Helpful Servant Unfailing ReliabilityPrerequisite: -
When making a skill check or to-hit roll to Aid Another you may always take 10, regardless of stress or distractions. This does not allow you to use "trained only" skills that you do not have skill ranks in.
At 6th level the bonus on attack roll applies to all attacks by the selected ally on the selected enemy for the next round. or the bonus to AC applies to all attacks by the selected enemy on the selected ally for a similar period. The bonus on skill checks increases to +3 if you accept a +3 to the DC of his aid-another check (regardless of if you take 10 on it).
At 10th level you gain several bonuses to Aid Another:
The bonus to skill checks may be increased to +4 if you accept a +6 to the DC of your aid-another check (regardless of if you take 10 on it).
All AC and to-hit bonuses from Aid-Another by you increase to +3.
When using the aid another combat action you may select one of the following options:
You may apply the bonus to all ranged attacks made by a single ally on the selected opponent. The ally does not need to be engaged in melee combat with the selected enemy, but the opponent must still be one you could make a melee attack on.
You may apply the basic TYPES of bonuses (AC or melee to-hit as the case may be) to an unlimited number of allies who meet the PHB requirements for being the recipient of the benefits of the aid another combat action.
At 15th level the bonus from the aid another combat action increases to +4 and the bonus from the aid another use of skills increases by +1 regardless of whether you use any of the other ways that this ability allows him to increase the bonus granted. This means that when going against a DC 10 skill check you provides a +3 bonus, a successful DC 13 check yields a +4 bonus, and a successful DC 16 skill check grants a +5 bonus to the person being aided.
In addition, once per day, you may take 20 on one or the other sort of aid another check without increasing the time required.
At 20th level the bonus from the from the aid another combat action increases to +4 and the bonus from the aid another use of skills increases by a total of +2 regardless of whether you use any of the other ways that this ability allows him to increase the bonus granted. This means that when going against a DC 10 skill check the Phileotheysia provides a +4 bonus, a successful DC 13 check yields a +5 bonus, and a successful DC 16 skill check grants a +6 bonus to the person being aided.
You may take 20 on any combination of 3 aid-another checks per day, instead of merely once per day, mixing freely between the combat action and the skill-use option. This still does not increase the amount of time required.
Sequels: Expert Distraction (Excellency),
Distract the Implacable Hunter (Excellency)
Humble Performer of Many Simple Tasks [Skillful Protector]x2*
*As a benefit of this Excellency, if you have maximum ranks in all skills gained via mythoi the [Skillful Protector] tag, you may spend any excess skill points without regard to the usual restriction on skill points from that tag.
Prerequisites:- All your skill ranks must fall within the reduced maxima that this excellency imposes.
- May not be combined with the
Dabbler trait.
Select two skills that can be used untrained. You add these to the Phileotheysia list of class skills. Alternatively you may gain Jack of All Trades (Complete Adventurer p.110) as a bonus feat.
Regardless of which you choose you also only require 3 ranks (PF 2, if PF even has synergy?) in a skill to gain a synergy bonus from it, rather than 5, provided you have at least 1 rank (PF: still 1) in the skill that the synergy bonus is granted TO.
Drawback
Your skill point maximum for class skills
other than heal is 2+(3/4 level). Your skill point maximum for cross-class skills (again, other than heal) is (level+4)/3. This applies to all sources of skill points, not just Phileotheysia class levels.
In Pathfinder your skill bonus for class skills drops to +1 for things that are only class skills because of the Phileotheysia class skill list (including any additions you have to that list), for other classes the bonus is +2. Neither of these reductions applies to the heal skill.Sequels: ()
Humble Provider Brings Home Bread, Strong Father Chases Wolf from Door[Skillful Protector]
Prerequisites: 4 ranks (PF 1) in Craft, Profession, OR Survival.
When you are working for the benefit of those you care about, every labor is a labor of love.You add Appraise to the Phileotheysia skill list.
You may take 20 on all checks, regardless of which skill is being used, to analyze any given location for its suitability for long-term habitation without increasing the time required.
If Survival is a Phileotheysia class skill for you* then you gain the benefits in the following paragraph:
You may use your charisma modifier in place of your wisdom modifier for Survival, and may take 10 on Survival rolls to do any of the following: get along in the wild(foraging for food and water), gain/grant bonuses to saves against severe weather, keep from getting lost or avoid natural hazards, and predict the weather. You are also are treated as having the Track feat for the purposes of following game animals, tracking your allies, and/or following any creature that has attacked one of your allies within a number of days equal to your Phileotheysia level or less and may take 10 on all such checks.
*Naturally this includes if it later becomes such.
