Giant Space Hamster (Moderate Mutations)
Large Magical Beast
Hit Dice: 6d10+24 (57 hp)
Initiative: +5
Speed: 40 ft. (8 squares), Burrow 10 ft.
Armor Class: 16 (-1 Size, +1 Dex, +6 Natural), touch 10, flat-footed 15
Base Attack/Grapple: +6/+15
Attack: Nibble +10 melee (2d6+7)
Full Attack: Nibble +10 melee (2d6+7)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved Grab, Swallow Whole
Special Qualities: Darkvision 60 ft., Low-Light Vision, Scent, Scent Trail, Fall Resistant, Immune to Disease
Saves: Fort +9, Ref +6, Will +5
Abilities: Str 20, Dex 12, Con 18, Int 3, Wis 12, Cha 14
Skills: Climb +9, Listen +6, Search +5, Spot +4
Feats: Improved Initiative, Iron Will, Run, Improved Grapple (B)
Environment: Temperate Plains and Hills (domestication has spread them further)
Organization: Solitary, Pair, Family (2 Adults and 1-4 Medium 3 HD Juveniles, along with 2-8 Small 1 Hit Die Babies), or Colony (5-20 Adults, 10-100 Juveniles and Babies)
Challenge Rating: 3
Treasure: None
Alignment: Neutral
Advancement: 7-9 HD (Large), 10-18 HD (Huge)
Level Adjustment: ---
"You must be cousin Jebediah.""WHOSE ASKIN? ARE YOU THE SPACE MAFIA? DID MY EX-WIFE SEND YOU? TELL BOSS DINKUM AH NEED MORE TIME TA PAY!""We're interviewing vendors at the gathering.""Oh. Can I interest you in a Hamster?""Not even if you paid us..."Though the Gnomes claim breeding for mutation has been outlawed (particularly the more dangerous varieties), encounters with them are still far too often for anyone's comfort. Less likely to breed true, there is no such thing as a normal mutant. Their coloring, personality and powers vary a great deal.
Improved Grab (Ex): If a Giant Space Hamster successfully Nibbles an opponent at least 2 Size Categories smaller than itself, it can immediately attempt a Grapple as a Free Action without provoking an Attack of Opportunity. If it succeeds it may Swallow it's opponent. Hamsters are fond of stuffing things in their mouths as it is. Optionally it may just store the offender in it's cheek pouch. If it does this all that is required to escape is a Grapple Check.
Swallow Whole (Ex): A Giant Space Hamster can try to swallow a grabbed opponent of up to two sizes smaller by making a successful grapple check. Once inside, the opponent takes 1d6+4 points of bludgeoning damage plus 4 points of acid damage per round from the Hamster’s digestive juices. A swallowed creature can cut its way out using a light slashing or piercing weapon by dealing 12 points of damage to the Hamster’s digestive tract (AC 13). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.
A Large Hamsters gullet can hold 2 Small, 8 Tiny, 32 Diminutive, or 128 Fine or smaller opponents.
Scent Trail (Ex): Hamsters have Scent glands in their bellies that leave a trail wherever they go, allowing them to retrace their steps. Alas this gives a +4 Circumstance Bonus to Survival Checks meant to track them by scent.
Fall Resistant (Ex): When taking damage from a fall, Space Hamsters count the fall as being 30 feet shorter than it truly is.
Skills: Hamsters have a +4 Racial Bonus on Climb, Listen and Search Checks.
Variations: Moderate Mutations are more powerful Giant Space Hamsters, who have developed cunning and powers beyond those of their usual kind.
Battery: "You'd be amazed how many of the Hamster variations come from trying to make a better power source." Built as a primitive attempt to create an electrically powered motor, thes frizzy hamsters generate electricity. Anything toughing them or touched by them takes 1d6 electricity damage. On any round in which they move this increases to 2d6 due to the static generated. On any round they move 20 ft. or more it increases to 3d6.
Shrieker: "YOU'LL HAVE TO SPEAK UP AH'M DEEF!" When approached by anything not a Hamster the Shrieker lets out an ear piercing scream that can be heard for 10 miles. Anything within 120 ft. of the Hamster is automatically Deafened for 1d6 Minutes (if they fail a DC 17 Fortitude Save the Deafness is permanent, Save DC is Con based) and Stunned for 1 round. Shriekers are both Deaf and Blind and see via Blindsight with a range of 80 ft. +1 CR
Nommer: "Never take yer eyes of these ones!"Nommer seem to be able to eat virtually anything they can put in their mouths, and can eat a virtually infinite amount of it. The truth is when they swallow something whole, they can decide to pass it through a dimensional portal in their cheek pouches. They can send 'nommed' items to a number of locations equal to their Con Modifier. The destination must be somewhere the Hamster has been, and once chosen takes 24 hours to reset. One location is usually the Hamsters lair, the other is a monsters lair, and the other two vary. Destinations must be within 1 mile of the Hamsters nest, and they cannot be anywhere that would be deadly to life such as underwater or over a cliff in mid-air.
Yellow Musk: "The real bitch of it is, no one can hear my sales pitch cause of the gas masks we're all wearing." These horrifying yellow Hamsters radiate a poisonous gas (treat this as a 30 ft. Fog Cloud spell permanently centered on the Hamster). Opponents who enter this cloud must make a Fortitude Save (Save DC is Con based) or become both Blinded and Nauseated while inside the cloud and for 1d4 rounds after they leave. Additionally they take 1d4 temporary Str damage. Creatures that successfully save cannot be affected by the same Hamsters stench for 24 hours. A delay poison or neutralize poison spell removes the effects from the victim. Creatures with immunity to poison are unaffected (as are creatures who don't breathe), and creatures resistant to poison receive their normal bonus on their saving throws. +1 CR
Carnivorous Flying "What's with you guys constantly looking at the sky?" Loses it's Burrow speed, but gains a Flight speed of 50 ft. (Good). It also has a Secondary Claw attack doing 2d4 plus half Str damage (it gets 1 Bite and 2 Claws on a Full Attack). It loses Swallow Whole, but gains 2 additional Rake attacks when Grappling (BAB and damage are same as Claw attacks).
