Author Topic: Fun Finds v4.0  (Read 353703 times)

Offline Mithril Leaf

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Re: Fun Finds v4.0
« Reply #160 on: June 07, 2013, 08:28:57 PM »
Yeah, the horseshoes thing seems to be the best usage.  Though Savage Species has a ritual to change your subtype for purposes of magic and magic items... the Tenari Subtype should be enough to use Extract Gift.

JaronK

Or Kalshatar if you've got a decent manifester level. Embedded shards rock pretty hard.

pun intended?

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Offline Amechra

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Re: Fun Finds v4.0
« Reply #161 on: June 07, 2013, 09:58:33 PM »
The Purifier of the Hallowed Doctrine from Heroes of Horror has a fun 5th level class feature.

Turn Tainted.

Essentially, as long as a creature has a Corruption/Depravity score of at least 1, you may count it as if it were an Undead creature with +4 Turn Resistance for the purposes of Turning.

If you have levels in this class, you are probably playing in a campaign where the Taint rules are used. It is really easy to get a Taint score, or, rather, to give it to someone else.

On the same page as one of the prerequisite feats, Pure Soul (page 124, a nice little feat granting you immunity to Taint) is Touch of Taint. If you have any natural weapon that inflicts ability damage (it explicitly calls out poison as counting), it adds inflicting a single point of either Depravity or Corruption with that attack.

In other words, you can now turn practically anything. And by practically, I mean "if you can possibly hit it with a natural attack. Yeah. Trivial."

I seem to remember some wording somewhere stating that anything that worked for Turning worked for Rebuking...

Get a way to rebuke a creature, and, iirc, you can command anything not explicitly immune.

I gotta go find that reference now...
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Offline Prime32

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Re: Fun Finds v4.0
« Reply #162 on: June 08, 2013, 11:30:49 AM »
3 levels of Nentyar Hunter (or 1 level and some advancement PrC) grant access to the Moon Blade spell. It can be treated as any kind of sword for abilities which rely on that kind of sword. Among other things, this means you can take Whirling Steel StrikeECS to treat it as a monk weapon. Other characters who could benefit include Swordsages (treating it as a discipline weapon) and Champions of Corellon Larethian (gaining Dex to damage).

Offline SorO_Lost

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Re: Fun Finds v4.0
« Reply #163 on: June 08, 2013, 12:59:09 PM »
While Strength bonuses don't apply, effects like Skirmish & Sneak Attack would. That could seriously screw over a pure spellcaster.

Offline Sinfire Titan

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Re: Fun Finds v4.0
« Reply #164 on: June 08, 2013, 03:52:50 PM »
I found a Death Note in D&D!

Quote
Book of Blood: Bound in blood-red leather and bearing a bronze clasp, this vellum spellbook is waterproof, fireproof, and lockable, and can contain up to forty-five spells of any level. In addition, once per day, its owner can use the book to cast summon monster IV to summon a yeth hound. The book can also be used to cast finger of death once per day, but each such use permanently drains 1 hit point from the wielder. The book must be held to utilize its powers.
Strong conjuration, strong necromancy; CL 13th; Craft Wondrous Item, finger of death, summon monster IV; Price 21,300 gp; Weight 3 lb.

The best part? It makes no mention of using Temporary HP to bypass the drawback on the Finger of Death ability! Perfect for the BBEG.
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Offline zook1shoe

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Re: Fun Finds v4.0
« Reply #165 on: June 08, 2013, 03:59:35 PM »
Nice!
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Offline awaken_D_M_golem

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Re: Fun Finds v4.0
« Reply #166 on: June 08, 2013, 04:09:13 PM »
Wow, and how early can you buy one?

3.0e psi has a 1hp version of Vigor.
0.5*1*400 = 200gp for the 1 temp hp.
Call it / make it a book sleeve.

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Offline SorO_Lost

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Re: Fun Finds v4.0
« Reply #167 on: June 08, 2013, 04:11:20 PM »
Well, I'm sure permanent HP loss by intent applies to temporary hit points too :p

Sadly, it just casts Finger of Death. You still need line of effect, for them to be in range, you can order them to do anything, etc.
I sad. :(

And then I looked up the price. Per Creating Magic Items. Slay Living is 7*13*1,800, since it's per day it's then divided by (5/charges). Which is 32,760gp.
Summon Monster IX? +10,080.
Then the rest of it? Who knows.
All for 21.3k. Awesome.

Edit @Awakened, Fire/Water-proof should be in Complete Arcane. I suspect it's not much, still a cheap book for what it gives. Thanks to the monster limitation & HP drain I'm sure.
« Last Edit: June 08, 2013, 04:54:12 PM by SorO_Lost »

Offline awaken_D_M_golem

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Re: Fun Finds v4.0
« Reply #168 on: June 08, 2013, 04:21:20 PM »
What math, who me?

Then a slowly escalating version,
1*X*25 , but it'd be limited by MLs.
Still fairly cheap.
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Offline awaken_D_M_golem

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Re: Fun Finds v4.0
« Reply #169 on: June 08, 2013, 04:29:37 PM »
SM 4 and restricted to Yeth Hound = discount but how much?

