BAINLIGOR *barely audible squeaking* "How do you communicate with these things?""Spells." Bainligors are small, flightless bat-people. Their primitive tribal culture is found in the upper reaches of the Underdark, where they subsist almost entirely on insects, spiders, rothe, and edible fungi. Bainligors are considered hideous by even the most charitable. Their ears are huge and pointed, their ridged snouts and elaborately sculpted facial features are those of bats.
Class Skills The Bainligor's class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).
Skills Points at Each Level : 6 + int
Hit Dice: d8
[b] BAB Fort Ref Will Abilities[/b]
1. +1 +0 +0 +2 Bainligor Body, Claws (1d4), Supersonic Speech, Iron Stomach, Age Requirements
2. +2 +0 +0 +3 Sonic Burst (2d6)
3. +3 +1 +1 +3 Blindsight
4. +4 +1 +1 +4 Adulthood, Sonic Burst (4d6), Claws (1d6), +2 Str
5. +5 +1 +1 +4 Dodge Missiles
6. +6 +2 +2 +5 Sonic Burst (6d6), Claws (1d8)
7. +7 +2 +2 +5 +2 Str, +2 Con
8. +8 +2 +2 +6 Sonic Burst (8d6), Claws (2d6)
9. +9 +3 +3 +6 Frightful Presence
10.+10 +3 +3 +7 Undead Apotheosis, Sonic Burst (10d6), Claws (3d6)
Weapon Proficiencies: Bainligor are only proficient with their Natural Weapons.
Bainligor Body: Bainligor lose all other racial bonuses and become Monstrous Humanoids gaining all racial traits of that type (primarily Darkvision 60 feet). They are Small sized with a base speed of 20 feet and a natural armor bonus equal to their Con modifier. They have +2 Dex, -2 Str.
Claws: A Bainligor has a Primary Natural Claw Attack (2 Claws with a Full Attack). Initially it does 1d4 plus Str Modifier. This increases to 1d6 at Level 4, 1d8 at Level 6, 2d6 at Levell 8,and3d6 at Level 10.
Supersonic Speech (Ex): Bainligor speech is so high-pitched most beings can't hear it. Only beings with a Racial Bonus to Listen Checks or Blindsight based on hearing can hear them. To make themselves understood by other races is a Move Action, and those listening must make a DC 15 Wisdom Check to understand.
Iron Stomach (Ex): A Bainligor gains a +2 racial bonus on saving throws against sickness and nausea effects, as well as ingested diseases and poisons.
Age Requirements: The Levels of this class represent a Bainligors racial abilities as they age. Level 4 cannot be taken until the Bainligoris at least15 years old. Level 6 cannot be taken until age 35. Level 8 cannot be taken until age 70. Level 10 cannot be taken until death.
Sonic Burst (Su): Beginning at 2nd Level, the Bainligor can unleash a burst of sound 1/encounter. This is a ranged touch attack against 1 creature within 30 feet. It does 2d6 Sonic damage, and the target must make a Reflex Save (DC 10 + ½ Bainligor’s HD + Bainligor’s Con modifier) or be Stunned 1 round. At 4th Level, damage increases to 4d6, and range becomes 60 feet. At 6th Level, the damage increases to 6d6, and opponents are Stunned for 1d2 rounds on a failed Save. At 8th Level, damage increases to 8d6, and range becomes 90 feet. At 10th Level, damage increases to 10d6, and opponents are Stunned for 1d4 rounds on a failed Save.
Blindsight(Ex): Bainligor can sense all foes within 40 feet as a sighted creature would. Beyond that range, they treat all targets as having total concealment. Bainligors are susceptible to sound- and scent-based attacks, however, and are affected normally by loud noises and sonic spells (such as ghost sound or silence) and overpowering odors (such as stinking cloud or incense-heavy air). Negating a Bainligors sense of smell or hearing reduces this ability to normal Blind-Fight (as the feat). If both these senses are negated, a Bainligor is effectively blinded.
