Hi everyone!
I want to make a new character for a game that I'm playing with some friends, here are some of the characteristics of the game:
- We're playing in Forgotten Realms.
- Almost all the books are allowed, we consult the DM to agree on how to play certain rules.
- We will play epic levels, our characters are lvl 19 right now.
My friends have a lot more experience than me making characters, and they optimize their builds whenever they can; I would like to do the same to a certain extent, but I would like to do a character that can do unique amazing things.
My character is going to be lvl 19 and he is a human, he has to be of good alignment to be able to use some awesome Book of Exalted Deeds spells.
I thought about making a character that specializes in channeling magic through his sword as his battle style (I don't want to play a full Duskblade because I would like to use a wide variety of spells); after some time looking at the books and asking some questions, I found what I consider the three best class features that let you channel spells through a weapon:
- The Duskblade's Arcane Channeling (3rd level):From Player's Handbook II, this ability can let you cast and channel touch spells through your weapon; you can hold the charge of a spell (I actually asked for this particular issue, you can see it here: http://www.minmaxboards.com/index.php?topic=9363.new#new), so I want to use it to channel spells that let you do touches per caster level; for example, the Storm Touch and the Scalding Touch from Magic of Eberron (I asked my DM and he said that I can choose a few spells from this book), so I can hold the charge of those spells and, on the following turns, do full-attacks dealing the damage of my weapon and the spell on each attack.
- The Ordained Champion's Channel Spell (the revised version): From Complete Champion, this ability can let you channel any spell that has a creature or creatures as targets, using a move action to channel the spell and smash it on the enemy with a successful hit. This can channel a larger number of spells than the Arcane Channeling, so you can channel some ray and area spells, and this ability can be used an indefinite number of times. You can't hold the charge of these spells as the rule specifies that it discharges from the weapon when you hit.
- The Spellsword's Channel Spell: From Complete Warrior, this ability is just amazing! This can let you channel any spell that you can cast into your weapon and, if you hit a target, the target is the only one to be affected by the spell, and that allows you to do some pretty cool stuff like channel a Wall of Fire or a Cloudkill and make the enemy suffer for a good number of rounds (I asked about this too, you can see the thread here: http://www.giantitp.com/forums/showthread.php?t=275977)
I know that there are other ways to channel spells through a weapon, like the Spell Storing weapon enhancement or the Smiting Spell feat from Player's handbook II, but I want to be able to channel spells without altering the spell slot level or having to depend on my weapon's capacity to do so.
I made a couple of builds with this idea in mind, and I managed to make builds that have these ablities with a good variety of spells; some of them have one, others have two and others have all of these channeling abilities. The problem is... I don't know which one to use, that's why I'm making this topic.
I'll show you what I've got, and I would like you to give me your opinions and tell me if these builds can make a good character to play (some of them have exp penaltys from multiclassing, but that's not a problem because one of my friends already has that penalty too, so we could level up at the same speed if I use them).
What I would like to know about these builds is the following:
- If the build is worth playing for you;
- If the build is good, which Tier would it belong to (if you're familiar with the tier system);
- If there is a way to make it better, mantaining his channeling abilities, what would it be?
You don't have to do this for all of the builds; if there is one that is more interesting to you, I will apreciate it if you share your thoughts.
I made some tables to show the level advancement of these builds, showing the special abilities, scores and feats that they get (as well as the feats chosen to meet the requirements for prestige classes) on each level from 1 to 20. If the info is wrong in some place, please tell me so I can fix it.
Here are the builds:
1. Wizard 5/Eldritch Knight 3/Dragonslayer 1/Spellsword 5/Abjurant Champion 5/Eldritch Knight 1
As you can see, this build has only the Spellsword's channeling ability, but it gets +17 BAB and 9th level spells at level 20, meeting the normal standard of a gish build.
2. Duskblade 3/Wizard 3/Spellsword 5/Abjurant Champion 5/Eldritch Knight 4
This build has the Arcane Channeling and the Spellsword's Channel Spell, but he doesn't get 9th level spells at level 20. As the Duskblade, the Wizard and the Spellsword get a lot of knowledge skills, I could make a very good use of the Knowledge Devotion feat from Complete Champion and, thanks to the Wizard, I can make scrolls to have a good number and variety of spells to use.
2.1. Duskblade 3/Sorcerer 4/Spellsword 5/Abjurant Champion 5/Eldritch Knight 3
This build is a variant from the previous one but; with the sorcerer spellcasting, he has more spells per day than the wizard but he cant have the variety of spells that the wizard has and he doesn't get all the knowledges on the sorcerer levels.
3. Duskblade 3/Sorcerer 3/Cleric 1/Ordained Champion1/Abjurant Champion 5/Ordained Champion 2/Spellsword 5 (I call this "The Channeling Master")
I managed to get all of these abilities into one single build. This character doesn't have any need to cast spells from a distance, he can basically fight by channeling spells all the time for all the duration of one encounter. He gets 5th level spells one level later than a Duskblade does.
He gets the 2 extra fighter bonus feats from the Combat feats class feature of the Ordained Champion, sacrificing the granted powers of his two Cleric domains besides the War Domain. He also has a fair number of Smites per day, as he doesn't have enough power to Turn Undead efectively.
Thanks to the Cleric level, he can use arcane and divine spell scrolls.
Also, he doesn't have to raise a lot of ability scores, he would just need 11 Int to cast the Duskblade spells, 12 Wis to cast the cleric spells and he would have to boost Cha, Str and Con to be able to cast the sorcerer spells and fight melee.
At level 20, a Duskblade has an average of 93 HP without any Con modifier; this character gets 92 HP, that's very close.
3.1. Duskblade 3/Wizard 3/Cleric 1/Ordained Champion1/Abjurant Champion 5/Ordained Champion 2/Spellsword 5 (This is my favorite build of these 5 options, but I don't know if it's worth playing to make a good and competitive character)
Similar to the previous build, but with Wizard spells.
He gets 5th level spells at the same level as a Duskblade and gets 6th level spells at level 20.
Thanks to the wizard level, he can boost his Knowledge skills more than the precious build to have a very good use of the Knowledge Devotion feat.
He can make his own scrolls and he can use arcane and divine scrolls.
Thanks to the Martial Arcanist class feature of the Abjurant Champion (from complete mage), all of thede builds can cast spells with a fairly good spellcaster level.
Well, these are my options, if you can't see the images or something like that, tell me and I'll fix it.
What do you think? Are these builds worth playing?
Sorry if I made any spelling errors.
Thanks for your attention!