Waterproof = ??
Fireproof = ??
Lockable = cheap lock

45 spells of any level = max 45*9=405 pages
I read this as capacity; and ~*4 normal.
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Offline zook1shoe

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Re: Fun Finds v4.0
« Reply #170 on: June 09, 2013, 09:02:19 PM »
More from Dark Sun...
-Dissimulated grants your Int mod to your Bluff checks, on top of Cha.
-Inspiring Presence grants all allies within 10ft a morale bonus to Will equal to your Cha mod.
-Protective grants you a Reflex save when your held item takes damage to take it yourself instead. Your gear gains a +4 bonus to their Reflex save.
-Freedom grants a limited number of extra move/standard actions per round
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Offline Captnq

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Re: Fun Finds v4.0
« Reply #171 on: June 11, 2013, 01:59:40 PM »
(click to show/hide)
Editor (WSAs): Radiant holding (+3) causes the ammo to do one point of force damage, thus allowing you to use any other WSAs that require you to do damage. However, the best one I could find was Flying (+1). Normally, you can’t do damage with an arrow and flying, but you don’t need to. This arrow can just fly up to your enemy and smash itself on the ground like a heat seeking missile. At 168 gp, it’s like a free attack. Buy a dozen, toss five or so into the air and order them to go hit your enemies. Since drawing an arrow is a free action, you can flip as many as you want into the air as you need. The only other WSA that fits the flying thunder arrow is explosive. True, it really cranks up the cost, but since the arrow is targeting the ground, explosive works. Lousy 2d4, but still...
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Offline Prime32

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Re: Fun Finds v4.0
« Reply #172 on: June 11, 2013, 05:09:17 PM »
Laeral's Storm ArmorMoF is nonmetallic full plate that prevents the wearer from being "hindered or moved against her will by strong winds". I'm sure a druid could come up with a use for it.

From the same source, the spectral dagger is a 20kgp item that lets you use chill touch at will, and can be wielded as if it were a dagger (including iterative attacks). Fun for daggerspell mages, daggerspell shapers and invisible blades. It can't be thrown though, since the blade disappears when it leaves your hand.
« Last Edit: June 11, 2013, 05:26:52 PM by Prime32 »

Offline nijineko

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Re: Fun Finds v4.0
« Reply #173 on: June 11, 2013, 05:26:44 PM »
Laeral's Storm ArmorMoF is nonmetallic full plate that prevents the wearer from being "hindered or moved against her will by strong winds". I'm sure a druid could come up with a use for it.

combine that with some of the weather control spheres from SBG and a way of sensing targets, and stick it in a henge.

Offline awaken_D_M_golem

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Re: Fun Finds v4.0
« Reply #174 on: June 11, 2013, 07:35:32 PM »
Oh that'd go good with Stormlord Disciple 3 class ability in CPsi.
Big winds are one of those rare auto hit+damage things.
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Offline zook1shoe

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Re: Fun Finds v4.0
« Reply #175 on: June 11, 2013, 08:36:55 PM »
There's some cool stuff in the Magic of Faerun
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Offline SorO_Lost

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Re: Fun Finds v4.0
« Reply #176 on: June 11, 2013, 09:32:45 PM »
There's some cool stuff in the Magic of Faerun
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Offline zook1shoe

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Re: Fun Finds v4.0
« Reply #177 on: June 11, 2013, 09:56:11 PM »
:D :D

the artificer gets too many bonus feats, as said in the following...
Quote from: Bonus Feats
An artificer gains every item creation feat at or near the level at which it becomes available for spellcasters.*snip*

this means you get many more feats than listed. They only name the PHB ones in the ability.
ex- Attune Gem, Craft Psionic Arms and Armor, etc.

the heckling using Bluff in Races of Stone is confusing, it wants your foe to make a Perform check vs. your Bluff check, but then takes a penalty based on how much your Bluff beats their Concentration check?!?
(I don't have the errata available on my phone to see if this is fixed)
« Last Edit: July 16, 2013, 05:49:11 PM by zook1shoe »
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Offline jojolagger

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Re: Fun Finds v4.0
« Reply #178 on: June 11, 2013, 10:10:18 PM »
:D :D

the artificer gets too many bonus feats, as said in the following...
Quote from: Bonus Feats
An artificer gains every item creation feat at or near the level at which it becomes available for spellcasters.*snip*

this means you get many more feats than listed. They only name the PHB ones in the ability.
ex- Attune Gem, Craft Psionic Arms and Armor, etc.
This is the most wonderful case of text trumps table I've seen since Rainbow Servant.

the heckling using Bluff in Races of Stone is confusing, it wants your foe to make a Perform check vs. your Bluff check, but then takes a penalty based on how much your Bluff beats their Concentration check?!?
(I don't have the errata available on my phone to see if this is fixed)
It forces them to re-roll preform with a penalty based on how much you're bluff beat their Concentration. It basically allows you to interrupt performances via bluff. Which probably shows up in maybe 2 or 3 of every 20 campaigns.
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Offline zook1shoe

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Re: Fun Finds v4.0
« Reply #179 on: June 11, 2013, 10:43:33 PM »
Yeah I was JUST browsing the artificer and couldn't believe my eyes!

even though it only mentions an opposed bluff/perform check?

also, you can have 3 sets of armor spikes and razors each. Just use those extra armors from Oriental Adventures and a main armor, like chain shirt.
« Last Edit: June 11, 2013, 10:58:48 PM by zook1shoe »
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