Author Topic: Question Regarding "Resting"  (Read 6390 times)

Offline nijineko

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Re: Question Regarding "Resting"
« Reply #20 on: April 14, 2013, 10:37:27 AM »
there's always the "psionic version of the reserve feat" ie" two feats that lets you get a few power points every other round (or every round with three feats and a concentration check and no movement) so long as you are conscious and don't spend your last actual power point.
Love to know what those are. Will be having a psionic class next cycle.

from magic of incarnum the azure talent feat and the psycarnum infusion feat. one lets you gain bonus pp equal to 2x the incarnum you invest. normally this only works once per day. but, the other feat allows you to expend your psionic focus to treat any one incarnum receptacle (feat, meld, etc.,) as if it was full for one round. fortunately one of the feats also grants you an incarnum pool to work with.

depending on your character level your incarnum capacity is 1, 2, 3, or 4, so you will receive bonus power points in the amount of 2, 4, 6, or 8. obviously, this will only allow you to manifest powers from 1st to 4th level, maybe with a bit of augmentation.

the third feat i mentioned is the psionic meditation feat for a move action to refocus instead of standard action.

as previously mentioned, this combo only works if you have power points left in your pool, and cog crystals don't work as you can't replenish your pool from them and focus requires actual points in the pool.

Offline PlzBreakMyCampaign

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Re: Question Regarding "Resting"
« Reply #21 on: April 14, 2013, 11:57:59 AM »
So the party is weak because they have too many spellcasters and they need an all-day mundane???

Tell them not to nova so much.

Offline kevin video

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Re: Question Regarding "Resting"
« Reply #22 on: April 14, 2013, 04:42:10 PM »
So the party is weak because they have too many spellcasters and they need an all-day mundane???

Tell them not to nova so much.
They just hit 4th level, and the grind in the adventure's been pretty extensive. Granted, I gave them plenty of opportunity to go back and rest for a day. They chose not to. Also, they took a pounding so the cleric ended up using all of one cure light wand, and had to make a majority of his other spells in cures. So basically, spellcasters that nova and have major glass jaws.
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Offline Sjappo

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Re: Question Regarding "Resting"
« Reply #23 on: April 15, 2013, 09:14:36 AM »
What exactly is the problem?

Telling them the cannot do what they want (adventure 4 hours, sleep 8 hours) will solve nothing. They will go to adventure 4 hours, faffing about 12 hours, sleep 8 hours. That's just the game realy. 15 minute workday.

You can change that, naturally. Interrupt their sleep, give them a time-constraint etc. But these should be used sparingly. Not every mission has a time-limit nor is evey sleep interrupted.

So ask yourself what do you want to fix?

If the 12 hour day rubs you the wrong way just say that it won't work that way any more and they should just faf about some. Gives them time to do some crafting, retraining etc. It has no impact wahtsoever on gameplay since downtime isn't played.

Do you want them to feel the timeconstraint, well good advice is already given by others.

Or just switch to some kind of recharge rules and call it a day. Rule 1: have fun.
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