Impulsive DodgeYour uncontrolled teleportation makes you a difficult target to hit.
Prerequisite: Impulsive Jaunt
Benefit: Your Impulsive Jaunt now causes you to teleport 10 feet. In addition, whenever an opponent misses you with an attack, you teleport up to 10 feet in the direction of your choice (not up or down) and gain a stacking +1 dodge bonus to AC. This bonus lasts until the start of your next turn and applies to any attacks made by all opponents. You must have line of sight and line of effect to your destination. If this ability would move you into an occupied space, you do not move.
This is a supernatural ability. You benefit from Impulsive Dodge only while your Impulsive Jaunt is active.
Impulsive JauntYour ability to teleport short distances causes you to move randomly every so often.
Prerequisite: Abrupt step class feature
Benefit: At the end of your turn, you teleport 5 feet in a random direction (not up or down). You must have line of sight and line of effect to your destination. If this ability would move you into an occupied space, you do not move. You can suppress or resume this ability as a full-round action.
This is a supernatural ability.
Impulsive TacticsUtilizing your teleportation to its fullest, you blink around the battlefield, attacking foes from unexpected directions.
Prerequisite: Impulsive Dodge, Impulsive Jaunt
Benefit: Your Impulsive Jaunt now causes you to teleport 15 feet, and you can use your Impulsive Dodge to teleport up to 15 feet. In addition, whenever you make a successful attack with one of your spellshape attacks, you teleport up to 15 feet in the direction of your choice (not up or down). You must have line of sight and line of effect to your destination. If this ability would move you into an occupied space, you do not move.
This is a supernatural ability. You benefit from Impulsive Tactics only while your Impulsive Jaunt is active.
Impulsive VoyageYour intense combat focus and training allow you to move across the battlefield in a dance of steel and magic.
Prerequisite: Impulsive Jaunt, impulsive surge 5/day, must be able to travel at least 500 feet per day with abrupt step
Benefit: By expending 500 feet of your daily abrupt step distance, you can send a creature that you touch on an unpredictable journey. This effect functions like
teleport, except that it teleports one other creature (willing or unwilling) rather than yourself, and the target location is random (you do not need to visualize the destination). A creature targeted by this ability can attempt a Will save (DC 10 + 1/2 your shaper level + your spellshaping ability modifier) to resist the effect. Determine the destination with the following table.
d% | Teleport Direction |
01-10 | North |
11-20 | Northeast |
21-30 | East |
31-40 | Southeast |
41-50 | South |
51-60 | Southwest |
61-70 | West |
71-80 | Northwest |
81-90 | Diagonally down (roll again; 80+ means straight down) |
91-100 | Diagonally up (roll again; 80+ means straight up) |
The distance traveled is always 1d100 miles. Upward teleportation means the target arrives in thin air and probably falls to its death. Downward teleportation normally means the target is encased in rock. If the destination is within a solid object and is shunted to a random open space on a suitable surface within 100 feet. If no free space exists within 100 feet, the target takes an additional 2d6 points of damage and is shunted to a free space within 1,000 feet. If there is no free space within 1,000 feet, the target is fused with the solid matter and dies instantly.
As with all touch effects, you can use this ability on yourself, using it as an error-prone
teleport in an emergency.
This is a spell-like ability. For any purposes related to spell level, it is treated as being a spell of a level equal to 1/2 your shaper level (maximum 9th level).
Mask of Domination [Racial]Tapping into the dark secrets of your race, you have unlocked the ability to seize the body of another for your own.
Prerequisites: Masked one, Dissembling Visage, Unmasking, character level 12th
Benefit: As a full-round action that provokes attacks of opportunity, you can remove your mask and place it on the face of another creature in order to gain control of it. You must succeed on a melee touch attack against your target in order to place the mask, and your target may attempt a Will save (DC 10 + 1/2 your character level + your Intelligence modifier) to avoid possession. Only creatures with faces can be targeted by this ability.
