Author Topic: Fun Finds v4.0  (Read 353706 times)

Offline SorO_Lost

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Re: Fun Finds v4.0
« Reply #500 on: July 20, 2013, 10:57:15 AM »
That's just Soro's usual style (especially since Zhentarim Fighter is touted by JaronK, who Soro has a bit of a history with).
I know you tend to think JK holds my attention but;
So, each round, as a swift action, Vern can demoralise as a swift action (Zhentarim Soldier). When he does so, everyone within 10’ has to make a roll (Never Outnumbered skill trick) (once per encounter). If Vern successfully demoralises an opponent, they cower for one round, and are shaken for one round thereafter (Imperious Command). However, then that fear is extended for 24 hours (Zhentarim Soldier), and if they leave Vern’s sight, and then see him again, they must make another check, at -4 (Zhentarim Soldier).
A certain someone thinks it's true and advertises such.


MMX link: http://www.minmaxboards.com/index.php?topic=8759.0
« Last Edit: July 20, 2013, 10:59:50 AM by SorO_Lost »

Offline Sinfire Titan

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Re: Fun Finds v4.0
« Reply #501 on: July 20, 2013, 02:55:28 PM »
The Disciple of Thyrm, while a bit specialized, is a great 3-level dip for Fighters and other noncasters. It has 5th level spells in 10 levels, a decent (if small) spell list, full BAB, and gives a special bonus to greataxe users (specifically, double Strength modifier on damage rolls instead of 1.5).

It does require Weapon Focus (Greataxe) and either the Cold subtype or the Cold Endurance feat, but the Cold Endurance feat is a Fighter bonus feat if the Cold subtype would be problematic (although I'd sooner use the old Frozen Berserker+Blazing Berserker trick, even if it costs more feats).
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Offline 123456789blaaa

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Re: Fun Finds v4.0
« Reply #502 on: July 20, 2013, 03:12:30 PM »
The Disciple of Thyrm, while a bit specialized, is a great 3-level dip for Fighters and other noncasters. It has 5th level spells in 10 levels, a decent (if small) spell list, full BAB, and gives a special bonus to greataxe users (specifically, double Strength modifier on damage rolls instead of 1.5).

It does require Weapon Focus (Greataxe) and either the Cold subtype or the Cold Endurance feat, but the Cold Endurance feat is a Fighter bonus feat if the Cold subtype would be problematic (although I'd sooner use the old Frozen Berserker+Blazing Berserker trick, even if it costs more feats).

You forgot to mention that it gets the Summon Giants spell (which is normally an 8th level spell) as a 4th level spell  :o.
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Offline Prime32

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Re: Fun Finds v4.0
« Reply #503 on: July 20, 2013, 05:40:48 PM »
The Thief-Acrobat's Steady Stance class feature can be used to negate the drawbacks of Hammer and Piton as part of a Confound the Big Folk build. Maybe.

Also, try taking Bloodstorm Blade levels and throwing the piton at a distant/flying enemy, then "enter his space as a move action".
« Last Edit: July 20, 2013, 05:45:31 PM by Prime32 »

Offline 123456789blaaa

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Re: Fun Finds v4.0
« Reply #504 on: July 20, 2013, 06:31:05 PM »
<snip>
Also, try taking Bloodstorm Blade levels and throwing the piton at a distant/flying enemy, then "enter his space as a move action".

Do you even need the BSB levels for that?
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Offline zook1shoe

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Re: Fun Finds v4.0
« Reply #505 on: July 20, 2013, 07:14:03 PM »
The Disciple of Thyrm, while a bit specialized, is a great 3-level dip for Fighters and other noncasters. It has 5th level spells in 10 levels, a decent (if small) spell list, full BAB, and gives a special bonus to greataxe users (specifically, double Strength modifier on damage rolls instead of 1.5).

It does require Weapon Focus (Greataxe) and either the Cold subtype or the Cold Endurance feat, but the Cold Endurance feat is a Fighter bonus feat if the Cold subtype would be problematic (although I'd sooner use the old Frozen Berserker+Blazing Berserker trick, even if it costs more feats).

You forgot to mention that it gets the Summon Giants spell (which is normally an 8th level spell) as a 4th level spell  :o.

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Offline Prime32

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Re: Fun Finds v4.0
« Reply #506 on: July 20, 2013, 07:22:06 PM »
<snip>
Also, try taking Bloodstorm Blade levels and throwing the piton at a distant/flying enemy, then "enter his space as a move action".