In order to gain any of the other benefits of this mythos you must forgo all bonuses from masterwork tools, competences bonuses, and aid-another bonuses in excess of one half your Phileotheysia level (minimum +2) on a given check. Decide this in each case before rolling the check(s) including any aid-another rolls.
You may substitute your charisma modifier for the usual ability score modifier on Appraise, Craft, and Profession.
You may take 10 on craft and profession checks to make items with a DC low enough that a roll of 6 would not fail. If the DC is low enough that even a natural 1 would not fail, then you may take 20 on that check without increasing the materials or time required (and thus usually sharply
decreasing the time required). Both of these can apply to checks to earn money, provided items or services with a low enough DC are reasonably marketable in your current area.
Regardless of DC, if you have at least 4 ranks (PF 1) in Profession[Farmer] you may take 20 on any checks with that skill related to crops you have been regularly involved in the tending of since they were planted (or at least six full months for fruit trees and such that are unlikely to grow to give a decent crop in a single year). You may also take 20 on that skill as applied to killing-for-resource applications (meat, leather, etc) of animals you have raised from birth, and to any egg, milk, wool etc from animals you have tended to for at least six months that one generally
doesn’t kill to get the specific resource in question. Neither of the applications in this paragraph increase the time or materials required.
Sequels: ()
’I Must Survive To Be Reunited With My Cherished Ones’ Resolution (Some people call this
Mother Bear Returns To Her Cubs Technique)
Prerequisite: -
Whenever you have neither line of effect nor line of sight to any ally capable of taking actions and no reasonable method you (meaning the character) would know to reestablish both of these within two rounds your BAB for Phileotheysia levels increases to Full, you add your charisma bonus (if any) to your attack rolls, and all of your attacks count as magical. In circumstances where line of sight and/or line of effect, or the status of allies is uncertain from the player’s perspective the GM should resolve your attacks in secret so this excellency does not reveal information too easily.
When and if your Phileotheysia level exceeds 10, select an alignment you have. When this Excellency activates, your attacks also gain that alignment. Alternatively you may select
Ghost Touch. This choice is made at level-up and may not be altered, unless your alignment changes to make your previous choice no longer valid. In such a case you make a second selection that only comes into play whenever you do not qualify for your previous one. Similarly, if your second choice becomes invalid, your attacks count as
Ghost Touch until one of your previous selections becomes valid again.
When and if your Phileotheysia level exceeds 15 your attacks count as being made with an adamantine weapon whenever this Excellency is active.
Similarly at level 20 your attacks gain another alignment trait,
Ghost Touch, or, if you alignment is true neutral then your attacks all gain +10 to damage. The previous rules about choices being rendered invalid via alignment change apply here as well, however the damage bonus may not be selected if there is any other valid choice.
Sequels: One of several options for
Gift of Martial Skill (Exceptional Mythos)
Improved Swift to ProtectPrerequisites: -
Before initiative is rolled you may declare you are using this ability. If you do so, you gain a bonus to your initiative equal to your Phileotheysia level, but during your first turn in that combat you may only take movement actions(including casting spells that move you, activating magic items to teleport, etc.), draw one or more weapons, and/or use the abilities of this class (including Defensive Strikes, for instance if a held action provokes one) or Phileotheysia mythos and excellencies OTHER than GET OFF OF THEM!!!
Sequels: -
Industrious Scrap-Recovering Assistant to the MastersPrerequisite: Filth-Removing Assistant to the Masters (Excellency)
Your crafting pool gains from
Filth-Removing Assistant to the Masters are doubled, and you may use the associated
Retain Essence class feature on all non-artifacts.
Sequels: -
Inevitability-Denying Treatment TechniquePrerequisite: Heal 10 Ranks (7 PF)
Old age is simply one more disease. It can be prevented. It can be cured.You may spend one hour treating someone (including yourself). The GM should secretly roll a DC 25 heal check, you may not take 10 or 20 on this check. If it is successful, then for the next week the person ceases to age in all harmful ways*. You may perform this as often as you like but prior successes or failures within the past week for any given moment in time always override newer one. Thus if you failed a check, then succeeded three days later, then for the next four days the person would continue to age, then cease aging for the next three days.
*For instance, this does not delay gaining the bonuses to mental ability scores that most races get for aging, nor even a true dragon gaining the myriad benefits of their age categories.
If the check succeeds versus DC 35 then for that week the person instead ages in reverse in all beneficial respects to a minimum of their physical peek. This never decreases statistics (nor delays the gaining of improved statistics, such as the mental ability score bonuses for most creature's aging, or the many and varied bonuses for true dragons) or causes a loss of XPs, but can restore losses that were due to aging.
