Author Topic: Fun Finds v4.0  (Read 353577 times)

Offline zook1shoe

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Re: Fun Finds v4.0
« Reply #280 on: June 21, 2013, 12:31:56 PM »
i was thinking that "as if it were within the area or effect of the spell" seems to imply they are IN the wood block, since the effect is the block and they are within the effect
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Offline nijineko

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Re: Fun Finds v4.0
« Reply #281 on: June 21, 2013, 12:52:54 PM »
1 round. Sadly.

Temporal Reiteration makes that "as long as you have power points to spend. And are willing to give up swift actions for."

You can also boost it by 1 if you have a Cleric with the Azurin substitution level... but other than that, it kinda falls flat.

Still, if you can get your DM to agree to using UA Action Points, you can get another use for an action point.

If you are using Eberron action points... You can't.
Mix with a Schism? Could that give you the actions you need?

Er, wait, Swift. Nevermind.



combine that with the azure talent and psycarnum infusion trick, and you can use it once per round, assuming you can regain focus once per round as well.

Offline Jackinthegreen

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Re: Fun Finds v4.0
« Reply #282 on: June 21, 2013, 03:19:45 PM »
Niji, how exactly does that combo between Azure Talent and Psycarnum Infusion work exactly?  Would it actually be able to bypass the table on page 19 that says the capacity limit is usually 4?

Getting focus once a round is easy of course.  http://www.d20srd.org/srd/psionic/psionicFeats.htm#psionicMeditation
« Last Edit: June 21, 2013, 05:48:40 PM by Jackinthegreen »

Offline Gazzien

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Re: Fun Finds v4.0
« Reply #283 on: June 21, 2013, 03:34:24 PM »
Belt of Battle, MIC, 73 - 12,000gp.
+2 competence to initiative
Five charges / day: spend for 1 charge = extra move, 2 charges = extra standard, 3 charges = extra full-round.

I can't find the cost for a bonus to initiative, so I'm going with 0gp, the least favorable for this.
The modification on base price for charges / day is "Divide by (5 divided by charges per day)", or in this case, "Divide by 5/5"
Which is silly, but that's how it works.
So, let's just make it command-word, because why not? That means we remove the modification for per day...
12,000 gp * (5/5) = 12,000 gp.
(We multiply by 5/5 instead of dividing, because we're removing the modification, but hey, nothing changes, woo!)

Enjoy your free actions, forever.
I do not take responsibility for your DM's throwing sourcebooks at you for using this

Offline Maat Mons

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Re: Fun Finds v4.0
« Reply #284 on: June 21, 2013, 04:26:15 PM »
On a charged item, a function that consumes multiple charges per use gets a discount.  Since you're converting a belt of battle to not be limited by charges, you need to multiply the component of the cost that arises from the ability to gain a standard action by 2, and multiply the component of the cost that comes from the ability to gain a full-round action by 3. 

I'd also argue that abilities that draw from the same pool of charges should get the discount for “multiple similar abilities,” whereas abilities that don't compete with each other for resources like that should get the price increase for “multiple different abilities.”  Granted, only the ability to gain a full-round action is relevant once the limitation of charges is taken away. 

Bear in mind, activating a belt of battle is a swift action, so you're not going to get infinite actions each round from this alteration. 

Offline Gazzien

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Re: Fun Finds v4.0
« Reply #285 on: June 21, 2013, 05:11:43 PM »
On a charged item, a function that consumes multiple charges per use gets a discount.  Since you're converting a belt of battle to not be limited by charges, you need to multiply the component of the cost that arises from the ability to gain a standard action by 2, and multiply the component of the cost that comes from the ability to gain a full-round action by 3. 

I'd also argue that abilities that draw from the same pool of charges should get the discount for “multiple similar abilities,” whereas abilities that don't compete with each other for resources like that should get the price increase for “multiple different abilities.”  Granted, only the ability to gain a full-round action is relevant once the limitation of charges is taken away. 

