Author Topic: [3.P] Teleporting madness!  (Read 4214 times)

Offline ImperatorK

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[3.P] Teleporting madness!
« on: May 10, 2013, 06:42:07 AM »
I'm building a gestalt Shadowpouncer and although I'm not going to use cheese or TO, just optimize him decently, I'm interested how many teleports (that qualify for Shadowpounce) is it possible to use in one round with a 20th level build.

Rough plan for my build: Swordsage 13 / Shadowlord 4 / X 3 // Factotum 8 / Wizard (Abrupt Jaunt) 1 / X 11.

3 teleport maneuvers + Abrupt Jaunt + 2 extra standard action teleports (Factotum & Hero Point) = 6 teleports.
I'm sure those 14 free levels will nab me at least one another, maybe more, but I'm satisfied with 6.
« Last Edit: May 11, 2013, 02:23:55 AM by ImperatorK »
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Offline Rebel7284

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Re: [3.P] Teleporting madness!
« Reply #1 on: May 10, 2013, 10:14:08 AM »
Ardent 10 with Dominant Ideal to cast Twin Power (and, if needed, Linked power) Dimention Slide/Dimention Hop.  Just stay away from Synchronicity loops. :)

Edit:
Also, dipping monk allows you to take that feat that gives you an extra attack if you teleport next to someone (Sun school?)  Combine with invisible fist for free invisibility?
« Last Edit: May 10, 2013, 10:26:01 AM by Rebel7284 »

Offline Nanshork

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Re: [3.P] Teleporting madness!
« Reply #2 on: May 10, 2013, 10:32:33 AM »
There's a good teleporting prestige class that uses a Dragonmark called Blade of Orion that is in Dragonmarked.  It is pretty awesome.

Offline linklord231

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Re: [3.P] Teleporting madness!
« Reply #3 on: May 10, 2013, 11:15:12 AM »
If you can somehow finagle 7 levels of Ruby Knight Vindicator (maybe instead of some Swordsage levels, since RKV gets Shadow Hand), you could buy extra full attacks for 3 Turn Undead attempts apiece - 1 for an extra swift action, one to recover the swift action teleport, and one more to buy another swift action to use it. 

I second the idea for Freedom Mantle Ardent.  Bonus points if you can Substitute in Inconstant Location, but really Dimension Hop + Hustle is all you need.
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Offline ImperatorK

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Re: [3.P] Teleporting madness!
« Reply #4 on: May 10, 2013, 12:00:36 PM »
From what I'm reading, Divine Impetus allows to gain only one additional swift action per round.
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Offline StreamOfTheSky

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Re: [3.P] Teleporting madness!
« Reply #5 on: May 10, 2013, 12:08:19 PM »
If it's 3.P, you might as well take the Teleport Conjuror subschool along with Abrupt Jaunt, for a swift supernatural teleport 3 + int mod times per day.  They stack...  Abrupt replaces familiar, the subschool is just trading some worthless level 1 wizard school power for an awesome one.

The dimensional agility feat line may or may not be useful, too.

Offline linklord231

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Re: [3.P] Teleporting madness!
« Reply #6 on: May 10, 2013, 02:46:56 PM »
From what I'm reading, Divine Impetus allows to gain only one additional swift action per round.

I read "one" as enumerating the number of additional swift actions you gain per Turn attempt rather than the number of times you can use the ability per round. I think the wording is vague enough to go either way - besides, it requires DM permission to use either way since by default it costs a standard action to use, which is stupid.

Edit:  Sorry about the broken quote tags.  I originally posted that from my phone, and couldn't move the cursor back to fix it. 
« Last Edit: May 11, 2013, 08:29:40 PM by linklord231 »
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Offline ImperatorK

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Re: [3.P] Teleporting madness!
« Reply #7 on: May 10, 2013, 03:18:39 PM »
It says "one additional swift action that round". That's pretty clear to me.
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Offline Gazzien

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Re: [3.P] Teleporting madness!
« Reply #8 on: May 10, 2013, 03:21:59 PM »
It says "one additional swift action that round". That's pretty clear to me.
The question is whether it's [one turn attempt for one additional] [swift action in that round] or [one turn attempt for] [one additional swift action that round], or at least that's the point he's trying to make, I believe.

Edit: Er, if the swift action is specifying one swift action (in the round, not for later rounds) or one swift action (total in the round).

I don't have the book right now, so I can't check.

Offline ImperatorK

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Re: [3.P] Teleporting madness!
« Reply #9 on: May 11, 2013, 02:23:05 AM »
Axtra standard action from a Hero Point = 6 teleports.
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Offline OutlawPhilosopher

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Re: [3.P] Teleporting madness!
« Reply #10 on: May 11, 2013, 02:57:56 AM »
Some of this might be cheese/TO, but some initial thoughts:

Metamorphic Transfer / Assume Supernatural Ability / Shapechange should get you some more, either from extra standards (choker, chronobird) or something like a Blink Dog with free action teleport.

If you have 13 levels of duskblade, you could arcane channel a dimension hop into your full attack gained from shadowpouncing, and attack yourself to get extra telepor... wait, does that work? Because that would be ridiculous. Also silly and outside the scope of this question.

Offline ImperatorK

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Re: [3.P] Teleporting madness!
« Reply #11 on: May 11, 2013, 03:12:10 AM »
Yeah, it's TO/cheese. Besides, where would I get Shapechange from?
Magic is for weaklings.

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Offline OutlawPhilosopher

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Re: [3.P] Teleporting madness!
« Reply #12 on: May 11, 2013, 05:58:51 PM »
Scroll/other item/fast progression casting class for the eleven unfilled levels? But fair enough, if that kind of stuff is considered cheese.