Author Topic: Fun Finds v4.0  (Read 353531 times)

Offline SorO_Lost

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Re: Fun Finds v4.0
« Reply #900 on: September 18, 2013, 04:14:09 PM »
Southern Magician doesn't meet prerequisites for casting Divine Spells.

It's an over emphasis on the first sentence (cast an arcane spell as divine!) vs actual rules. And it's yet another thing the FAQ clarified for you in case you forgot how to finish reading an entry. The actual source of the spell's power doesn't change (littoral quote), mechanically you simply ignore ASF, Spellcraft checks to ID are made at -4, and if the Spell it's self has two outcomes that would be dependent on if the spell were treated as arcane or divine than it's treated as such. The last part there is 3.0 rules, Magic Weapon in the 3.0 rule set granted the divine caster's Alignment to the weapon for DR and a divine cast True Seeing also detects Alignments. The 3.5 update removed such characteristics from spells.

Offline zook1shoe

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Re: Fun Finds v4.0
« Reply #901 on: September 18, 2013, 04:41:01 PM »
its different than a Geomancer, but that requires divine spells anyway
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Offline awaken_D_M_golem

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Re: Fun Finds v4.0
« Reply #902 on: September 18, 2013, 05:17:43 PM »
Not my find but I'm posting it here just in case people haven't seen it: Using Legacy Champion to advance the vampire template class. LC adds BAB/Saves/Skills etc. You can actually play a viable vamp this way.

I keep forgetting that template classes and monster classes have different rules.

Perhaps found a Legacy Item that turns it's owner into a Vampire, then use that for Legacy Champion.

 :plotting ... couldn't the Dirt From It's Grave fluff/mythos work as the "item"?  Or the Coffin.

Ninja'd confirm on the Template Classes, not SS Monster Progs.

Wondering  :??? if a template with LA+Something, could be put whole entirely into Legacy Champ.
If so, then wow.
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Offline snakeman830

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Re: Fun Finds v4.0
« Reply #903 on: September 18, 2013, 05:29:21 PM »
Control Weather still has different effects based on who cast it.  Druids cover a much larger area with it (+50% radius) and have it last twice as long over anyone else.
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Offline SorO_Lost

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Re: Fun Finds v4.0
« Reply #904 on: September 18, 2013, 05:33:50 PM »
Control Weather still has different effects based on who cast it.  Druids cover a much larger area with it (+50% radius) and have it last twice as long over anyone else.
Well, in that case some other 3.5 updated Spells may have slipped past the editor (plus of course the un-updated 3.0 spells).

I wonder if there is a way to search for them? Might be handy to know, like that's a freebie Enlarge at no cost if you get a Druid to cast it.

Offline Garryl

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Re: Fun Finds v4.0
« Reply #905 on: September 18, 2013, 05:35:16 PM »
Some spells, like Identify, also have different material components or focuses depending on whether they're being cast as arcane or divine spells (and then further based on which class is casting them, such as with Scrying). There aren't that many, though, with really serious differences beyond divine focus vs. material components worth <1gp.

Offline Empirate

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Re: Fun Finds v4.0
« Reply #906 on: September 19, 2013, 09:06:39 AM »
Woohoo! Really fun find here (excuse me if this is well-known):

8th level Kensai can transfer part of their BAB or base save bonuses to a willing recipient using the Instill (Ex) ability. Here's the text:

Quote from: Kensai
Instill (Ex): Once per day, a kensai of 8th level or higher may take a full-round action to make a Concentration check (DC 10 + target's HD or character level) to impart some of his own ability into a willing ally he can touch. The kensai then transfers some of his power to the ally: He subtracts up to 1 point per class level from his base attack bonus and/or any or all of his base save bonuses and transfers the same amount to the recipient. The kensai regains the instilled power 1 hour later, when it transfers back out of the ally. If the ally dies before the instilled power is transferred back, the kensai must make a Fortitude save (DC 5 + target's HD or character level) or die as well. If he succeeds, he immediately gets his instilled powers back.

Note that the transferred BAB or base save points remain for an hour. Further note that there's no limit on how often or how much the Kensai can use this ability. Even though there's seemingly a cap in place (up to 1 point/class level), I don't see why BASE attack or save wouldn't stack, so just use this ability several times to transfer all BAB and saves to the recipient to build a real monster.

Once you've digested this, think about the Leadership feat. More specifically, think 20th level PC with an 18th level Kensai cohort. Who picks up Leadership himself and has a 16th level Kensai cohort. Who picks up Leadership again and has a 14th level Kensai cohort. Unfortunately, that's where the chain ends (Kensai cohorts need to be at least 13th level to have this ability). That still leaves us with a 20th level PC who has a BAB of +68 for (close to) an hour. And what will we do with that?



.

Offline phaedrusxy

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Re: Fun Finds v4.0
« Reply #907 on: September 19, 2013, 09:18:08 AM »
IIRC, the trick I saw with that was to also have/be a Warchanter, who could give a bonus to attacks equal to their BAB to a whole group of people via a Bardic music-like ability...

Edit: Yep. Inspire Legion (10th level WC ability):
Quote
When the war chanter begins singing, determine the best base attack bonus among all the affected characters. All affected characters use this base attack bonus or the war chanter's character level as their base attack bonus for the duration of the effect.