Bear in mind, activating a belt of battle is a swift action, so you're not going to get infinite actions each round from this alteration.
Hmph. Okay. I didn't read it being a swift in MIC... >:(

Offline zook1shoe

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Re: Fun Finds v4.0
« Reply #286 on: June 21, 2013, 11:26:22 PM »
Player's Guide to Faerun
The Initiate of Ilmater gives the ability to have infinite temp hp :o

The Family domain's power gives a bunch a buddies +2 dodge to AC, if they MOVE farther than 10ft. They keep if though if you move away ;)

Planescape
Minor Loophole helps w early entry, like 2nd level wiz spells for ANY class.
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Offline SorO_Lost

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Re: Fun Finds v4.0
« Reply #287 on: June 22, 2013, 11:00:09 AM »
Player's Guide to Faerun
The Initiate of Ilmater gives the ability to have infinite temp hp :o
Warning, read the fine print on that claim.
Benefit
When you cast any cure spell - Anything even grant Cure X Wounds as an At-Will SLA? - that would cure more damage than the target has taken, the target gains the excess as temporary hit points. You can bestow a maximum number of temporary hit points equal to the target's Hit Dice in this manner. - Temp HP amount is capped, and low enough it may only block a single attack - These temporary hit points last up to 1 hour per caster level you posses. A creature that currently has any of these temporary hit points also gains a +2 sacred bonus on Fortitude saves and a +2 sacred bonus on checks made to resist being bull rushed or tripped. These bonuses end when the last temporary hit point is lost or expires. In addition, you may add the following spells to you cleric or paladin spell list.

Offline zook1shoe

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Re: Fun Finds v4.0
« Reply #288 on: June 22, 2013, 02:26:21 PM »
Actually I saw they fixed the 'x' in the errata, so its HD x 3
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Offline SorO_Lost

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Re: Fun Finds v4.0
« Reply #289 on: June 23, 2013, 11:24:21 AM »
The X in the post was my text (all the blue is), did I not make it noticeable enough?

The addition is nice and it's not a bad fine. Just your pitch needed one of those little lawyer stars or a fast talking actor speaking at a low volume.

Offline Maat Mons

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Re: Fun Finds v4.0
« Reply #290 on: June 23, 2013, 12:18:27 PM »
He's talking about a part of the text that's different depending on where you look. 
  • D&Dtools: “Hit Dice”
  • Player's Guide to Faerun: “Hit Dice ∞ 3”
  • Errata: “Hit Dice ×3”

Offline phaedrusxy

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Re: Fun Finds v4.0
« Reply #291 on: June 23, 2013, 01:58:06 PM »
He's talking about a part of the text that's different depending on where you look. 
  • D&Dtools: “Hit Dice”
  • Player's Guide to Faerun: “Hit Dice 3”
  • Errata: “Hit Dice ×3”
:lmao Some writer/editor failed math hard.
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Offline zook1shoe

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Re: Fun Finds v4.0
« Reply #292 on: June 23, 2013, 01:58:57 PM »
Exactly!
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Offline kitep

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Re: Fun Finds v4.0
« Reply #293 on: June 23, 2013, 03:55:23 PM »
When you cast any cure spell - Anything even grant Cure X Wounds as an At-Will SLA? - that would cure more damage than the target has taken, the target gains the excess as temporary hit points.

What about Innate Spell?  Once/round at-will SLA of a 1st level CLW by losing a 9th level spell.  Probably other ways, but that's the only one I know of.

Offline nijineko

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Re: Fun Finds v4.0
« Reply #294 on: June 23, 2013, 06:29:18 PM »
Niji, how exactly does that combo between Azure Talent and Psycarnum Infusion work exactly?  Would it actually be able to bypass the table on page 19 that says the capacity limit is usually 4?

Getting focus once a round is easy of course.  http://www.d20srd.org/srd/psionic/psionicFeats.htm#psionicMeditation

no, it would not bypass the capacity max. you would have to take incarnum classes to boost the max. however, it would allow the effect to be triggered once per round.

actually, the psycarnum infusion is not specifically needed, that is just part of the always-available power points trick. the applicable feat is azure talent which allows one to expend psionic focus to treat one incarnum receptacle as full for one round. as it does not seem to count as actually filling the receptacle with incarnum (which usually locks the incarnum, and usage of the ability for the day), this has the nifty (if perhaps unintended-by-design) effect of allowing you to use an incarnum receptacle repeatedly.

however, the effect ends after one round, so while it cannot be perpetuated short of something like temporal reiteration, it can be triggered once per round.

Offline SorO_Lost

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Re: Fun Finds v4.0
« Reply #295 on: June 23, 2013, 06:33:11 PM »
He's talking about a part of the text that's different depending on where you look. 
  • D&Dtools: “Hit Dice”
  • Player's Guide to Faerun: “Hit Dice ∞ 3”
  • Errata: “Hit Dice ×3”
And now I understand.

lol.

Offline Maat Mons

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Re: Fun Finds v4.0
« Reply #296 on: June 23, 2013, 08:07:50 PM »
I just read the spirit domain (Dragon 312, p36). 

(click to show/hide)

One use for the granted power that springs to mind is using bestow curse on people without making it obvious that you're the one who did it.  If you make the spell still and silent, you can just touch the voodoo doll (or action figure) in your pocket when you see your target on the other side of the market (or wherever).  You could also use it for outright assassination.  That would probably be easiest with a wizard using the domain granted power alternative class feature (Complete Champion, p52).  The poison spell feat (Drow of the Underdark, p51) can turn even a lowly inflict minor wounds spell into vehicle for something fatal. 

Offline Amechra

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Re: Fun Finds v4.0
« Reply #297 on: June 23, 2013, 09:22:49 PM »
Niji, how exactly does that combo between Azure Talent and Psycarnum Infusion work exactly?  Would it actually be able to bypass the table on page 19 that says the capacity limit is usually 4?

Getting focus once a round is easy of course.  http://www.d20srd.org/srd/psionic/psionicFeats.htm#psionicMeditation

no, it would not bypass the capacity max. you would have to take incarnum classes to boost the max. however, it would allow the effect to be triggered once per round.

actually, the psycarnum infusion is not specifically needed, that is just part of the always-available power points trick. the applicable feat is azure talent which allows one to expend psionic focus to treat one incarnum receptacle as full for one round. as it does not seem to count as actually filling the receptacle with incarnum (which usually locks the incarnum, and usage of the ability for the day), this has the nifty (if perhaps unintended-by-design) effect of allowing you to use an incarnum receptacle repeatedly.

however, the effect ends after one round, so while it cannot be perpetuated short of something like temporal reiteration, it can be triggered once per round.

Just to make it clear, the ability that grants miss chance is not 1/day.

That would be the ability to add your Charisma to the capacity.

Also, you have the feats backwards; Azure Talent gives you power-points, Psycarnum Infusion fills the receptacle.
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Offline zook1shoe

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Re: Fun Finds v4.0
« Reply #298 on: June 23, 2013, 10:28:48 PM »
Spirit domain is really cool
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Offline nijineko

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Re: Fun Finds v4.0
« Reply #299 on: June 23, 2013, 11:40:04 PM »

Just to make it clear, the ability that grants miss chance is not 1/day.

That would be the ability to add your Charisma to the capacity.

Also, you have the feats backwards; Azure Talent gives you power-points, Psycarnum Infusion fills the receptacle.

yes, sorry, my misquote. *^^*

indeed, not 1/day, but many incarnum feats lock up your incarnum pool, and quite a few are limited use. with this, you can use any of them for a round at a time whenever one wishes without using any of your incarnum pool up.

i likely stated it very poorly, my apologies if so.