Do you even need the BSB levels for that?
Well I guess you could just use it as an improvised thrown weapon, but BSB's ability to make melee attacks at range leaves things less ambiguous.
« Last Edit: July 20, 2013, 07:25:32 PM by Prime32 »

Offline ksbsnowowl

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Re: Fun Finds v4.0
« Reply #507 on: July 21, 2013, 12:19:23 AM »
The Disciple of Thyrm, while a bit specialized, is a great 3-level dip for Fighters and other noncasters. It has 5th level spells in 10 levels, a decent (if small) spell list, full BAB, and gives a special bonus to greataxe users (specifically, double Strength modifier on damage rolls instead of 1.5).

It does require Weapon Focus (Greataxe) and either the Cold subtype or the Cold Endurance feat, but the Cold Endurance feat is a Fighter bonus feat if the Cold subtype would be problematic (although I'd sooner use the old Frozen Berserker+Blazing Berserker trick, even if it costs more feats).

You forgot to mention that it gets the Summon Giants spell (which is normally an 8th level spell) as a 4th level spell  :o.

Wait... Disciples of Thrym cast divine spells, yes?  Archivists the world over are elated at this discovery...

Offline Captnq

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Re: Fun Finds v4.0
« Reply #508 on: July 21, 2013, 12:38:43 AM »
Remember Darkwood? Everyone knows Darkwood. Heh.

Shield or Weapon: +10 gp/lb (Masterwork)
"Any wooden or mostly wooden item (such as a bow, an arrow, or a spear) made from darkwood is considered a masterwork item and weighs only half as much as a normal wooden item of that type."

A light wooden shield is a Shield (+150 gp for masterwork) and if you plan on enchanting it to do damage when you bash it (+300 gp for masterwork). However, it only weighs 5 lbs. 50 gp for a masterwork wooden shield, saving you 400 gp.

Club weighs 3 lb. that's 30 gp for a masterwork weapon that should cost 300.
50 arrows weigh 7.5 lbs, that's 75 gp for 50 masterwork arrows, instead of 300 gp.

The more I check it out, the better it gets.

Am I reading this wrong?
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Offline phaedrusxy

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Re: Fun Finds v4.0
« Reply #509 on: July 21, 2013, 12:41:23 AM »
Am I reading this wrong?
Yes.
Quote
To determine the price of a darkwood item, use the original weight but add 10 gp per pound to the price of a masterwork version of that item.
You still have to pay for the MW component, and then add the extra cost for darkwood.
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Offline Captnq

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Re: Fun Finds v4.0
« Reply #510 on: July 21, 2013, 01:00:48 AM »
Am I reading this wrong?
Yes.
Quote
To determine the price of a darkwood item, use the original weight but add 10 gp per pound to the price of a masterwork version of that item.
You still have to pay for the MW component, and then add the extra cost for darkwood.

Huh. You know, the PDF I have actually doesn't have that. When I check it against my non OCR copy it's in there, but it's not in the OCR. Weird. I wonder if it's dropping any other words.
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Offline Sinfire Titan

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Re: Fun Finds v4.0
« Reply #511 on: July 21, 2013, 01:14:25 AM »
The Disciple of Thyrm, while a bit specialized, is a great 3-level dip for Fighters and other noncasters. It has 5th level spells in 10 levels, a decent (if small) spell list, full BAB, and gives a special bonus to greataxe users (specifically, double Strength modifier on damage rolls instead of 1.5).

It does require Weapon Focus (Greataxe) and either the Cold subtype or the Cold Endurance feat, but the Cold Endurance feat is a Fighter bonus feat if the Cold subtype would be problematic (although I'd sooner use the old Frozen Berserker+Blazing Berserker trick, even if it costs more feats).

You forgot to mention that it gets the Summon Giants spell (which is normally an 8th level spell) as a 4th level spell  :o.

Wait... Disciples of Thrym cast divine spells, yes?  Archivists the world over are elated at this discovery...

Which means Artificers can use wands to summon Giants for bitch tossing competitions.

Great, I broke D&D. AGAIN.
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Offline ksbsnowowl

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Re: Fun Finds v4.0
« Reply #512 on: July 21, 2013, 01:25:32 AM »
I should absolutely drop a wand of Giant Summoning into my game.  Just give it the barest smidgen of charges... maybe 5.  My PC's would identify it in moments (artificer's monocle), and be quite intrigued by what it does.  The Beguiler or the Rogue should be able to activate it without much difficulty.

