Woundwort MK III (Vanessa Googanheek piloting)LG Magitech Mecha 13 (WildFalken) / Mobile Worker 1 (Super)
Init +7,
Senses: Listen +25, Spot +25, Darkvision 240 mu, Blindsense 240 mu, plus you know the location the position of everybody piloting a mecha or wearing metal equipment within 120 mu, Spacesense 240 mu, Blindsight 60 mu plus you can see through fogs as well as obstacles not made of metal as long as they're less than 5 feet thick and within 240 mu.
Languages Common
------------------------------------------------
AC 33, touch 18, flat-footed 14, Power 30 (10 base, +7 Dex, +12 Dodge, +5 Natural, -1 Flaw)
HP 150+50 temp
DR 11
Energy 140 (recover 71 per round)
Fort +21,
Ref +19,
Will+24
------------------------------------------------
Speed 70 mu, Fly 95 mu (Good) (14/19 mecha squares)
Melee +27 Divine Blade(x2) 6d6+1d12+19 slashing/piercing (crit 18-20x3, Finesse, Pushing, Twin-Linked)
Ranged +28 Twin Vulkans 10 mu 2d8+1d12+19 piercing (20 ammo, Defensive), +29 Split Missiles H(x2) 40 mu 3d6+1d12+19 piercing (8 ammo, crit 19-20x2 Area[Explosive], Twin-Linked, Concussive), +26 Ochstan Rifle B 70 mu 14d10+1d12+26 Piercing/Bludgeoning (6 ammo, crit x4, Heavy, Rending, Power, Disarming, Hybrid), +25 Ochstan Rifle E (Energy Beam) 90 mu 12d12+1d12+26 slashing (30 energy, crit 19-20x2 Heavy, Rending, Area[Line], Pushing, Hybrid), +26 Double Beam Rifle (x2) 40 mu 4d6+1d12+19 (6 ammo, crit 19-20x3, Power, Concussive, Twin-Linked).
Base Atk +13,
Grp +13
Atk Options Spells, Magitechnique, Smite Foe, Lay on Fists
Combat Gear Magitech Mecha 13/Mobile Worker 1
Gifts Known Fatigued, Dazed, Exhausted, Ensorcelled.
Magitechniques Known Code Raja’s Blessing, Code Raja’s Holyword, Code Ataraxia, Code Raja’s Miracle, Saint’s Fire, Greater Code Raja’s Blessing, Greater Code Raja’s Holy Word,
0th 3 base
-Light x3.
1st 3 base +2 bonus
-Sanctuary
-Divine Favor
-Omen Of Peril
-Burrow
-Scent
2nd 3 base +2 bonus
-Silence
-Lesser Restoration
-Divine Insight
-Burrow
-Lion’s Charge
3rd 3 base +2 bonus
-Mass Conviction
-Invisibility Purge
-Speak with Dead.
-Find the Gap
-Safe Clearing
4th 2 base +2 bonus
-Death Ward
-Spell Immunity
-Recitation.
-Freedom of Movement
5th 0 base +1 bonus
-Righteous Wrath of the Faithful
Spirits Faith, Guard, Foresee, Rally, Scan
-----------------------------------------------
Abilities Str 10, Dex 24, Con 17, Int 16, Wis 26, Cha 8
SQ Code of Conduct (Mercy, Support, Justice), Magitech Mecha, Detect Opponent, Spirited (130 points), Spells, Magitechnique, Smite Foe 5/day, Lay on Fists 6d6 6+Wis mod, Divine Health, Gift, Cherry Blossom Illusion
Feats Improved Unarmed Strike, Weapon Finesse, Defend, Evade, Counter x 3, Aura of Bravery, Divine Circuit (Divine Fists), Aura of Decision
Flaws Vulnerable, Murky-Eyed
Traits Child Soldier,
Neo Skills Linken's CPU (You gain a +4 Insight bonus to four stats of your choice[Str, Dex, Wis, Con]. As a free action you may instantly block any attack against you even if it isn't your turn. Once used you must wait 1d4 turns before being able to use this again);
Forgotten Code(You gain +30 max HP and +6 insight bonus to damage rolls. As an Immediate action you can appear to become larger and become fully immune to spells and powers for 2 rounds. Su and Ex abilities have a 75% chance of failing to affect you for the duration. After this duration ends you must wait 1d4+1 rounds before being able to use this again);
Orchid Code(As a swift action you can mark one target so that they must make a Will save with DC 10+1/2 character level+Cha mod or become unable to use spells/SLAs/powers/maneuvers/activated items/similar for 1 round and for the duration they take +30% damage from spells/SLAs/powers/maneuvers/activated items/similar. Even if they make the Will save, for 1 round they take a -4 penalty to CL/ML/IL/similar and take +10% damage from spells/SLAs/powers/maneuvers/activated items/similar. In addition, you recover an extra 15 energy per round);
Source Code(You gain Truesight);
Traveling Protocol(Your movement speeds gain a +30 feet insight bonus. In addition as a 1 round action you can replicate a teleport effect in yourself towards an ally's position, but you can only bring yourself and whatever inanimate gear you're carrying);
Basher Code (Your physical attacks deal 1d12 insight bonus extra damage and force hit targets to make a Reflex save with DC 10+1/2 HD +Str mod or be dazed for 1 round. Multiple hits on the same target don't stack, they only need to save once if struck multiple times on the same round)
Skills Diplomacy+18, Heal +25, Knowledge(Nature) +17, Knowledge(Religion) +4, Listen +25, Profession (Medic)+25, Spot +25, Sense Motive+25
Possessions Photon Gun, Civilian Clothes (Mestre All-Range Radar)
Motto "Ara ara."All from the Ranger spell list except Jump, Longstrider, Snare, Spike Growth, Wind Wall, Protection from Energy, Water Walk, Darkvision, Foebane, Superior Magic Fang, Snakebite, Wildrunner, Aspect of the Earth Hunter, Mass Surefooted Stride, Cure Serious Wounds
0th level Cleric spells: Light.
1st level Cleric spells: Sanctuary, Divine Favor.
2nd level Cleric spells: Silence, Lesser Restoration, Divine Insight.
3rd level Cleric spells: Mass Conviction, Invisibility Purge, Speak with Dead.
4th level Cleric spells: Death Ward, Spell Immunity, Recitation.
5th level Cleric spells: Righteous Wrath of the Faithful.
Arsenal(25) Divine Blade x2 (10), Double Beam Rifle x2 (8), Purifier Grenade (4), Barrier Breaker Neo(2), Wire Hack (1)
Hardpoints(3) Mestre All-Range Radar, Field Dampener, Tronium Engine
Upgrade Points (3) Battery x 2, Agility