Author Topic: Miss chance stacking.  (Read 3103 times)

Offline Optimator

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Miss chance stacking.
« on: November 10, 2011, 03:46:25 PM »
Say I have (Greater) Blurring armor activated, Greater Mirror image with 10 images, and Greater Blink on.  How do I resolve this?  :o

Offline X-Codes

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Re: Miss chance stacking.
« Reply #1 on: November 10, 2011, 04:03:40 PM »
It's almost entirely up to your DM.  This is how I'd do it:

1) Mirror Images
2) Concealment/Total Concealment
3) Blinking/Incorporeality

Basically, first layer is Mirror Images, which works as normal.

Second layer is concealment.  Blind-Fight and Murky-Eyed is only effective on this layer of miss chance.

Third layer is Blinking/Incorporeality.  Attacks with Force or other transdimensional effects negate this miss chance.

If you have both concealment (not total concealment) *and* an active Blink effect (and your opponent isn't using a force weapon), then it's one 50% concealment roll instead of 2 20% concealment rolls, the concealment doesn't necessarily have to be from the Blink spell for this to occur, it could be because you have both Blink and a Smoking weapon employed against a creature with See Invisible.

In all other combinations of concealment and incorporeality, you roll separate miss chances.

This is *possibly* a house rule, but I think it's much more simply a reasonable interpretation of the RAW given the massive variety of miss chances available, and the complete lack of stacking rules other than the entries of individual abilities themselves.

EDIT: In your specific case, I'd say you have a 10/11 chance of negating attacks with your mirror images and an effective 50% miss chance, even against opponents that can see Ethereal (normally they'd reduce the effectiveness of Blink to 20%).
« Last Edit: November 10, 2011, 04:08:30 PM by X-Codes »

Offline Basket Burner

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Re: Miss chance stacking.
« Reply #2 on: November 10, 2011, 05:17:41 PM »
Say I have (Greater) Blurring armor activated, Greater Mirror image with 10 images, and Greater Blink on.  How do I resolve this?  :o

Greater Blurring is Displacement. It stacks with being invisible, being ethereal, and having some decoys. All in all things that can't get past any of those have a 1/44 chance to even be aiming their attack at you.

Of course if they simply close their eyes and swing blindly at your square then you just have the 60% total miss chance from them not being able to see you and then being ethereal 20% of the remaining time. Blind Fight and Ghost Touch will further reduce this.

Offline Kethrian

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Re: Miss chance stacking.
« Reply #3 on: November 10, 2011, 10:21:43 PM »
Considering that the images need to look and act just like you to be effective, they should be the last thing checked for.  They need to be just as blurry and blinky to keep you indistinguishable from them.  If they weren't, I'd just always aim for the blurry guy that keeps popping in and out of sight, and ignore the others.
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Offline X-Codes

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Re: Miss chance stacking.
« Reply #4 on: November 11, 2011, 11:24:55 AM »
Say I have (Greater) Blurring armor activated, Greater Mirror image with 10 images, and Greater Blink on.  How do I resolve this?  :o

Greater Blurring is Displacement. It stacks with being invisible, being ethereal, and having some decoys. All in all things that can't get past any of those have a 1/44 chance to even be aiming their attack at you.

Of course if they simply close their eyes and swing blindly at your square then you just have the 60% total miss chance from them not being able to see you and then being ethereal 20% of the remaining time. Blind Fight and Ghost Touch will further reduce this.
No, Greater Blurring is Blur.

Offline Basket Burner

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Re: Miss chance stacking.
« Reply #5 on: November 11, 2011, 11:29:36 AM »
Then in that case the odds of aiming the attack at the right one is 1:27.5.

Offline X-Codes

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Re: Miss chance stacking.
« Reply #6 on: November 11, 2011, 11:55:09 AM »
Then in that case the odds of aiming the attack at the right one is 1:27.5.
Actually, blur doesn't stack with blink.  They both give concealment.  Therefore, 1:22
« Last Edit: November 11, 2011, 12:01:00 PM by X-Codes »