If the creature fails its save, you possess it. Your body dissolves into fluttering shadows as your mask melds into the face of your target, becoming a perfect replica of the creature's normal face. You keep your Intelligence, Wisdom, Charisma, level, class, base attack bonus, base save bonuses, alignment, feats, and mental abilities. The body retains its Strength, Dexterity, Constitution, hit points, natural abilities, and automatic abilities. A body with extra limbs does not allow you to make more attacks (or more advantageous two-weapon attacks) than normal. You can't choose to activate the body's extraordinary or supernatural abilities. The creature's spells and spell-like abilities also do not stay with the body, though you retain the ability to cast spells or shape spellshape attacks and arcane formulae.
If the host body is slain or you are otherwise forced out, you appear in a square adjacent to the creature. You can also choose to leave the body of a creature that you are possessing as a move action.
This is a spell-like ability. The effect lasts for one hour per character level. Any creature that successfully saves against this effect cannot be targeted by the ability again for 24 hours.
Master of ReversalYour intense focus and mastery of the arcane allows you to reverse the attacks of others, subjecting them to their own powers.
Prerequisite: Fortitude Mastery, Reflex Mastery, Will Mastery
Benefit: If you succeed on a saving throw against an attack or ability that would normally produce a lesser effect on a successful save (such as a spell with a saving throw entry of Reflex half, Will half, or Fortitude partial), the creature making the attack or using the ability must also make a saving throw of the same kind, at the same DC. If it fails, that creature is affected by the attack's reduced effect.
For example, if you succeeded on your Reflex save against a wizard's
fireball spell, the wizard would then have to make a Reflex save at the same DC. If he failed his save, he would take half of the damage dealt by the
fireball, as though he had been subject to the spell and had succeeded on his Reflex save.
Mastered FormulaThrough careful practice, you have mastered a single formula to the point at which shaping it is second nature.
Prerequisite: Circle Focus
Benefit: When you take this feat, choose a formula that you know from a circle to which you have applied the Circle Focus feat. When shaping that formula, you gain a +1 bonus to your shaper level, and its save DCs (if any) increase by 1. These increases stack with all other increases to shaper level and save DCs, including those from Circle Focus and Greater Circle Focus.
In addition, your mastery of your chosen formula allows you to recall it with ease. You automatically recover that formula after it has been expended for 3 rounds (unless some effect prevents that formula from being recovered). If you are an impulse mage, the formula also occurs to you immediately. This recovery is automatic and takes no action.
Special: You can take this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new formula in a circle to which you have applied the Circle Focus feat.
Masterwork Construction [Spellsoul]The armor that serves as your body displays an unusually high quality of craftsmanship, making you more resistant to incapacitating attacks.
Prerequisites: Spellsoul armor
Benefit: You gain immunity to nonlethal damage, but lose the ability to benefit from regeneration or fast healing, even if you would gain those qualities through magic or the application of a template.
Maximize Formula [Metashaping]You can shape a formula to its maximum effect.
Benefit: All variable, numeric effects of a maximized formula are maximized. A maximized formula and its associated spellshape attack deal maximum damage, cure the maximum number of hit points, and so forth, as appropriate.
For example, a maximized Life Drain formula deals 24 points of damage, plus 6 points of damage for each die of damage normally dealt by your
withering hand attack, and heals 18 points of damage +1 per shaper level.
Maximize Formula is a 3rd-degree metashaping feat.
Special: You may cannot apply Maximize Formula to a formula that has already been modified with the Quicken Spellshape feat.
Melancholy Mania [Racial]By projecting feelings of depression and despondency, you can fill your foes with doubt and uncertainty.
Prerequisite: Cambian, mania ability
Benefit: You gain an additional daily use of your mania racial ability. In addition, you may spend one of your daily uses of mania as a swift action to project an aura of depression and anguish that overtakes even the strongest-willed creatures. Any enemy creature within 15 feet of you is overcome with grief, which manifests as a -2 penalty on attack rolls, saving throws, and skill checks, for as long as it remains within the area.
Your melancholy mania lasts for 5 rounds. This is a supernatural, mind-affecting ability.
Metashaping FocusYou are unusually skilled at modifying the effects of a particular circle of formulae.
Prerequisites: Circle Focus (chosen circle)
Benefit: When you take this feat, choose a circle of arcane formulae to which you have applied the Circle Focus feat. A number of times per day equal to your spellshaping ability modifier, you can reduce by one the degree of a metashaping feat applied to a formula of the chosen circle.
