Unseelie Fey* Entropic Reaper 6//Hexblade6
Houserules:
• *Because of story stuff, The character was fey BEFORE becoming undead.
•
These changes• No racial restrictions on feats.
HD: d12
Level | BAB | Fort | Ref | Will | Features |
1 | +1 | +2 | +0 | +2 | Hexblade's Curse, Body of the reaper, Scythe master |
2 | +2 | +3 | +0 | +3 | +1 Str, Fast healing, Power attack, Arcane Resistance |
3 | +3 | +3 | +1 | +3 | +1 Cha, Lesser reality tear, Mettle |
4 | +4 | +4 | +1 | +4 | +1 Str, Lesser entropic blade, Dark Companion |
5 | +5 | +4 | +1 | +4 | +1 Cha, Reapers warding, Bonus feat, Hexblade's Curse 2/day |
6 | +6 | +5 | +2 | +5 | +1 Str, Full swing, Forced Omens |
STR: 17 ->18
DEX: 11 ->14
CON: -
INT: 12
WIS: 10
CHA: 16 ->20
Hexblade Capstone: Greater Hexblade's Curse
Entropic Reaper Capstone: Dark Harvest
Feats:Level up (1): Dreadful Wrath
Flaw: Daunting Presence
Flaw: Trophy Hunter
Antifeat (2): Power Attack
Reaper (2): Cleave
Level up (3): Bloodsoaked Intimidate
Antifeat (4): Obtain Familiar
Hexblade (5): Combat Casting
Level up (6): Combat Brute
Antifeat (6): Improve Familiar (Krenshar)
Traits:
Unnatural Aura (-2 to all interactions with Animals/vermin, +2 to intimidate/fear)
Flaws:
• Must target the pseudo-undead (what happens if a player dies in this campaign) before anything else.
• Ignores full undead.
Antifeats:
1: -2 to will saves
2: -2 to Gather Information and Search
3: -1 to will saves for each person personally slain.
4: -2 to Disable Device and Open Lock.
5: -2 on saves vs enemies of your faith
6: -2 to Diplomacy and Sense Motive
Tactics:
Round 1: Dimension Door to melee range (-5) Dark Companion (-2), Daunting Presence (DC 18, -2), Curse (DC 18, -4), Krenshar Roar (DC 13, Frightened, Save=shaken)
Round 2a (All effects succeed): Enemies are panicked, commence reaping.
Round 2b (Partial Success): Enemies are frightened, commence reaping.
Round 2c (Failure): REAP ANYWAY.