Author Topic: Cats  (Read 7899 times)

Offline awaken_D_M_golem

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Re: Cats
« Reply #20 on: April 06, 2013, 03:00:17 PM »
Your codpiece is a mimic.

Online bhu

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Re: Cats
« Reply #21 on: April 07, 2013, 12:27:56 AM »
any specific powers anyone would like me to add to overcat?

Offline awaken_D_M_golem

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Re: Cats
« Reply #22 on: April 10, 2013, 06:12:49 PM »
Wow ... Overcat sounds like at least a Demon Lord.
http://en.wikipedia.org/wiki/List_of_Underdog_characters#Overcat

Underdog seems to have a little Druid in him  :pout
Your codpiece is a mimic.

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Re: Cats
« Reply #23 on: May 21, 2013, 03:49:01 PM »
Are there any cat races from 1e/2e that haven't been translated to 3.5?

Also can anyone give me advice on making epic Maneuvers it's time the Feline Way had some.

Offline Argent Fatalis

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Re: Cats
« Reply #24 on: May 24, 2013, 12:23:38 AM »
Need some suggestions for ToB style maneuvers? I have a few if you're willing to hear me out, and I believe all should be thematically appropriate and functional, even for non-feline classes/races with access to the Feline Way.

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Re: Cats
« Reply #25 on: May 24, 2013, 12:51:32 AM »
post away  :D

Offline Argent Fatalis

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Re: Cats
« Reply #26 on: May 24, 2013, 02:07:22 AM »


The Feline Way

Fevered Strike
The Feline Way (Strike)
Level: Swordsage 3, Warblade 3
Prerequisite: 1 Feline Way Maneuver
Initiation Action: 1 Standard Action
Range: Melee Attack
Target: One creature
Duration: See Description
Saving Throw: Fortitude Negates
As part of this maneuver you make a melee attack against a single opponent, in doing so the target has a chance to become diseased. The DC to negate Fevered Strike is 10 + one-half your character level + Strength or Dexterity modifier, and the DC is increased by +2 if you make this attack using a natural weapon, specifically a bite or claw attack. If the Save is successful the opponent still takes the damage caused by the attack.  Creatures immune to disease still take the damage caused by the attack, however, they do not suffer the affliction.

The fever you inflict on the victim of your Fevered Strike causes them to become Sickened for 1d4 rounds. 1d3 days later, the creature must make a DC 15 Fortitude save, or become Nauseated until it succeeds in two successful saving throws in a row indicate that it has fought off the disease and recovers normally.

Predation
The Feline Way (Strike)
Level: Swordsage 3, Warblade 3
Prerequisite: 1 Feline Way Maneuver
Initiation Action: 1 Standard Action
Range: Melee Attack
Target: One creature
Saving Throw: Fortitude Negates
This strike may only be used in conjunction with a bite attack by you, in which you make a melee attack against a single opponent using your bite attack and have a chance to regain hit points. The target bit by you must make a DC 15 + Strength or Dexterity modifier Fortitude save, or heal you for an amount equal to 1d6 + 3. When you reach 6th level, this healing is improved to 2d6 + 3, and is improved again to 3d6 + 3 at 11th level. If the Save is successful the opponent still takes damage.  This attack does not effect creatures which cannot bleed.

You may use this power while grappling with a creature, and in doing so, gain a +2 bonus to the DC the creature must make, in addition to healing for an additional +2 hit points per improvement.

That's all I have conceptually thus far.

Offline Braininthejar

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Re: Cats
« Reply #27 on: May 24, 2013, 03:03:36 PM »
http://www.youtube.com/watch?v=SYIWYAD0Uy0

I looked for some shorter clip, but apparently this anime is too old to have many fans on youtube. just scroll to 08:20 to see one of a weirder cats out there. (apart from the obvious, it also helps in climb checks, reduces falling damage and has scent)

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Re: Cats
« Reply #28 on: May 24, 2013, 07:57:12 PM »

That's all I have conceptually thus far.

I shall incorporate these into the list with the appropriate credits to you :D

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Re: Cats
« Reply #29 on: May 24, 2013, 07:57:37 PM »
http://www.youtube.com/watch?v=SYIWYAD0Uy0

I looked for some shorter clip, but apparently this anime is too old to have many fans on youtube. just scroll to 08:20 to see one of a weirder cats out there. (apart from the obvious, it also helps in climb checks, reduces falling damage and has scent)


This does give some ideas for enhanced familiars!

Offline Argent Fatalis

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Re: Cats
« Reply #30 on: May 25, 2013, 05:31:38 AM »

That's all I have conceptually thus far.

I shall incorporate these into the list with the appropriate credits to you :D

Thank you; there should be quite a few more in the near future I will be adding, along with a class that I think you'd enjoy taking a look over.

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Re: Cats
« Reply #31 on: June 09, 2013, 01:48:51 AM »
Added 4 new spells (1 epic), a bunch of 2e cat monsters, and im editing in 3 races now.

Anyone think Power Nap is abusable?