Author Topic: A Planeswalker's Bestiary: MtG Creatures for D&D  (Read 15378 times)

Offline Bauglir

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Re: A Planeswalker's Bestiary: MtG Creatures for D&D
« Reply #40 on: February 28, 2013, 08:50:53 PM »
Gonna have to be Greater Planar Ally, and a DM that will let the Augmented subtype help you out :P

I didn't think of that at all, though, and I probably should've. It's supposed to be an amazing buddy, but I'm not balancing around it becoming one you can summon up on a whim.

Offline brujon

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Re: A Planeswalker's Bestiary: MtG Creatures for D&D
« Reply #41 on: February 28, 2013, 09:00:09 PM »
It gets worse.

If you summon it with Gate, you can call him along with his heavy hitter buddies, such as Solar's and whatnot. Platinum Angel acts as a "buffer", while the heavy hitters do all the dirty work.

In fact, he ups the CR of any encounter he's in by much more than what he represents alone, because the others can basically act with impunity, because he'll soak up everything, and regen is going to put him back up in shape.

I don't believe he's unbalanced per se, but he can certainly be used for much more than what he seems worth at face value.

A worthy addition to Team Angel.
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Offline Bauglir

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Re: A Planeswalker's Bestiary: MtG Creatures for D&D
« Reply #42 on: February 28, 2013, 09:05:44 PM »
Hmm... I think I am going to add a note about CR calculations, but I'm not going to worry about Gate because Gate is stupid. "Kill the angel" is absolutely the first piece of useful information a DM should give, also, so they can attack the enemies' weak point for massive damage before wasting their efforts on the warded allies.
« Last Edit: February 28, 2013, 09:22:53 PM by Bauglir »

Offline brujon

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Re: A Planeswalker's Bestiary: MtG Creatures for D&D
« Reply #43 on: February 28, 2013, 09:34:56 PM »
Hmm... I think I am going to add a note about CR calculations, but I'm not going to worry about Gate because Gate is stupid. "Kill the angel" is absolutely the first piece of useful information a DM should give, also, so they can attack the enemies' weak point for massive damage before wasting their efforts on the warded allies.

Now imagine Slivers + Platinum Angel on the field... Impossible to ignore the slivers, Angel protects the individually weaker Slivers... Goddamn, this would be a fun encounter.

But, yeah, really great ability, not as overpowered as it could've been translated as. I think a fun way of translating that would be an "Aura of No Death" of sorts. As in, craetures literally CANNOT die in the area, but instead keep fighting even when in negative HP's. Trick is, the effect ends when the angel dies/leaves, so you still gotta keep track of how you're doing.

A bit more powerful. Might be doable if the Angel is pushed to CR 21 or something.
"All the pride and pleasure of the world, mirrored in the dull consciousness of a fool, are poor indeed compared with the imagination of Cervantes writing his Don Quixote in a miserable prison" - Schopenhauer, Aphorisms: The Wisdom of Life

Offline Garryl

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Re: A Planeswalker's Bestiary: MtG Creatures for D&D
« Reply #44 on: February 28, 2013, 09:59:32 PM »
Two Platinum Angels together will be nasty.

Offline littha

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Re: A Planeswalker's Bestiary: MtG Creatures for D&D
« Reply #45 on: February 28, 2013, 10:05:55 PM »
But, yeah, really great ability, not as overpowered as it could've been translated as. I think a fun way of translating that would be an "Aura of No Death" of sorts. As in, craetures literally CANNOT die in the area, but instead keep fighting even when in negative HP's. Trick is, the effect ends when the angel dies/leaves, so you still gotta keep track of how you're doing.

That is what I imagined as well, something like:
Secret of Immortality (Su): Allies within 60' of the Platinum angel do not die when reduced below -9 hp and are immune to [Death] effects. The platinum angel itself does not benefit from this ability.

That said, I really like the way  it actually turned out.

Offline xaotiq1

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Re: A Planeswalker's Bestiary: MtG Creatures for D&D
« Reply #46 on: February 28, 2013, 10:23:43 PM »
Thundermare.

Gemini Engine.

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Offline Bauglir

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Re: A Planeswalker's Bestiary: MtG Creatures for D&D
« Reply #47 on: February 28, 2013, 11:28:55 PM »
Two Platinum Angels together will be nasty.
And that is why they would be EL 19, despite having only 14 hit dice and offensive capabilities to match. They'd be bloody difficult to kill, even then, to the point where bypassing them is probably easier. Other than that, your best bet is to spam save or dies at one till the other dies.

Come to think of it, as written (and as originally intended) 3 platinum angels at once actually makes things easier than 2, since each one is effectively smacked twice by any multi-target effects (once for each other angel), and it only gets better from there. Kind of bizarre. Not sure if I need to specify that, or change it. If I do, I might make it a more straightforward death is impossible aura, but that seemed kind of bland. Definitely easier to work with, though.

Offline Garryl

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Re: A Planeswalker's Bestiary: MtG Creatures for D&D
« Reply #48 on: March 01, 2013, 01:33:06 AM »
Shouldn't its BAB be 3/4 instead of full? It is a construct, not an outsider.

3 angels aren't weaker than 3. Damage won't be multiplied, since they only transfer attacks if they choose to do so.

Actually, with the current wording, two platinum angels are immune to damage. Whenever the first takes damage, the other redirects it and takes half. Since the second one is taking damage (from redirection), the first redirects it, taking half of that. Repeat ad infinitum. Similarly, saving throws and non-damaging effects can be bounced back and forth, but there's no benefit to doing so other than triggering regeneration, divine grace, and the sacred sanctuary immunities (only one saving throw actually gets made in the end, and other effects are still applied in full).

