Author Topic: Chitine  (Read 3904 times)

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13401
    • View Profile
Chitine
« on: June 22, 2016, 01:39:07 PM »
Chitine


HD: d8

Level BAB Fort Ref Will Special
1 +1 +0 +2 +2 Chitine Body, Hooked Hands, Sunlight Sensitivity, Webbing, +2 Dex


Skills Points at Each Level: (2 + Int Modifier)
Class Skills: The Chitine's class skills (and the key ability for each skill) are: Balance (Dex), Climb (Str), Craft (Int), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Spot (Wis).

Proficiencies: The Chitine gains proficiency with: all Simple and Martial Weapons, Light armor, and Shields (but not Tower Shields).

Chitine Class Features:

Chitine Body (Ex): Chitine lose all other racial bonuses and become Monstrous Humanoids gaining all racial traits of that type (primarily Darkvision 60 feet).  They are Small sized with a base speed of 30 feet and a climb speed of 20 feet.  In addition, chitine have four arms that are all capable of fine manipulation although the chitine can only wield three weapons at a time.

Hooked Palms (Ex):  Chitine have small hooks in their palms that grant them a +4 on rolls to resist being disarmed. In addition, chitine gain a +4 bonus to all grapple checks.

Sunlight Sensitivity (Ex): In sunlight of bright magical light (such as the daylight spell) chitine suffer the dazzled condition.

Webbing (Ex): Once per HD per day the chitine can create produce webbing to create items with.  This process takes one hour and the chitine can create any one of the following items: any light armor not normally made of metal, Dagger, Punching Dagger, Spiked Gauntlet, Dart, or a Javelin.  These items are all of normal non-masterwork quality and  disintegrate after 24 hours unless an hour is spent coating them with an oil secreted by a chitine's skin.  It takes one hour to coat all weapons and armor created by this ability.

In addition, the chitine can use webbing in trap creation.  If a use of Webbing is expended while crafting a trap using the Craft (Trapmaking) skill then crafting time is calculated per day, not per week (a use must be expended each day, otherwise revert entirely to the normal crafting rules).  In addition, calculate the amount crated per day in gold pieces, not silver pieces, and no money is spent on raw materials.

However, when crafting traps this way the following restrictions apply: only mechanical traps can be created and they cannot involve poison, mold, or weapons that cannot be created with the Webbing ability (daggers can be turned into spikes).  In addition, traps cannot be created that are integrated into an existing structure with the exception of pit traps.  Lastly, webbing can only be integrated into a trap with a CR of 1/2 HD (minimum 1).  Due to their complexity, traps created with webbing have to be maintained separately, each trap takes a separate hour to keep from disintegrating.

Ability Increase (Ex): Chitine gain a +2 to Dexterity.

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13401
    • View Profile
Re: Chitine
« Reply #1 on: June 22, 2016, 01:40:05 PM »
Chitine are a CR 1 creature from Monsters of Faerun.  It was on the request list so I figured that I'd whip one up.

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Chitine
« Reply #2 on: June 23, 2016, 04:10:22 AM »
Initial critiques:
-The original entry says they can just fight with 3 weapons at a time (and indeed it's what shows in their stat block), so I would add that limitation in particular because 4 functional arms right at first level is pretty powerful. Besides they can always use the 4th arm for a shield.
-One thing mentioned is that they can produce web to make traps, light armor and spikes (daggers? Javelins?). I think it would be a nice touch to add something like that, like the chitine can produce X pounds of simple weapons/studded leather equivalent armor per day, maybe even make some simple traps for free, with the caveat that stuff crafted with this breaks down after 24 hours as the web dries up and becomes brittle.

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13401
    • View Profile
Re: Chitine
« Reply #3 on: June 23, 2016, 10:58:27 AM »
Weapon limit and Webbing ability have been added.

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Chitine
« Reply #4 on: June 26, 2016, 03:58:08 AM »
Great, added to the index!

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13401
    • View Profile
Re: Chitine
« Reply #5 on: June 26, 2016, 01:49:58 PM »
Nice!  I edited in some typo fixes and cleared up the language in webbing about the differences between maintaining weapons/armor and traps.

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13401
    • View Profile
Re: Chitine
« Reply #6 on: July 01, 2016, 01:41:03 PM »
Added spot to the class list, it has listen so no reason not to get spot too.