Author Topic: Too dumb to live  (Read 5091 times)

Online bhu

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Too dumb to live
« on: February 11, 2013, 03:05:04 AM »
Is there a way to give a 7th level pc the Mindless ability, or something similar to Mind Blank?

Offline zook1shoe

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Re: Too dumb to live
« Reply #1 on: February 11, 2013, 03:15:30 AM »
The hairy spider is a +0 la mindless vermin
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Offline Jackinthegreen

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Re: Too dumb to live
« Reply #2 on: February 11, 2013, 03:16:05 AM »
Hairy Spider not acceptable, I assume?

Offline Maat Mons

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Re: Too dumb to live
« Reply #3 on: February 11, 2013, 03:58:57 AM »
Undead are immune to mind-affecting effects, so necropolitan could work.  The deformity (madness) feat (Elder Evils) also gives immunity to mind-affecting effects, though it costs you two feats and a -4 penalty to wisdom. 

Online bhu

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Re: Too dumb to live
« Reply #4 on: February 11, 2013, 11:27:10 AM »
Hairy Spider not acceptable, I assume?

I'm looking to make a superhero whose schtick is he's so dumb his cohort sidekick is the brains of the outfit.  He just pounds stuff.  A literal brick.  Virtually unreachable even via mental powers.

Offline zook1shoe

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Re: Too dumb to live
« Reply #5 on: February 11, 2013, 12:10:41 PM »
Lol I was going to suggest keeping the hairy spider, but then use polymorph. But that only gets you up to Diminutive :P

Symbiotic hairy spider + something else?

The spider could look like a mask or chest piece
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Offline Rebel7284

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Re: Too dumb to live
« Reply #6 on: February 11, 2013, 12:15:53 PM »
There is always using Third Eye Conceal on someone with 3 Int.

For example, start with 8 Int.
-4 Feral
-2 Mineral Warrior

You may also be interested in the Voidmind template:
http://www.realmshelps.net/monsters/templates/voidmind.shtml

Offline Ithamar

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Re: Too dumb to live
« Reply #7 on: February 11, 2013, 12:25:43 PM »
Make them Dustform.

Offline awaken_D_M_golem

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Re: Too dumb to live
« Reply #8 on: February 11, 2013, 07:30:22 PM »
Symbiotic template sounds like it's made for this.
But with a minor re-fluff.

Toxoplasma gondii ... would be a RL kitty in charge.
Toxoplasma Ghandi ... VoP fits too.  Too dumb to remember the gear = problem solved.
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Offline Zionpopsickle

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Re: Too dumb to live
« Reply #9 on: February 17, 2013, 12:21:29 PM »
Hairy Spider not acceptable, I assume?

I'm looking to make a superhero whose schtick is he's so dumb his cohort sidekick is the brains of the outfit.  He just pounds stuff.  A literal brick.  Virtually unreachable even via mental powers.

So basically the original incarnation of Stars and Stripes?  The main guy was a brick and the one who looked like the boy sidekick was the brains. 

Offline awaken_D_M_golem

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Re: Too dumb to live
« Reply #10 on: February 17, 2013, 02:51:05 PM »
(hazy) Isn't there a rule that if your Intelligence
is less than 3, it gets bumped back up to 3 ??

So stack the snot out of Int reducer templates.
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Re: Too dumb to live
« Reply #11 on: February 17, 2013, 05:42:49 PM »
Anyone know which templates reduce int?

Offline Jackinthegreen

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Re: Too dumb to live
« Reply #12 on: February 17, 2013, 05:45:24 PM »
Mineral Warrior, Wild (Dragon 306 racial "template"), Feral...  Those are a few off the top of my head.

Offline Maat Mons

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Re: Too dumb to live
« Reply #13 on: February 17, 2013, 10:46:50 PM »
Anyone know which templates reduce int?

You don't need templates to achieve maximum idiocy. 

Bakemono (Oriental Adventures, p146) were given LA +0 in the 3.5 update (Dragon 318, p44).  The update also changes the entry from humanoid 1 to warrior 1.  They seem to have applied an ability array, but they don't note what the abilities were before racial adjustments. 

You could assume the old adjustments still apply: +4 str, +2 con, -8 int, -4 cha.  In that case the original ability scores were str 11, dex 11, con 12, int 10, wis 9, cha 8.  That doesn't quite match the non-elite array; one of those 11s should be a 13. 

Alternately, you could assume they applied the non-elite array in the same way as all the other warrior 1s in monster manuals: str 13, dex 11, con 12, int 10, wis 9, cha 8.  In that case, the new ability adjustments are +2 str, +2 con, -8 int, -4 cha. 

In either case, you get +6 natural armor, a 30-foot land speed, and small size. 

(hazy) Isn't there a rule that if your Intelligence
is less than 3, it gets bumped back up to 3 ??

There's some stuff on pages 172 and 173 of the Dungeon Master's Guide that gives player characters higher ability scores than normal when combining low rolls and racial penalties.  It's especially pronounced for intelligence. 

Offline awaken_D_M_golem

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Re: Too dumb to live
« Reply #14 on: February 18, 2013, 06:02:32 PM »

... You don't need templates to achieve maximum idiocy. ... 

 :D , see , my kitty avatar happens all the itme.
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Offline PlzBreakMyCampaign

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Re: Too dumb to live
« Reply #15 on: February 18, 2013, 10:52:51 PM »
I made an animal (int = 2) character that I haven't posted yet. Just polymorph into a person if you want.

Offline ariasderros

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Re: Too dumb to live
« Reply #16 on: February 18, 2013, 10:57:05 PM »
I second Deformity (Madness).
It just fits the Tick too well.
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Offline zook1shoe

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Re: Too dumb to live
« Reply #17 on: February 18, 2013, 11:12:09 PM »
The wolf is a +2 LA in the Unapproachable East.
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Online bhu

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Re: Too dumb to live
« Reply #18 on: February 18, 2013, 11:39:16 PM »
Is there a way we can also conspire to make him a humanoid bison   :D