Author Topic: Fleshgrinding  (Read 1252 times)

Offline Baran

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Fleshgrinding
« on: November 03, 2012, 05:41:47 AM »
I'm looking at putting Fleshgrinding on a secondary weapon, but I want to clear something up first.

"In each round at the start of your turn, it au­tomatically damages that creature as if you had scored a normal hit with it (including damage from the weapon's enhancement bonus, other weapon properties, and your normal bonus from Strength, but not extra damage from feats such as Power Attack)."

If I put this on a lance and deal double damage on a mounted charge, will it continue to deal double damage on each subsequent round? I'm leaning toward no, because that's not really a "normal hit," but that could count as a "weapon propert[y]," unless that's only referring to magical properties such as flaming, etc.

It may just be better to put this on a dagger, though even with my half-ogre's 34 str, that's only 1d6+13 for a +1 fleshgrinding dagger. At a party level of 14-16, we're well into the rocket tag stage, and it may not be worth it at all. Your thoughts?

Offline Kethrian

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Re: Fleshgrinding
« Reply #1 on: November 03, 2012, 08:11:44 AM »
Considering a Fleshgrinding weapon at work is neither mounted nor charging, the lance's property does not meet its prerequisites.
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