Darklight Wizard from the Kingdoms of Kalamar Villain Design Handbook.
It resets your level to 1 but you keep all skill ranks, feats and ability increases. It also gets 9th level spells at ECL 9 in addition to several SLAs and Int to saves.
It's probably the most ridiculous PrC i've ever seen in an official sourcebook.
Never heard of this prc till now... It's so insane with half unplayable spell list [without 9th and a few spells every level wtf?] and super bad written (=Unbalanced) SLA/SP and full bab.
- Early Qualification - Requirements:
- Alignment: Any Evil
- Two Knowledge Skills: 5 ranks in each
- Special: 3 DC20 Intelligence Checks [without any negative impact with a fail] + DC30 Will save [Fail: 1d6 Level Loss]
By the skill requirements the minimum level to attend this prc is 2nd (going of on 3rd) and for minimixing the massive level loss [all your levels] it's better to hit the prc on 3rd level (3000xp).
Obv. the challenge is the DC30 Will save, that seems difficult @ECL2, but this is the initial build that i would use to pull it off.
Human Erudite 2 - 14Con 18 Int
- Feats: Skill Focus(Concentration), [Bonus] Improved Initiative (Useful Later), [Bonus] Psicrystal Affinity(Single Minded), [Bonus] Improved Psicrystal(Nimble) (Useful Later)
- Equipement: Martial Script (Moment of Perfect Mind) [Concentration check instead of will save (immediate action, single use, 1 hour [window of use]] 50gp, Concentration masterwork tool 100gp, WbL: 900gp (ECL2) 2700 (ECL3).
Concentration check:
+5: Ranks
+2: Con Mod.
+3: Skill Focus
+3: Single Minded Psicr.
+2: Masterwork Tool (Circumstance)
+15: Expending Psionic Focus
= 30
Ok we are qualified, now we lose all level and begin as a 1st level Darklight Wizard (Xp set to 500 [halfway to 1st and 2nd] for the level loss rules)
but:
...Success means the readed has been coverted by the power of the COdex and loses all of his previous levels and magical abilities beginning as a 1st-level Darklight Wizard. Only ability scores, skills and feats remain the same.
A character who is transformed into a Darklight Wizard keeps any skills and skill ranks he previously possessed. Any new skill gained from this point on have a maximum rank depending on the darklight wizard's current level
So we start with 2Bonus feats and a juicy +6 on Concentration checks and +6 on Initiative rolls.
- Note - Improved Initiative and Improved Psicrystal are customizable slots!
The DarkLight Wizard in BriefLevel | Attack Bonus | Fort Save | Ref Save | Will Save | Special & Spells | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
1 | +1 | +2 | +0 | +0 | Mixed Belessing, Protection from Good | 1 | - | - | - | - | - | - | - | - |
2 | +2 | +3 | +0 | +0 | Darkness | 2 | 1 | - | - | - | - | - | - | - |
3 | +3 | +3 | +1 | +1 | Globe of Night Blacklight | 2 | 2 | 1 | - | - | - | - | - | - |
4 | +4 | +4 | +1 | +1 | Death Touch | 3 | 2 | 2 | 1 | - | - | - | - | - |
5 | +5 | +4 | +1 | +1 | Animate Dead | 4 | 3 | 2 | 2 | 1 | - | - | - | - |
6 | +6 | +5 | +2 | +2 | Aura of Despair | 4 | 4 | 3 | 2 | 2 | 1 | - | - | - |
7 | +7 | +5 | +2 | +2 | Backhand of Fate | 4 | 4 | 4 | 3 | 2 | 2 | 1 | - | - |
8 | +8 | +6 | +2 | +2 | Dark Lightning | 4 | 4 | 4 | 4 | 3 | 2 | 2 | 1 | - |
9 | +9 | +6 | +3 | +3 | Create Undead | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 2 | 1 |
10 | +10 | +7 | +3 | +3 | Control Undead | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 2 |
- Hit Die: 1d4
- Class Skills: Alchemy, Concentration, Craft, Dechiper Script, Intimidate, Knowledge (Arcana,Religion),
Scry Search, Spellcraft.
- Skill Points at Each Level: 6+Int
Weapon and Armor Proficency Spellcasting: A darklight wizard casts arcane spells and is limited to a certain number of spells per level per day, according to his class level. A darklight wizard prepares spells from his spellbook as a wizard.
- Spell List
1st- Cause Fear, Chill Touch, Detect Undead, Ray of Enfeeblement.
2nd- Ghoul Touch, Scare, Spectral Hand, Wall of ShadowsGloom.
3rd- Fireball Gentle Repose, Slow DeathComsumption, Vampiric Touch.
4th- Contagion, Enervation, Fear, Taint of Evil???.
5th- Animate Objects, Magic Jar, Shathy's Presence???.
6th- Circle of Death, Wall of Souls.
7th- Destruction, Lifesap.
8th- Horrid Wilting.
9th- ???
- Weapon and Armor Proficency: (Absent) Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor of any type interferes with a wizard’s movements, which can cause her spells with somatic components to fail.
- Protection from good: Spell-like ability, 2/day as the spell.
- Mixed Blessing: Mod Int to saves.
- Darkness: Spell-like ability 3/day as the spell.
Globe of Night BlackLight: Spell-like ability 2/day as the spell.- Death Touch:
Spell-like Supernatural Ability, 1/day Melee touch attack 1d4/CL damage (only to living). Dead if damage equals current HP. - Animate Dead: Spell-like ability, at will as the spell. Control max Class Level+1d6 HD of Undead.
- Aura of Despair: Supernatural Ability, Enemies within 10ft. -2 Penality on all saves.
Targets everyone except for Necromancers. - Backhand of Fate: Supernatural Ability, 2/Day Touch attack to -4 to target's next roll.
- Dark Lightning: Supernatural Ability, 3/day 10ft/Cl Ranged Touch 1d4/CL damage (only to living) + -1 penality to all rolls for 1d6 rounds.
- Create Undead: Spell-like ability 2/day as the spell.
- Control Undead: Spell-like ability 2/day as the spell.
- Notes & Corrections -
Strikethrough words are miswritten or i was unable to find the reference or a similar spell. Aura of Despair is assimilated with the namesake ability of Paladin of Tyranny. Weapon/armor Proficency is from wizard
As you can easily notice the major flaw of DLW is the shitty spellist. While i was searching for a way to add spells to his list (Mother Cyst) i remebered the archivist signature ability of adding divine spells from other lists to his spellbook as a wizard does.
...At any time, an archivist can also add spells found on scrolls containing divine spells to his prayerbook, but he must make any rolls and spend the time required (see Adding Spells to a Wizard's Spellbook on page 178 of the Player's Handbook). The archivist can learn and thus prepare nonclerical divine spells in this fashion but the two free spells he gains for advancing in class level must be selected from the cleric spell list.
moreover reading the PHB section for adding arcane spells to the wizard's spellbook it never mention the they must be from wizard spell-list, but he must deciphers it with a spellcraft check/Read Magic. Obv Wizard can cast only arcane spell, as our BlackLight does, so divine ones are (rightly) out. Is this assumption stretching too much the rules?
If it's not viable to overcome the spell list handicap, what do you suggest? And now, fixed the Spell List issue, how do you coninue the build? I would stay DLW for the first 8/10 levels for the juicy SLA/Sp and then Prc Out to get the CL growing... Red Wiz?.
Maybe a Triple 9s build? Ardent-Ur Priest-DrarkLight (i dont like the double ability reliance) or a DarkLight1/Psion3/Cerebremancer6/Mind Mage10 for insane ML/CL, what do you think?