Author Topic: Can I add WSAs to a Splash Weapon?  (Read 2554 times)

Offline Captnq

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Can I add WSAs to a Splash Weapon?
« on: January 29, 2013, 12:14:05 AM »
Can one enchant a throw splash weapon? Is it a thrown weapon? Ammunition? Does it fall under any weapon? Or only enchantments that can go on both ammunition AND weapons? Are you allowed to enchant them at all?

So, can I make a masterwork flask of alchemist's fire, and add assassination to it? How about Holy? How about just making it a +5 flask? Does it do +5 damage to the target when it hits? What about targets that get splashed?
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Offline Kethrian

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Re: Can I add WSAs to a Splash Weapon?
« Reply #1 on: January 29, 2013, 01:33:57 AM »
Considering ammunition enchants in groups of 50 because it is only capable of making 1 attack and is expended, I would say that splash weapons would follow the same rule.  But then, you need masterwork components to enchant, and as far as I've seen, there are no masterwork versions of acid flasks or alchemist's fire or the like.  If you can find masterwork versions, sure, you could enchant them.
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Offline RobbyPants

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Re: Can I add WSAs to a Splash Weapon?
« Reply #2 on: January 31, 2013, 08:25:17 AM »
I guess it depends on how fussy you want to get on the term "weapon".

Acid flasks are considered splash weapons, which are specifically designated as a ranged weapon, but also one that doesn't require proficiency (I don't think that last part really matters for this purpose, though).
Quote from: SRD
A splash weapon is a ranged weapon that breaks on impact, splashing or scattering its contents over its target and nearby creatures or objects. To attack with a splash weapon, make a ranged touch attack against the target. Splash weapons require no weapon proficiency, so you don’t take the -4 nonproficiency penalty.

That being said, the rules on masterwork weapons state that any normal weapon can be made masterwork, and gives the 1/50th cost breakdown for individual pieces of ammunition (6gp per item):
Quote from: SRD
A masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1 enhancement bonus on attack rolls.

 You can’t add the masterwork quality to a weapon after it is created; it must be crafted as a masterwork weapon (see the Craft skill). The masterwork quality adds 300 gp to the cost of a normal weapon (or 6 gp to the cost of a single unit of ammunition). Adding the masterwork quality to a double weapon costs twice the normal increase (+600 gp).

The Craft skill tell you what you can make masterwork. So, if acid flasks are spash weapons that count as weapons, then supposedly, they could qualify under the Craft skill as being weapons that could be made masterwork.
Quote from: SRD
Creating Masterwork Items

You can make a masterwork item—a weapon, suit of armor, shield, or tool that conveys a bonus on its use through its exceptional craftsmanship, not through being magical. To create a masterwork item, you create the masterwork component as if it were a separate item in addition to the standard item. The masterwork component has its own price (300 gp for a weapon or 150 gp for a suit of armor or a shield) and a Craft DC of 20. Once both the standard component and the masterwork component are completed, the masterwork item is finished. Note: The cost you pay for the masterwork component is one-third of the given amount, just as it is for the cost in raw materials.


TL;DR: In the most RAW sense of the word, yes, I think you can make masterwork spash weapons, although don't be surprised if your DM says no. Splash weapons have often been a point of contention (see flask rogues).
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Offline Unbeliever

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Re: Can I add WSAs to a Splash Weapon?
« Reply #3 on: January 31, 2013, 07:20:48 PM »
Is there any form of splash weapon "launcher"?  That would make things a lot easier, potentially.  Is there some sort of oversized slingshot that would do the trick? 

Offline Ithamar

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Re: Can I add WSAs to a Splash Weapon?
« Reply #4 on: January 31, 2013, 07:44:44 PM »
Magic of Eberron has the alchemy blade which is just a short sword that you can load a flask into.  When you attack with the blade and hit, the target also gets hit with the flask.  Maybe put the throwing enhancement on that sword?

Offline Maat Mons

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Re: Can I add WSAs to a Splash Weapon?
« Reply #5 on: January 31, 2013, 08:30:12 PM »
A gnome calculus (Arms and Equipment Guide, p6) is an exotic sling that fires flasks.  It never mentions reload time, so I assume it's supposed to inherit that from the regular sling. 

If you use Pathfinder, a launching crossbow or flask thrower would also work. 

Offline Captnq

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Re: Can I add WSAs to a Splash Weapon?
« Reply #6 on: February 01, 2013, 02:20:25 AM »
A gnome calculus (Arms and Equipment Guide, p6) is an exotic sling that fires flasks.  It never mentions reload time, so I assume it's supposed to inherit that from the regular sling. 

If you use Pathfinder, a launching crossbow or flask thrower would also work.

Actuallly, that's what started the question. Se, if I'm going to make the complete guide to weapons, I need to add all forms of ammo, which now includes every possible flask of stuff you can fling.
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