Edit2: Holy crap... This plus Inspire Recklessness (combined via the Combine Songs ability) is insanity on a group of followers with Power Attack... They could get the UBER-BAB from the Warchanter/Kensai trick, and then get that BAB again as a bonus to attack (and penalty to AC)... and then get it 2x to damage via Power Attack...

Man... now I'm thinking I should use this with a group of NPCs...  :smirk
« Last Edit: September 19, 2013, 10:04:12 AM by phaedrusxy »
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Offline Prime32

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Re: Fun Finds v4.0
« Reply #908 on: September 19, 2013, 10:09:38 AM »

Offline Iainuki

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Re: Fun Finds v4.0
« Reply #909 on: September 19, 2013, 11:49:07 AM »
The major problem with inspire recklessness is that it only ever affects one target, so by the time you buff more than two or three people with it, combat's already over.

Offline phaedrusxy

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Re: Fun Finds v4.0
« Reply #910 on: September 19, 2013, 01:16:56 PM »
The major problem with inspire recklessness is that it only ever affects one target, so by the time you buff more than two or three people with it, combat's already over.
Ah yeah, missed that. I'd never really looked at this class before today. :P
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Offline Tohron

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Re: Fun Finds v4.0
« Reply #911 on: September 19, 2013, 02:53:02 PM »
Woohoo! Really fun find here (excuse me if this is well-known):

8th level Kensai can transfer part of their BAB or base save bonuses to a willing recipient using the Instill (Ex) ability. Here's the text:

Quote from: Kensai
Instill (Ex): Once per day, a kensai...

.. Further note that there's no limit on how often or how much the Kensai can use this ability...

Erm, look at the text you quoted?

On a different note, I don't suppose this could be used for meeting prereqs?
...

Offline Gazzien

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Re: Fun Finds v4.0
« Reply #912 on: September 19, 2013, 03:24:37 PM »
On the subject of prerequisites, I found this little gem, while searching for SCM stuff. Works really well with that (hey, I can have 9th-level Silent Images early), as well as working as a general early-entry trick anyways.

Offline 123456789blaaa

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Re: Fun Finds v4.0
« Reply #913 on: September 19, 2013, 05:07:31 PM »
Woohoo! Really fun find here (excuse me if this is well-known):

8th level Kensai can transfer part of their BAB or base save bonuses to a willing recipient using the Instill (Ex) ability. Here's the text:

Quote from: Kensai
Instill (Ex): Once per day, a kensai...

.. Further note that there's no limit on how often or how much the Kensai can use this ability...

Erm, look at the text you quoted?

On a different note, I don't suppose this could be used for meeting prereqs?

I remember some people over here using Kensai and Warchanter to enter the Dragon Ascendant PRC (it requires BAB +30)
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Offline zook1shoe

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Re: Fun Finds v4.0
« Reply #914 on: September 19, 2013, 05:26:27 PM »
here's a big mistake...

Giant Maggot from Underdark

Advancement: 3-4 HD (Small); 5-8 HD (Large)

is there any other creature that skips a size when advancing?
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Offline Nytemare3701

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Re: Fun Finds v4.0
« Reply #915 on: September 20, 2013, 12:17:22 AM »
here's a big mistake...

Giant Maggot from Underdark

Advancement: 3-4 HD (Small); 5-8 HD (Large)

is there any other creature that skips a size when advancing?

Does it pupate or something?

Offline Empirate

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Re: Fun Finds v4.0
« Reply #916 on: September 20, 2013, 05:25:55 AM »
Woohoo! Really fun find here (excuse me if this is well-known):

8th level Kensai can transfer part of their BAB or base save bonuses to a willing recipient using the Instill (Ex) ability. Here's the text:

Quote from: Kensai
Instill (Ex): Once per day, a kensai...

.. Further note that there's no limit on how often or how much the Kensai can use this ability...

Erm, look at the text you quoted?

On a different note, I don't suppose this could be used for meeting prereqs?

Whoopsie.  :banghead

Oh well, still quite good if it lasts an hour... but the bonus gets much lower then, of course. A 20th level full BAB character with the Kensai Leadership chain still gets up to a +49 BAB for an hour each day, which isn't shabby considering most high-level groups' 15 min workday.


Offline zook1shoe

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Re: Fun Finds v4.0
« Reply #917 on: September 20, 2013, 10:32:11 AM »
here's a big mistake...

Giant Maggot from Underdark

Advancement: 3-4 HD (Small); 5-8 HD (Large)

is there any other creature that skips a size when advancing?

Does it pupate or something?

there is a giant fly in the same book
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Offline awaken_D_M_golem

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Re: Fun Finds v4.0
« Reply #918 on: September 20, 2013, 03:49:37 PM »
On the subject of prerequisites, I found this little gem, while searching for SCM stuff. Works really well with that (hey, I can have 9th-level Silent Images early), as well as working as a general early-entry trick anyways.

Bard version of DMM Heighten, yes?
 :)
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Offline Gazzien

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Re: Fun Finds v4.0
« Reply #919 on: September 20, 2013, 04:42:24 PM »
On the subject of prerequisites, I found this little gem, while searching for SCM stuff. Works really well with that (hey, I can have 9th-level Silent Images early), as well as working as a general early-entry trick anyways.

Bard version of DMM Heighten, yes?
 :)
Exactly!