« Reply #20 on: December 22, 2012, 04:01:42 AM »
Meh. To the extent that a DM really wants to hamstring an Artificer's time to craft -- a resource that let's say for the sake of argument is totally at the DM's discretion -- he might as well just say "don't play an Artificer." You're taking away its key claim to existence. A player will just want to try and find a way around it or not play an Artificer.
I think an Artificer is cool, but a total headache. It's designed to break WBL and to put pressure on some of the most exploitable sub-systems in the game. You might be able to fix it, but any substantial one would make it unrecognizable. By analogy: there might be good reasons to "fix" a Wizard so that it didn't cast spells, but then it'd hardly be what we think of as a Wizard.
I do hates me the bookkeeping an Artificer entails, though. That alone makes me shy away from the class.
Essentially yeah, you'd be best off just replacing or banning the class entire. It's entire thing is to break the wealth system.
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It's a god-eat-god world.
Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.