Special: This feat can be taken more than once. Each time you take it, it applies to a different circle of spellshaping.
Mithral-Forged Body [Spellsoul]The armor that forms your body was forged from mithral, allowing you to move with grace and dexterity.
Prerequisites: Spellsoul armor, living armor ability, 1st level only
Benefit: Your armor bonus is decreased to +4, but you are considered to be wearing light armor, rather than heavy armor. You have a +5 maximum Dexterity bonus to AC, a -3 penalty on all skill checks that armor check penalties apply to (Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, Swim, and Tumble), and an arcane spell failure chance of 20%. Any class ability that allows you to ignore the arcane spell failure chance for light armor lets you ignore this penalty as well.
You do not gain the benefits of any class feature prohibited to a creature wearing light armor. However, you benefit normally from a class feature that is only prohibited to creatures wearing medium or heavy armor.
Special: Unlike most feats, this feat must be taken at 1st level, during character creation.
Mobile ShaperYou are capable of employing skirmish tactics with your spellshaping.
Prerequisite: Dex 13, Precise Shaper, shaper level 4th
Benefit: When making an attack with one of your spellshape attacks (including as a part of shaping a formula), you can move both before and after the attack, provided that your total distance moved is not greater than your speed.
Special: Mobile Shaper can be used in place of Shot on the Run, Mobile Caster, or Spring Attack to qualify for a feat, prestige class, or other special ability.
Nonlethal SpellshapingYour precision with magic allows you to shape spellshape attacks and formulae in such a way that they deal nonlethal damage
Prerequisite: One spellshape attack
Benefit: When shaping a spellshape attack or arcane formula, you can choose to have it deal nonlethal damage instead of lethal damage. Making this choice is a free action. The nonlethal spellshape attack or formula works normally in all respects except that it deals nonlethal damage instead of lethal damage.
The damage dealt by a spellshape attack or formula modified by this feat is still treated as if it were damage of the type normally dealt by the spellshape attack or formula, and is subject to any abilities or effects normally. For example, a
fireblast attack modified by this feat would deal nonlethal damage, but this damage would still be reduced by a creature's resistance or immunity to fire.
Persistent Formula [Metashaping]You can shape your formulae so that they linger for much longer than they normally do.
Prerequisite: Extend Formula
Benefit: A major or minor formula with a personal range or an effect centered on you can have its duration increased to 24 hours. Formulae of instantaneous duration or that create effects not centered on you cannot be affected by this feat, nor can formulae that include a spellshape attack as a part of shaping them. For example, you could use this feat to shape a Brilliant Radiance formula that remained in effect for 24 hours, but you could not shape an Icy Manipulation formula that lasted for such a length of time.
You may have only one persistent formula active at one time. If you shape a persistent formula while one is already active, the new effect replaces the old one. For as long as a persistent formula is active, you cannot recover that formula. You recover all other formulae normally, but that formula remains expended until the effect ends, at which time you can recover it normally. At any time, you may dismiss a persistent formula as a free action.
Though a persistent formula remains expended, it continues to count as one of your prepared formulae. If you later change your prepared formulae such that the persisted formula is no longer prepared, the persistent formula’s effect ends immediately.
Persistent Formula is a 5th-degree metashaping feat.
Special: You may take this feat multiple times. For every additional time that you take it, you may have one additional persistent formula active at one time. If you then shape a persistent formula while others are active, you choose which effect is replaced.
An impulse mage with a persistent formula active does not have that formula occur to him; instead, he is treated as having one fewer formula prepared, and the number of formulae that occur to him at the beginning of an encounter is lowered by 1.
Phlegmatic Mania [Racial]Your calm demeanor allows you to soothe the emotional outbursts of others, bringing them to their senses.
Prerequisite: Cambian, mania ability
Benefit: You gain an additional daily use of your mania racial ability. In addition, you may spend one of your daily uses of mania as a standard action to use
calm emotions as a spell-like ability, with a caster level equal to your character level. The Will save against this effect has a DC of 10 + 1/2 your Hit Dice + your Charisma modifier, and the effect lasts for as long as you concentrate and for 5 rounds thereafter.
Piercing KnowledgeThe knowledge that you have accumulated allows you to bypass the defenses of even the most resistant creatures.