Two Headed Lernaean Bombardier: "Dude, it's tame I swear." These Hamsters have two heads, giving them a +2 Racial Bonus on Listen, Spot, and Search Checks, and 2 Nibble attacks with a Full Attack. It also gains Regeneration 3 (Fire and Acid do normal damage). 1/day it can belch loudly, and all living creatures within 30 ft. must make a Fortitude Save (Save DC is Con based) or be Stunned for 1d4+1 rounds. Currently banned in Gnomish colonies, it seems to make the occasional appearance anyway as some breeder inevitably claims to have learned from the last guys mistakes.
Fire Breathing Phase Doppleganger: "Just pure evil in a jar. Milked one for two days before I realized it wasn't a cow. Damn thing ate all the cows. Was prolly after me next..." This Hamsters Int score increases to 6, and it may use Alter Self at will (but only to take the form or Large Animals) as a Supernatural Ability. It has Fire Resistance 15, and can spite fire in a 30 ft. cone doing 3d8 damage a total of 3/day. It may also cast Ethereal Jaunt 6/day as a Supernatural Ability. +1 CR
Terribly Dire: "The rumors of us raising vampiric hamsters are absurd." "Yeah these here is wight hamsters." "Goddamit Bob, will you please stop speaking." This Hamsters Type changes to Undead (BAB and Saves do not change). All current and future Hit Dice become d12's and must be recalculated. The Hamster's Nibble attack bestows 2 Negative Levels, and the Fortitude Save required to get rid of them is Charisma Based. Terribly Dire Hamsters Have +2 Turn Resistance, and appear as normal, healthy jet-black hamsters with glowing red eyes. Detect Undead spells do not reveal their condition. Other Giant Space Hamsters killed by a Terribly Dire Giant Space Hamster arise as one within 1d4 hours. +1 CR
Steel: "Honestly we have no idea how the hell this happened." This Hamsters Type changes to Construct with the Living Construct Subtype (BAB, hit points and Saves do not change). It gains DR 15/ Adamantine, and +6 Str, -2 Dex. They appear as metallic Hamsters. Many have compared them to organic robots. Just not in front of actual robots, who would likely be offended enough to start the coming revolution early... +1 CR
Burning Vorpal: "It turns everything it eats into ash. Great for fertilizer. Really, we swear." If the Burning Vorpal Hamster successfully confirms a Critical hit with it's Bite attack, it's opponent must make a Fortitude Save (Save DC is Str based) or die. If it succeeds it takes the maximum nibble damage instead. Additionally it's Nibble attack does an additional +2d6 Fire damage, and threatens a Critical on an 18-20. Can easily be told apart from other Hamsters due to the smoke curling from it's nostrils, and the open flames jutting from it's mouth. Swallowed opponents take an additional 2d6 Fire damage per round. +1 CR
Hamstornado "Okay, I'll admit we were damn stupid for this one..." Giant Space Hamstornadoes travel in their own personalized high speed vortex. They permanently have the benefits of the Eye of the Hurricane spell. Not domestic-able, they are the result of experiments by the Gnome armed forces. Or at least so it's claimed by everyone BUT the Gnome armed forces. +1 CR
Giant Space Hamster of Fear and Flame: "It just sits there...staring..." This Hamster can cast Fear and Fireball 3/day as Spell-Like Abilities. Often comes in dark colors with dead, soulless eyes.
Two Faced Lagan: "10,000 Gold Pieces to the first Gnome who brings me the head of Mr. Fluffybottoms." Lagan is a term used for goods or ships on the bottom of the sea that are reclaimable, usually marked by a buoy. In wildspace, these Hamsters are the buoys. They are all terrain vehicles, having Flight (Good), Swim and Climb speeds equal to their base land speed. Raise Int to 6. They have a +8 Racial Bonus to Climb (this does not stack with the usual +4 all hammies get) and Swim Checks, and may always Take 10 on a Climb or Swim Check. They do not require air, food, or water. They may cast Telepathic Bond at will as a Spell-Like Ability. Two faced is less a description of physical deformity (they look like any other hammie), and more their backstabbing nature (most of them are Neutral Evil).
Warhamster: "Madame Peta, I can assure you our military does not exploit animals." Warhamsters are trained pilots of Hamster Balls. They can power a spelljamming helm as a Wizard whose caster Level is equal to their Hit Dice. They also gain +9 Int and have Drive, Knowledge (Wildspace), Pilot and Wildspace Survival as Class Skills ( see
http://www.spelljammer.org/ and D20 Modern for skills) and Pilot Spelljammer as a Bonus Feat.
Combat: Exact tactics vary wildy, depending on what exact powers the Hamster possesses. Most of these do not shy from combat though.
Warhamster BallSize: Huge
Skill: Pilot +2
Speed: Fly 40 ft. (Good)
Overall AC:Section HP:Section AC:Ram:Face:Height:SA:SQ:Crew:Weight:Cost:Warhamster Main Battle TankSize: Huge
Skill: Drive -2
Speed: 50 ft. (Poor)
Overall AC:Section HP:Section AC:Ram:Face:Height:SA:SQ:Crew:Weight:Cost:Warhamster SkiffSize: Huge
Skill: Drive +0
Speed: Swim 40 ft (nautical average)
Overall AC:Section HP:Section AC:Ram:Face:Height:SA:SQ:Crew:Weight:Cost: