https://en.wikipedia.org/wiki/Penanggalanhttps://www.atlasobscura.com/articles/monster-mythology-penanggalanhttp://www.theparanormalguide.com/blog/penanggalanhttps://medium.com/@madisonplantier1990/delving-into-the-origins-of-the-putrid-penanggalan-be773475bbe7https://bogleech.com/blather-vampires.htmlPenanggalanPenanggalan is an Acquired Template that can be applied to any female Humanoid spellcaster. At night they separate their head and entrails from their body, and fly through the air to devour womens blood, newborn children, fetuses, and their mothers entrails with their long tongue (which in some stories is invisible). How exactly this happens varies from story to story. In one case it is said to be a woman practicing black magic who takes a ritual bath in vinegar up to her neck. Sometimes it's a curse. One story is of a woman being decapitated during a ritual bath in vinegar. It is most commonly said that a woman can undergo a magic ritual for either power or eternal beauty, but she must observe a vegetarian diet for 40 days. If she fails, she becomes a Penanggalan. Some stories say it's a woman who died in childbirth, but the Penanggalan doesn't appear to be Undead. In yet another story, an ugly young woman rejected by her village goes on a rampage, killing all the villages pregnant women. In revenge, the villagers tied her head to a tree, and her legs to a bull. When they coerced the bull to charge, it tore her apart, and she resurrected as a Demon.
During the day they appear as beautiful women employed as midwives (they use the job to hunt for prey). At night their head separates from their neck, trailing their liver, lungs and intestines which twinkle like fireflies in the darkness. Her teeth change to sharp fangs, like those of a Rakshasa, and her eyes will glow red. They are always hungry, and despite their preferences, they'll eat anyone if desperate enough. Once they find prey via their job, they will attempt to snatch newborns through windows, or reach up through the floorboards with their intestines (Malaysian houses are raised off the ground commonly).
Size and Type: Size is unchanged, Type changes to Monstrous Humanoid
Hit Dice: All current and future Hit Dice become d8's, unless they are already higher.
Speed: When undergoing it's Nightly Transformation, the creature gains a Fly speed of 70 (Average) and it's Land speed drops to 10 ft.
Armor Class: The base creature’s natural armor bonus improves by +6.
Attacks: When undergoing it's Nightly Transformation, the base creature gains a Primary Bite attack, and a Primary Engulf attack, of which it can only use one at a time.
Damage: The creatures Bite attacks do 1d4 damage if Small, 1d6 if Medium and 1d8 if Large. The Engulf is a melee touch attack that Grapples the target if successful, and exposes them to Disease.
Special Attacks: Retains all Special Attacks of the base creature, plus gains the following:
Tongue (Ex): The Penanggalan has a long tongue that it uses to feed on sleeping victims while perched on their roof. It can extend 15 feet per round, to a total length of 40 feet. The creature can apparently see through this tongue effectively, as it always seems to know how to get to it's victim. When it attacks it's victim with the tongue (a melee touch attack) the victim gets an Opposed Level Check (1d20 plus 1/2 Hit Dice plus Charisma) to wake up, and another Check each round the Penanggalan feeds from it. If the victim awakes, it withdraws it's tongue at a rate of 15 feet per round. The Penanggalan's tongue is invisible, so if the rest if it is Concealed, the tongue cannot be seen.
Devour Life (Ex): Each round the Penanggalan's tongue successfully attacks, the victim takes 1d4 Constitution Drain, and the Penanggalan gains 5 temporary hit points.
Wasting Disease (Su): The Penanggalan hosts two supernatural diseases. The first is a wasting disease that affects those it attacks with it's tongue: Injury, Fortitude Save DC is 10 +1/2 Penanggalan's HD + her Constitution Modifier, Incubation: 1 day, Damage: 1d4 Str, successful saves do not allow the character to recover. Only magical healing can save the character. The second is a disease contacted by those grappled by the Penanggalan's entrails that causes them to break out in open sores: Contact, Fortitude Save DC is 10 +1/2 Penanggalan's HD + her Constitution Modifier, Incubation: 1 day, Damage: 1d4 Dex, successful saves do not allow the character to recover. Only magical healing can save the character.
Improved Grapple (Ex): The Penanggalan does not provoke an attack of opportunity when it makes a touch attack to start a grapple. It also gain a +4 bonus on all grapple checks, regardless of whether it started the grapple.
Special Qualities: Retains all Special Qualities of the base creature, plus gains the following:
Damage Reduction (Su): The base creature gains DR 10/Slashing and Piercing.
Fast Healing (Ex): The Penanggalan heals 5 points of damage each round so long as it has at least 1 hit point.