Sequels: -
Leaping Goat Slows Not the Flock, Swift Minnow Remains with School [Skillful Protector]
Prerequisite: -
A protector who can not go where-ever those he protects goes is no protector at all! You have learned to keep up, and even take the lead in situations where having someone else go first can reduce the danger.You add Balance, Climb, Jump, and Swim to the Phileotheysia skill list. You gain Acrobatic, Agile, and Athletic as bonus feats. ((Give Woodland Stride here too? At a higher level, Freedom of Movement for charisma mod. rounds per day?))
Sequel (Has alternative): Wherever You Go I shall Not Fail to Follow (Exceptional Mythos)
Let's Get You Out of Here!Prerequisites: -
You gain the Fling Ally feat (Races of Stone p. 139-140). This does not grant any of the benefits of that feat’s prerequisites for any purpose other than throwing allies. When making such throws you are considered to have the Point Blank Shot, Precise Shot, Improved Precise Shot, and Far Shot feats and your Phileotheysia levels provide BAB as if it was a full-bab class.
If the GM rules that you are throwing your ally away from danger then all ranges (range increments, maximum ranges in feet/meters, etc.) of this feat are tripled, the size (but not ability to lift) requirement is waived, and it requires only a single standard action to both pick up and throw an ally.
Sequel (One of several choices you must have two of) : A Body Slightly More In Keeping With The Size Of My Heart (Fantastic Mythos)
OPTIONAL, but enhances: Substitutive Rescue (Exceptional Mythos) ,
Mother-Wolf Hears Her Cub’s Cry, Mother-Hen Gathers Her Chicks (Exceptional Mythos)
Life and Soul Devaluing CouragePrerequisite: -
You value nothing about yourself except as they may serve others, so why should the possibility of these things being damaged or lost alarm you when fretting only slows your actions on behalf of others?You are immune to fear (magical or otherwise) for yourself. Fear for those you care about functions against you normally. Note that spells that do not specify (or explicitly allow the caster to specify) the rationalization for the fear that they create never qualify as causing fear for another person. This ability tends to make torturing you pointless, as, unless you make a conscious and reasoned decision to do otherwise, you will not even give the torturer the satisfaction of crying out.
Sequels (some may be one of multiple options): Unyielding Strength of Wisdom (Excellency)
Mastery of Blessings[Skillful Protector]
Prerequisites: Spellcraft 4 ranks (You can purchase this Excellency in the MIDDLE of assigning your skill points for a level even if buying it with mythos points (and thus probably XPs from the pool generated by a level loss for returning to life after dying "in the line of duty").)
You add Use Magic Device to the Phileotheysia skill list.
However this ONLY allows any Phileotheysia skill points spent on that skill to count towards activating divine (clerical?) magic items, and only when this will result in targeting, and the only targets will be your allies (not you, not enemies,
allies). It does not allow any other use of Use Magic Device to benefit from such ranks (including being allowed to attempt the roll in the first place), however other Phileotheysia mythos may allow such ranks to apply to other rolls as well.
Sequels: ()
Merciful Sheepdog Shares a Squirrel with Wolf Technique[Skillful Protector]
Prerequisite: Sheepdog in Wolf’s Clothing MasteryYou know which way the wind is blowing in social matters, and if you choose, may warn enemies off for their own protection, for often an enemy is simply a friend in the greatest need of help. You add Decipher Script, Gather Information, Intimidate, Knowledge[Local], and Knowledge[Nobility and Royalty] to the Phileotheysia class skill list. Your deep care for (some of) those around you and the resulting social focus of your personality allows you to absorb information about those around you like a sponge: you may substitute your charisma bonus for your intelligence bonus when making checks with any skill mentioned in the description of this excellency.
In addition, each skill point from Phileotheysia CAN* gain you 1 skill rank rather than ½ when spent on any of the following knowledge skills: Arcana*, Dungeoneering*, Geography, History, Nature, and The Planes*. They still do not count as class skills for purposes of skill rank maxima. You may freely choose which option to take when using an individual skill point to increase ranks.
*Your ability to apply your knowledge of the specific skills marked with an asterisk is prone to being limited by your social focus. Ranks in these skills that have been,
due to the effects of this excellency, purchased at the above discount (in other words at the rate for class skills) do not count for rolls except for purposes of knowledge about intelligent (Int 3+) creatures. This includes determining if you count as trained in the skill. The GM should use his judgement on a case by case basis in deciding when ranks bought at a discount in the marked skills qualify towards meeting pre-requisites such as for feats, prestige classes, etc based on which parts of the knowledge skill in question the fluff implies makes that a requirement
. In Pathfinder, you instead do not get the +3 bonus on rolls that don't meet those criteria, although your ranks still count normally. Lastly, you gain a +2 bonus on knowledge[Religion] checks regarding intelligent undead who are capable of communication (usually speech), and may make such checks untrained in such cases regardless of the DC.