Offline linklord231

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Re: Fun Finds v4.0
« Reply #513 on: July 21, 2013, 01:33:06 AM »
Huh. You know, the PDF I have actually doesn't have that. When I check it against my non OCR copy it's in there, but it's not in the OCR. Weird. I wonder if it's dropping any other words.

Check the publication dates?  Maybe your OCR copy is older/newer than your printed one.
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Offline Captnq

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Re: Fun Finds v4.0
« Reply #514 on: July 21, 2013, 10:40:57 AM »
Huh. You know, the PDF I have actually doesn't have that. When I check it against my non OCR copy it's in there, but it's not in the OCR. Weird. I wonder if it's dropping any other words.

Check the publication dates?  Maybe your OCR copy is older/newer than your printed one.

No. Turns out it's simply not copying certain words when I block whole pages. I found another one and ditched the bad copy.
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Offline JaronK

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Re: Fun Finds v4.0
« Reply #515 on: July 21, 2013, 02:20:43 PM »
The Disciple of Thyrm, while a bit specialized, is a great 3-level dip for Fighters and other noncasters. It has 5th level spells in 10 levels, a decent (if small) spell list, full BAB, and gives a special bonus to greataxe users (specifically, double Strength modifier on damage rolls instead of 1.5).

It does require Weapon Focus (Greataxe) and either the Cold subtype or the Cold Endurance feat, but the Cold Endurance feat is a Fighter bonus feat if the Cold subtype would be problematic (although I'd sooner use the old Frozen Berserker+Blazing Berserker trick, even if it costs more feats).

Where's that from?

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Offline PlzBreakMyCampaign

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Re: Fun Finds v4.0
« Reply #516 on: July 21, 2013, 02:35:19 PM »
Which means Artificers can use wands to summon Giants for bitch tossing competitions.
Is this a thing in your games?

Offline Sinfire Titan

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Re: Fun Finds v4.0
« Reply #517 on: July 21, 2013, 02:37:00 PM »
Where's that from?

JaronK

Frostburn.

Is this a thing in your games?

Being the only dedicated optimizer in my playgroup means that it is a thing until I use it to destabilize the campaign.


Edit: The Armanite from FC1 has an ability that permanently changes any arrow it fires from any bow into a +1 Shocking Burst arrow. You can Planar Bind one, give it a massive quantity of arrows, then have it shoot something shielded by a Wind Wall spell. Each arrow that misses has a 50% chance of surviving, thus allowing you to harvest them for their +1 Shocking Burst quality (either to sell them or have the resident Artificer turn those arrows into craft reserve).


Yet another way to break the WBL!
« Last Edit: July 21, 2013, 02:51:28 PM by Sinfire Titan »
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Offline PlzBreakMyCampaign

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Re: Fun Finds v4.0
« Reply #518 on: July 21, 2013, 02:54:35 PM »
This is more a hilarious find than a "fun" one. Another example of the D&D designers being very poor at their job.

Quote from: MMV -> God-Blooded Template -> "Creating God-Blooded Templates"
The template should grant two special abilities in addition to divine endurance. You can add a third if that ability has little direct effect on combat. The Vecna-blooded template provides a good example of such an ability with its cloak of mystery. The cloak adds some interesting story elements to the creature, but it has little effect during a fight.

Emphasis mine.  So... one of the most powerful abilities in the game has little effect on a fight? You mean... the fact that (a) you can get it for free by gaining and then losing the template; (b) it is essential for long-term survival in high-level play; and especially (c) it can give you nigh-unbeatable invisibility, negating true seeing completely... means it's mostly flavorful story elements?

I just really don't know what to say. I read that and started laughing.
True sight isn't attempting to divine information about a specific being. You can see an Vecno-blooded creature with it even if you can't figure out who it is.

Offline Sinfire Titan

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Re: Fun Finds v4.0
« Reply #519 on: July 21, 2013, 04:21:42 PM »
More stupidly broken RAW!

Quote
Legion’s Mind (Su): If a mind-affecting spell or ability targets a single legion devil, the devil and all other devils within 60 feet make saving throws against it. If any devil succeeds, all the devils succeed. If all the devils fail, they all suffer the effect of a failed save.

Assuming a Devil in 60ft isn't immune to mind-affecting spells, targeting a Legion Devil with Dominate Monster chains the effect to ALL devils within 60ft (it likely meant only other Legion Devils, but again RAW can be abused). Since the save DCs for Mind-Affecting spells can be pumped up fairly easily this means you can very easily enslave a horde of Pit Fiends (if you can catch them with their pants down).

Sometimes I think WotC should have fired their editors years ago...
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