Prerequisite: Savant's knowledge class feature, flash of insight class feature
Benefit: When attempting to overcome a creature's spell resistance, you can make a Knowledge check of a type appropriate to the creature in question (see page 78 of the
Player's Handbook) in place of a shaper level check.
Precise ShaperYou are skilled at making well-placed attacks with your spellshaping powers.
Prerequisite: One spellshape attack
Benefit: You get a +1 bonus on any attack rolls made with a spellshape attack while you are within half of the attack's range. In addition, you can make spellshape attacks at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.
Special: The benefits of this feat apply only to spellshape attacks made as ranged attacks.
Project NumenYour attunement to the powers of one of the arcane circles allows you to project the numen associated with it.
Prerequisite: One level in a spellshaper class
Benefit: When you take this feat, choose a circle of formulae to which you have access. You gain the ability to project the numen associated with that circle.
You can project a numen you know or change your projected numen by taking a full-round action to meditate. When you project a numen, its benefits take effect in a 30-foot radius around you. For every five shaper levels you possess, this radius increases by 5 feet. A numen that you project remains in effect until you dismiss it (a free action), you are rendered unconscious or dead, or you activate another numen in its place.
Special: You can select this feat more than once. Each time you select it, you gain the ability to project the numen associated with a different circle of formulae to which you have access. However, you can still project only one numen at a time.
Quicken Spellshape [Metashaping]You can shape formulae in the blink of an eye.
Benefit: Shaping a quickened spellshape is a swift action that does not provoke attacks of opportunity. This swift action includes the spellshape attack, if any, made as a part of shaping the quickened formula.
You can perform another action--including shaping another formula--in the same round that you shape a quickened spellshape. However, you can shape only one quickened spellshape per round.
Quicken Spellshape is a 4th-degree metashaping feat.
Special: You cannot apply Quicken Spellshape to a formula that has already been modified with the Maximize Formula feat.
Reflex MasteryThrough careful planning and tactical mastery, you can evade attacks that others have difficulty avoiding.
Prerequisite: Tactical study class feature
Benefit: If you succeed on a Reflex save against an attack that would normally produce a lesser effect on a successful save (such as a spell with a saving throw entry of Reflex half), you instead negate the effect. In addition, whenever you fail a Reflex save against an effect with a duration greater than 1 round, you can attempt a second Reflex save 1 round later at the same DC to negate the effect. You only get this one extra chance to succeed on your saving throw.
Relentless ShaperWhen you miss with your channeled attacks, your mastery of combat allows you to recover quickly.
Prerequisite: Spellshape channeling class feature, base attack bonus +6
Benefit: When you make a single attack with a channeled spellshape attack as a part of shaping a major formula, if you miss, you can immediately make a second attack at a -5 penalty. If this attack hits, the formula's effects resolve normally. Making this attack does not increase a formula's shaping time.
Special: You may only benefit from this feat when making a single attack with a channeled spellshape attack. If you miss with an attack made as part of a full attack, you cannot make an extra attack.
If your base attack bonus is +11 or higher, you may make a third attack at a further -5 penalty if your second attack misses. If your base attack bonus is +16 or higher, you may make a fourth attack at a further -5 penalty if the first three attacks all miss.
Reshape FormulaYour skill with spellshaping allows you to alter many formulae to suit your tastes, allowing you to shape them as though they belonged to different circles.
Prerequisite: Five arcane formulae
Benefit: As a swift action, you can choose to temporarily change the magical composition of one of your prepared formulae. Until the end of your turn, you may treat that formula as though it belonged to any other circle of arcane formulae to which you have access. The formula is treated as belonging to the chosen circle for all purposes, including which spellshape attack it is associated with, and any damage that it might deal is dealt as the damage type appropriate to the chosen circle. After altering a formula in this way, you must wait 5 rounds before doing so again.
Retributive FocusYou can channel your pain into retributive attacks that devastate your foes.
Prerequisite: Champion's resolve class feature, retaliatory shaping 1/day
Benefit: Whenever you make an attack with your retaliatory shaping ability, if there is damage in your delayed damage pool, you can choose to take that damage immediately (emptying the damage pool to 0). If you do so, you gain a competence bonus to your attack and damage rolls with your retributive attack equal to 1/2 the damage taken (minimum +1).