Sequels: ()
Mercy or Cruel Mercy?Prerequisites: Any Phileotheysia mythos or excellency capable of sometimes improving BAB from the Phileotheysia to full.
Whether seeking to preserve enemies so they may become friends, capturing law-breakers so that all may see justice performed at a proper trial, or so your foes can be tortured for information or amusement, you may elect to allow those you strike to live.You no longer take any penalty for striking for non-lethal damage with a weapon that usually deals lethal damage. Beyond negating the to-hit penalty, this also means you could, for instance, Sneak Attack for non-lethal damage with a longspear.
Sequels: Vampire-Redeeming Mercy / Even Beyond Death There Is No Escape From My Cruelty (Excellency)
Most Proximate Companion Protecting DedicationPrerequisites:- Skillful Nomad Burdens Not The Tribe Lifestyle OR Mounted Combat feat.
- Ride 4 ranks (1 PF)
If Ride was not previously a Phileotheysia class skill it becomes one.
You gain Animal Affinity and Skill Focus[Ride] as bonus feats.
You can and must now roll Ride once against each attack on your mount, rather than only once per round. Do this before you discover if the attack would otherwise hit your mount.
You may take 10 on all ride checks regardless of stress or distractions.
If you meditate for at least 1 minute while you and your mount perform no other actions, you may take 20 on a single ride check made on the round you end your meditation.
Sequels: Faithful Steed Bond (Excellency)
Mother-Wolf Hears Her Cub’s Cry, Mother-Hen Gathers Her ChicksSEE EXCEPTIONAL MYTHOI. This was changed into one due to an active feature that would more often be relevant being added to it.
’Mouse Squeaks, But Draws Not The Ire Nor Attention of The Cat’ Conversational MethodologyPrerequisites: A total of at least 5 ranks (PF 2) between Diplomacy and Gather Information.
May not be combined with the
Inoffensive trait.
Gather Information becomes a Phileotheysia class skill for you and you gain Negotiator as a bonus feat. ((Do I need to specify that if you took it normally before this you can retrain it upon taking this Excellency, but if you have it as a static bonus feat, such as from
Sheep-Dog In Wolf's Clothing Mastery you don't gain a "free pick" of a feat?))
When making a diplomacy check you reduce all DCs 10 points for the purposes of if you make the situation worse than (or the same as) it was before. Similarly, upon making a Gather Information check, you are 10 points more likely (applied as a reduction to your DCs or a penalty to the rolls of others as necessary) to avoid being thought of as suspicious, or attracting attention. When using the Aid Another action with Diplomacy or Gather Information, you CAN choose before the basic and any aiding rolls are made (not just your own aid another roll) to bestow this benefit instead of providing a numerical bonus, provided you succeed on your own check.
Nota Bene: Unlike the
Inoffensive trait, this Excellency imposes no penalty.
Sequels: -
Omega-Wolf Keeps the Pace[Sacrifice]
Prerequisites: -
You gain the Endurance and Dash feats. The speed bonus from Dash applies to all of your racial movement speeds, rather than just ground speed.
When you and/or your allies make constitution checks for a forced march, you yourself use the highest die-roll of any ally (including mounts and other animals) who remains within 20’ of you for the entire period the specific roll is for if it is higher than your own. If any such ally rolls lower than your actual roll then they use your actual roll, but you take 1d6 points of subdual damage whenever this causes an ally to succeed on such a roll where they otherwise would have failed. If you are immune to subdual damage you instead take lethal damage. This damage does not cause you to become fatigued, although if you failed your own check you would still become fatigued as usual (but see below).
Example: You and four allies have all been forced marching for an hour. You roll an 11, and your allies roll a 5, an 8, a 12 and a 15, then you would treat your roll to avoid subdual damage as if it were a 15 and your allies who rolled a 5 and an 8 are both treated as having rolled an 11. If the the character who got a 5 has a total modifier to their check such that they can make it, but only with your help, and the person who rolled an 8 would have made it even without your aid, then you would take 1d6 non-lethal damage (unless you are immune to subdual damage in which case it is lethal damage).
Whenever you take subdual damage from a forced march that would fatigue you, you may instead take 1d6 lethal damage (in addition to the nonlethal damage for failing the check) to prevent the fatigue. The restrictions of the [Sacrifice] tag do not apply to such subdual damage, although they do to the lethal damage.
You also gain the Woodland Stride feature of the druid (copied with a few edits for clarity below):
You may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect you.
Sequel: Take Me Instead (MANY options) (Fantastic Mythos) ,
Wherever You Go I shall Not Fail to Follow (Has Alternative) (Exceptional Mythos)