Deceptive Appearance (Su): The Penanggalan appears perfectly human(oid) when not transformed, and spells that would normally reveal it's true nature must succeed in an Opposed Caster Level Check to work (the Penanggalan's Cater Level is equal to it's Hit Dice for purposes of this ability). Any creature with Scent will immediately detect the smell of vinegar on her. Those without scent can make a Wisdom Check (1d20 + 1/2 HD plus Wisdom) versus the Penanggalan's Charisma Check (1d20 + 1/2 HD plus Charisma). The smell of vinegar is a dead giveaway that the Penanggalan is a monster.
Nightly Transformation (Ex): As a Full Round Action the Penanggalan splits at the neck, with it's top half becoming a flying monster. To re-insert itself, it must soak it's organs in vinegar for 15 minutes to shrink them.
Amorphous (Ex): The Peanggalan can move through a space as narrow as 1 inch wide without slowing down.
Darkvision 60 ft.
Scent
Vulnerabilities (Ex): Penanggalan recoil from scissors and betel nut cutters. A recoiling Penanggalan must stay at least 5 feet away from a creature holding the items and cannot touch or make melee attacks against the creature holding the item for the rest of the encounter. Holding a Penanggalan at bay takes a standard action.
Reducing a Penanggalan's hit points to 0 or lower incapacitates it but does not kill it. To kill it, you must find it's bottom half after it has undergone it's Nightly Transformation, and fill it with broken glass. The Manananggal will be fatally injured when re-inserting itself. Optionally you may also hide the lower half, and it will still die at sunrise. You may also have the body sanctified and cremated. If you spin the body, the Penanggalan will be facing backwards after re-inserting, giving itself away. There is also oa story of bodies being switched, and the Penanggalan revealing themselves by inserting themselves into the wrong bodies.
Saves: The Penanggalan gain a +2 Profane Bonus to all saving throws.
Abilities: Str +4, Dex +4, Con +4, Int +2, Wis +4, Cha +4.
Skills: Penanggalan have a +8 racial bonus on Bluff, Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks.
Feats: Penanggalan gain Alertness, Combat Reflexes, Dodge, Improved Initiative, and Lightning Reflexes, assuming the base creature meets the prerequisites and doesn’t already have these feats.
Environment: Warm Forest or unchanged.
Organization: Solitary
Challenge Rating: +2
Treasure: Unchanged
Alignment: Usually Chaotic Evil, but can vary
Advancement: By Character Class, usually Wizard
Level Adjustment:+7
Example of creature using template here:
Muriah (Wizard 4/Penanggalan)
Medium Monstrous Humanoid (Small when transformed)
Hit Dice: 4d8+16 (34 hp)
Initiative: +7
Speed: 30 ft. (6 squares)
Speed (transformed): 10 ft. (2 squares), Fly 70 ft. (Good)
Armor Class: 19 (+3 Dex, +6 Natural), touch 13, flat-footed 16
Base Attack/Grapple: +2/+3
Attack: Club +3 melee (1d6+1)
Full Attack: Club +3 melee (1d6+1)
Attack (transformed): Bite +3melee (1d6+1) or Engulf +3 melee touch (grapple plus disease)
Full Attack (transformed): Bite +3melee (1d6+1) or Engulf +3 melee touch (grapple plus disease)
Space/Reach: 5 ft./5 ft.
Special Attacks: Tongue, Devour Life, Wasting Disease, Improved Grapple, Spells
Special Qualities: Snake Familiar, DR 10/Slashing and Piercing, Fast Healing 5, Deceptive Appearance, Nightly Transformation, Amorphous, Darkvision 60 ft., Vulnerabilities
Saves: Fort +7, Ref +8, Will +8
Abilities: Str 12, Dex 17, Con 18, Int 18, Wis 14, Cha 16
Skills: Bluff +11, Concentration +9, Craft (any 2) +8, Decipher Script +8, Intimidate +6, Hide +11, Knowledge (Arcana, History, Local, Nature, Religion) +8, Listen +10, Move Silently +11, Search +12, Sense Motive +10, Spellcraft +8, Spot +10
Feats: Silent Spell, Still Spell, , Alertness (B), Combat Reflexes (B), Dodge (B), Improved Initiative (B), Lightning Reflexes (B), Scribe Scroll (B)
Challenge Rating: 6
Treasure: Standard
Alignment: Chaotic Evil
"Muriah was a wonderful girl, loved by us all. Well, almost all. There were petty, jealous people envious of her success, and that she would be chosen to be the towns new priestess when her mother passed. Her detractors framed her for her mothers murder, which they and committed. We cleared her, but not before she lost everything, her mind included. Once out she went to live with her cousins who were a dark blot on her families reputation. It was said they dabbled in black magic, and she wanted that knowledge to pursue her revenge. I confronted her along one night last week. She said the rumors were true, and she intended to repay her bullies in kind by destroying their lives. I asked of her who would be our priestess then? Who would carry our prayers to the Gods now? Would the Gods not abandon her for the sins she was about to commit?"
"Her reply was: May the Gods give you blood to drink. That was enough for me. I'm leaving tomorrow, and I'm not coming back. I suggest you do the same."