https://cryptidz.fandom.com/wiki/Octo-squatchhttps://non-aliencreatures.fandom.com/wiki/Octo-Squatchhttps://www.cryptopia.us/site/2015/01/octo-squatch-spain/Octosquatch Small Aberration
Hit Dice: 3d8+6 (19 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 17 (+1 Size, +2 Dex, +4 Natural), touch 13, flat-footed 15
Base Attack/Grapple: +2/+9
Attack: Unleash Hell +6 melee (1d6+4)
Full Attack: Unleash Hell +6 melee (1d6+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Fear Aura, Improved Grab, Constrict, Saddle Up
Special Qualities: 60 foot Darkvision, Light Sensitivity, Mindless
Saves: Fort +3, Ref +3, Will +3
Abilities: Str 16, Dex 14, Con 14, Int -, Wis 11, Cha 7
Skills: ---
Feats: ---
Environment: Temperate Mountains
Organization: Solitary?
Challenge Rating: 2
Treasure: None
Alignment: Neutral Mindless
Advancement: 4-6 HD (Small); 7-12 HD (Medium)
Level Adjustment: ---
Seen only one in Spain in 1961, this ppears to be a 4 limbed, hairy, rust colored land octopus. Virtually nothing else is known, as it has never been seen again.
Fear Aura (Su): Octosquatch can radiate a 20-foot-radius fear aura as a free action. Affected creatures must succeed on a DC 13 Will save or be affected as though by a fear spell (caster level 5th). A creature that successfully saves cannot be affected again by the same Octosquatches aura for 24 hours. Other Octosquatch are immune to the aura. The save DC is Wisdom-based with a +2 Racial Bonus.
Improved Grab (Ex): To use this ability, an Octosquatch must hit a Large or smaller opponent when it Unleashes Hell. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. Octosquatches receive a +4 racial bonus on grapple checks, which is already included in the statistics block.
Constrict (Ex): An Octosquatch deals 1d6+4 points of damage with a successful grapple check against a Large or smaller creature.
Saddle Up (Ex): As a Standard Action, an Octosquatch that is Grappling an opponent may climb onto it's back and dig in, seizing it by the throat if it makes a successful Grapple Check. Due to this it's opponent cannot speak or cast spells with verbal components. The Octosquatch then will attempt to Constrict, burying it's hairlike filaments into it's victims flesh. After three successful rounds of this it is fused with the opponent until one of them dies. If either is attacked, there is a 50% chance the other takes the damage. The Octosquatch controls it's victim while attached in this manner, and is considered to be Grappling as long as it is attached. It may detach as a Move Action.
Grappler (Ex): The Octosquatch takes no Size Penalty to Grapple Checks.Light Sensitivity (Ex): Octosquatch are dazzled in bright sunlight or within the radius of a daylight spell.
Combat: he Octosquatch will stare mindlesssly until something approaches, and then ride them like a big furry hat.