Incarnum Necromancy, being based on essentia capacity, will allow for relatively high-level summons at low levels. Capacity at Incarnate 3 (when you can first get the feat, assuming you aren't pulling shenanigans to get a bonus feat at 2nd level) is 3 (1 normal, +1 Incarnate 3, +1 Expanded Soulmeld Capacity). It increases to 4 at level 6, but then it doesn't rise to 5 until level 10-11 (depending on when you can spare 25k gp for an Incarnum Focus). Increases beyond that are irrelevant, as Summon Undead only goes up to level 5 for some reason (but in case I'm wrong or you're playing with homebrewed versions of higher end spells, capacity gets +1 at 12th and 18th normally, +1 for Incarnate 15). You can get even higher capacity a few times per day by dipping Cleric 1 for Channel Essentia after taking your 3rd Incarnate level.
Any reason Incarnum Necromancy a) specifies arcane or divine and b) isn't just an SLA or SU or soulmeld effect instead of being a full-blown spell? Being a spell opens up shenanigans and early entry things, not to mention other questions like the save DC, ability to use spell trigger and spell completion items, and other spellcasting-related things I cant think of right now.
Rise Through the Earth is good. I'm surprised there isn't anything like that already.