmg some, the old 1st or 2nd ed dmg had a lot about traps, and if you can find it, the sword&sorcery studios grimtooth 3.5/d20 conversion book was very useful.

Offline Unbeliever

  • Legendary Member
  • ****
  • Posts: 2288
  • gentleman gamer
    • View Profile
Re: Traps handbook
« Reply #4 on: October 25, 2012, 12:57:51 PM »
Here's the class, if you'd like to see.  It's still a WIP.
Hmm, yeah, that's much more of a caster with an alternate system than something built entirely around traps.  I think Pathfinder has some sort of Ranger Traps thing, but I seem to remember them sucking utterly.

Offline sirpercival

  • Epic Member
  • ****
  • Posts: 10855
  • you can't escape the miles
    • View Profile
Re: Traps handbook
« Reply #5 on: October 25, 2012, 01:11:40 PM »
Here's the class, if you'd like to see.  It's still a WIP.
Hmm, yeah, that's much more of a caster with an alternate system than something built entirely around traps.  I think Pathfinder has some sort of Ranger Traps thing, but I seem to remember them sucking utterly.

Oh yes, absolutely.  I'm sorry if I was misleading -- this is only one of many things the class can do. I was just looking for some sort of guidelines on how to design that aspect without leading to major abuse.

For example, no permanent self-resetting spell traps.  Don't wanna make Tippyverse that easy, right?
I am the assassin of productivity

(member in good standing of the troll-feeders guild)

It's begun — my things have overgrown the previous sig.