Adulthood: At 4th Level the Bainligor has achieved adulthood, and it's Size increases to Medium. They gain +4 Str, and +2 Con. Base land speed increases to 30 feet.
Dodge Missiles (Ex): At 6th Level your echolocation abilities have developed to the point of giving you a+2 Racial Dodge Bonus against ranged attacks.
Frightful Presence (Su): An older Bainligor can unsettle foes with its mere presence. The ability takes effect automatically whenever the Bainligor attacks, or charges. Creatures within a radius of 30 feet are subject to the effect if they have fewer HD than the Bainligor. A potentially affected creature that succeeds on a Will save (DC 10 + ½ Bainligor’s HD + Bainligor’s Cha modifier) remains immune to that Bainligor’s frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Bainligors ignore the frightful presence of other Bainligors.
Undead Apotheosis: At 10th Level, the Bainligor is nearing the end of it's life, and seeks out a dry, empty cavern pointed out to it by a voice in it's head. It returns as a withered dead thing, and joins the Bainligor nobility. It's Type becomes Undead, and all current and future Hit Dice become d12's.
STARTING AGE Adulthood: 15
Barbarian, Rogue, Sorcerer: +1d4
Bard, Fighter, Paladin, Ranger: +1d6
Cleric, Druid, Monk, Wizard: +2d6
AGING EFFECTS Middle Age: 35
Old: 53
Venerable: 70
Maximum Age: +2d20 years
Bainligor grow ever larger with age. At Middle Age. Old and Venerable they gain a +1 to their Strength Score instead of the usual bonuses and penalties. Once they take 10th Level in this class and pass into undeath, they are immortal.
HEIGHT AND WEIGHT Base Height: Male: 3' Female: 2'10"
Height Modifier: +2d4"
Base Weight: Male: 30 lbs. Female: 25 lbs.
Weight Modifier: x1 lb.
BAINLIGOR CHARACTERS You have no real racial penalties to abilities, so you're pretty free. Most Bainligor have a talent for the stealthier classes.
Adventuring Race: Bainligor adventure because their Elders tell them to, or because they are exiles.
Character Development: You'll likely want to do something about your low movement rate.
Character Names: Bainligor names are a combination of high-pitched squeaks unpronounceable by other races.
ROLEPLAYING A BAINLIGOR You take great pride in being a nomadic scavenger. You have no respect for those who cannot fend for themselves.
Personality: Bainligor are primarily concerned with survival. Honestly their life affords them little else.
Behaviors: Bainligor boast of the awful, rotting and deadly things they have eaten. They consider other races weak for not being able to survive anywhere, eating anything.
Language: Bainligor have their own language, and most learn Undercommon as well.
BAINLIGOR SOCIETY Bainligors are a primitive, tribal gerontocracy barely out of the stone ages. They are run by the Revered Ones, elderly tribesmen who have passed on into Undeath.
Alignment : Bainligor are almost exclusively Neutral Evil.
Lands : Bainligor live in the upper reaches of the Underdark.
Settlements : Due to the hatred of other races the Bainligor keep to their territory. They avoid the deeper reaches due to legends of Revered Ones lurking and ever hungry.
Beliefs : Bainligor do worship a God of some sort, but no one is truly certain which one.
Relations: Other races avoid the Bainligor, They have little to trade, horrific eating habits, and are ruled by the Undead.
BAINLIGOR · The tribesmen are disappearing one by one, and everyone assigned by the Revered Ones to find out why doesn't come back. It's your turn now, and you don't like the way the Revered Ones are looking at you.
· Your tribes elders are being slaughtered before they can move on. You suspect the tribes lone Revered One wants no rivals and is killing them off. But how to prove it?
· Your fellow tribesman is too young to be a Revered One, but has obviously passed into undeath. The Revered Ones want you to figure out if he means trouble.