Author Topic: Metamaneuvers  (Read 1766 times)

Offline Maat Mons

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Metamaneuvers
« on: December 03, 2012, 05:44:54 AM »
I've taken a stab at applying the idea of metamagic to martial adepts.  I've found a few other takes, but they've been too complicated or allowed you to add powerful effects to maneuvers that are already of the highest level you can initiate. 


Meta-Maneuver

Prerequisite: one martial maneuver

Benefit: You learn two martial augmentations and gain one augmentation point per encounter. 

Whenever you initiate a maneuver (but not a stance), you can spend an augmentation point to add a martial augmentation you know to it.  If you have multiple augmentation points available, you can add more than one martial augmentation to the same maneuver (using one augmentation point per martial augmentation). 

Each martial augmentation increases the effective level of the maneuver by an amount noted in its description.  Any save DCs remain unchanged (unless using heighten maneuver).  If multiple martial augmentations are added to the same maneuver, the modifiers stack.  You can't add a martial augmentation to a maneuver that would put its effective level above half your initiator level (rounded up). 

Special: You can take this feat multiple times.  Each time, you learn two addition martial augmentations, and your number of augmentation points per encounter increases by +1. 


Here are some martial augments based on metamagic feats. 
(click to show/hide)

Offline TheGeometer

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Re: Metamaneuvers
« Reply #1 on: December 09, 2012, 11:10:20 AM »
This concept of augmentation points seems really limiting, since no well-designed build will be able to take this feat more than twice. Maybe I'm missing something, but what's the problem with just taking each augmentation as its own feat, and letting the martial adept use it whenever they want? The increase in maneuver level will already prevent characters from using these on their most powerful maneuvers.

Also, maybe when they recover their maneuvers, they should choose at that point which metamaneuvers to apply. Kind of like how wizards prepare metamagic.

Offline Amechra

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Re: Metamaneuvers
« Reply #2 on: December 09, 2012, 04:37:41 PM »
I've always though Constant Metamagic was a good way of handling meta-maneuvers, just in case that's inspiring; augment points get a bit clunky.
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