Regeneration converts damage to nonlethal, but I don't see anywhere how much nonlethal damage is healed each round.

Offline Bauglir

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Re: A Planeswalker's Bestiary: MtG Creatures for D&D
« Reply #49 on: March 01, 2013, 01:46:31 AM »
As an Augmented Outsider, it retains full BAB, d8 hit die, and all good saves.

Regarding your other points, I'm dumb. Let me fix that.

EDIT: Regeneration 7, a number that is both significant and a prime factor of its maximum hit points (I can't believe that happened), and in line with the Regeneration of similarly CR'd creatures that possess it. I've implemented a blanket ban on effect-bouncing, which should be helpful.
« Last Edit: March 01, 2013, 02:02:19 AM by Bauglir »

Offline Bauglir

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Re: A Planeswalker's Bestiary: MtG Creatures for D&D
« Reply #50 on: March 04, 2013, 12:04:56 AM »
SPAWNWRITHE
Size/Type:
Large Magical Beast
Hit Dice:
5d10+25 (52 hp)
Initiative:
+5
Speed:
15 ft. (3 squares)
Armor Class:
17 (+1 Dex, +7 natural, -1 size), touch 10, flat-footed 16
Base Attack/Grapple:
+5/+12
Attack:
Bite +8 (1d4+3)
Full Attack:
2 Bites +8 (1d4+3)
Space/Reach:
10 ft./5 ft.*
Special Attacks:
Blood drain, damage reduction 5/slashing, entangle, vicious lunge
Special Qualities:
Plant traits, split
Saves:
Fort +8, Ref +5, Will +2
Abilities:
Str 16, Dex 12, Con 19, Int 3, Wis 13, Cha 10
Skills:
Perception +5, Stealth +11
Feats:
Improved Initiative, Improved Toughness
Environment:
Any forest
Organization:
Solitary or cluster (1 plus 2-8 writhespawn)
Challenge Rating:
4
Treasure:
Half standard
Alignment:
Always neutral
Advancement:
6-8 HD (Large), 9-14 HD (Huge), 15-20 HD (Gargantuan), 21-30 HD (Colossal)
Level Adjustment:
--
*See the vicious lunge ability.

A spawnwrithe is a vicious creature, a writhing tangle that is as much toxic vine as deadly viper. These monsters lurk in forests, hiding inside hollow logs, waiting for victims to pass close enough for them to latch on and bleed them dry. They reproduce by a form of budding, splitting off smaller but no less violent colonies when they have gorged sufficiently. These writhespawn are, while marginally less dangerous, fully capable of participating in combat, and can even split themselves if they feed sufficiently. They grow to maturity over the course of several months. The groves these creatures inhabit are often littered with the corpses of those they've slain, their gear and treasure lying out for the taking.

An advanced spawnwrithe grows even more deadly. Whenever it increases a size category, increase the die size of the Constitution damage dealt by its blood drain, and increase the temporary hit points required for it to split by 10. For each size category gained, it gains 2 primary bite attacks. A Huge spawnwrithe's writhespawn are each essentially equivalent to an ordinary spawnwrithe. Similarly, a Gargantuan spawnwrithe's writhespawn have 9 Hit Dice, and a Colossal spawnwrithe's have 15. However, writhespawn never split off smaller versions of themselves. Whenever they accumulate sufficient temporary hit points to split, they simply produce another writhespawn of the same kind their parent created, with the same number of hit points as the writhespawn in question required in order to split.

Combat

(click to show/hide)



WRITHESPAWN
Size/Type:
Medium Magical Beast
Hit Dice:
3d10+6 (21 hp)
Initiative:
+5
Speed:
10 ft. (2 squares)
Armor Class:
16 (+1 Dex, +5 natural), touch 11, flat-footed 15
Base Attack/Grapple:
+3/+4
Attack:
Bite +4 (1d3+1)
Full Attack:
2 Bites +8 (1d3+1)
Space/Reach:
5 ft./5 ft.*
Special Attacks:
Blood drain, damage reduction 5/slashing, entangle, vicious lunge
Special Qualities:
Plant traits, split
Saves:
Fort +5, Ref +4, Will +2
Abilities:
Str 12, Dex 12, Con 14, Int 3, Wis 13, Cha 10
Skills:
Perception +4, Stealth +15
Feats:
Improved Initiative, Improved Toughness
Environment:
Any forest
Organization:
Solitary or cluster (2-8 plus spawnwrithe)
Challenge Rating:
2
Treasure:
Half standard
Alignment:
Always neutral
Advancement:
To Spawnwrithe
Level Adjustment:
--
*See the vicious lunge ability.

Combat

(click to show/hide)
« Last Edit: March 04, 2013, 12:47:43 PM by Bauglir »

Offline Bauglir

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Re: A Planeswalker's Bestiary: MtG Creatures for D&D
« Reply #51 on: March 04, 2013, 12:05:45 AM »
What do you think? Too complex? MtG lends itself much more easily to this sort of thing than does D&D. Do the grapple checks make it too much of a Giant Crab?

Not sure on the type. When I originally put it on the list, I thought it would be a straight-up plant, which is why it was prioritized as one. Closer examination of the art revealed snake components, so I felt like this was the better way to go, even though it's not really something I'd planned to do so soon.
« Last Edit: March 04, 2013, 12:48:17 PM by Bauglir »