Author Topic: Damage  (Read 5472 times)

Offline Rejakor

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Re: Damage
« Reply #20 on: December 19, 2012, 05:56:30 PM »
It's a drop in drop out game so the HP is higher than normal and the monsters are tougher but it's a fixed amount - it won't change because I am pwning stuff.

Messing about with poisons is kind of meh.  Annoying.  Prefer to just be awesome and win that way.

Making things run away is less satisfying than murdering them.  Also you want a level in dread witch, and I have noooooo levels to spare!

Unseelie Fey and Magic in the Blood are already in the build.

Sloooowwwwwwwwww-mooooo.  I want to make things slo-mo by being SUPER FAST AND STABBING EVERYTHING.

Offline KellKheraptis

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Re: Damage
« Reply #21 on: December 28, 2012, 11:27:36 PM »
Might I recommend Ardent with Battle Jump?  Multipounce full attack several times per turn, using the usual psionic abuse to get nigh infinite turns is about as Omnislash the Enemy as it gets :)  Also, I can dig up my ubercaster if you REALLY want damage (wonder what the average HP of a planet might be...and what several TENS OF THOUSANDS of d6's of untyped damage to ALL OF IT would do...).